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When people come to us, we often hear the same story. The platforms they’ve used are clunky. Outdated. Confusing. Like navigating a maze of tabs, jargon, and complexity. Just to run a simple study.
That’s not what user testing should feel like.
At Optimal, we believe finding insights should feel energizing, not exhausting. So we’ve been working hard to make our platform easier than ever for anyone – no matter their experience level – to run meaningful research, fast.
We also know that the industry is changing. Teams want to do more with less, and platforms need to be able to empower more roles to run their own tests and find answers fast.
As pioneers in UX research, Optimal has always led the way. Today, Optimal is more powerful, intuitive, and impactful than ever, built to meet the needs of today’s teams and future-proofed for what’s next.
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We’re entering a new era at Optimal, one that’s even faster, smoother, and more enjoyable to use.
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- Streamlined navigation with fewer tabs and clearer pathways

This year, we also launched our new study flow to reduce friction with study creation. It helps you easily visualize and understand the participant experience, from the welcome message to the final thank-you screen, every step of the way. Learn more about the Study Flow.
Our refreshed designs reduces mental load, minimizes unnecessary scrolling, and helps you move from setup to insight faster than ever before.
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Which comes first: card sorting or tree testing?
“Dear Optimal Workshop,I want to test the structure of a university website (well certain sections anyway). My gut instinct is that it's pretty 'broken'. Lots of sections feel like they're in the wrong place. I want to test my hypotheses before proposing a new structure. I'm definitely going to do some card sorting, and was planning a mixture of online and offline. My question is about when to bring in tree testing. Should I do this first to test the existing IA? Or is card sorting sufficient? I do intend to tree test my new proposed IA in order to validate it, but is it worth doing it upfront too?" — Matt
Dear Matt,
Ah, the classic chicken or the egg scenario: Which should come first — tree testing or card sorting?
It’s a question that many researchers often ask themselves, but I’m here to help clear the air!You should always use both methods when changing up your information architecture (IA) in order to capture the most information.
Tree testing and card sorting, when used together, can give you fantastic insight into the way your users interact with your site. First of all, I’ll run through some of the benefits of each testing method.
What is card sorting and why should I use it?
Card sorting is a great method to gauge the way in which your users organize the content on your site. It helps you figure out which things go together and which things don’t. There are two main types of card sorting: open and closed.
Closed card sorting involves providing participants with pre-defined categories into which they sort their cards. For example, you might be reorganizing the categories for your online clothing store for women. Your cards would have all the names of your products (e.g., “socks”, “skirts” and “singlets”) and you also provide the categories (e.g.,“outerwear”, “tops” and “bottoms”).
Open card sorting involves providing participants with cards and leaving them to organize the content in a way that makes sense to them. It’s the opposite to closed card sorting, in that participants dictate the categories themselves and also label them. This means you’d provide them with the cards only — no categories.
Card sorting, whether open or closed, is very user focused. It involves a lot of thought, input, and evaluation from each participant, helping you to form the structure of your new IA.
What is tree testing and why should I use it?
Tree testing is a fantastic way to determine how your users are navigating your site and how they’re finding information. Your site is organised into a tree structure, sorted into topics and subtopics, and participants are provided with some tasks that they need to perform. The results will show you how your participants performed those tasks, if they were successful or unsuccessful, and which route they took to complete the tasks. This data is extremely useful for creating a new and improved IA.
Tree testing is an activity that requires participants to seek information, which is quite the contrast to card sorting — an activity that requires participants to sort and organize information. Each activity requires users to behave in different ways, so each method will give its own valuable results.
Should you run a card or tree test first?
In this scenario, I’d recommend running a tree test first in order to find out how your existing IA currently performs. You said your gut instinct is telling you that your existing IA is pretty “broken”, but it’s good to have the data that proves this and shows you where your users get lost.
An initial tree test will give you a benchmark to work with — after all, how will you know your shiny, new IA is performing better if you don’t have any stats to compare it with? Your results from your first tree test will also show you which parts of your current IA are the biggest pain points and from there you can work on fixing them. Make sure you keep these tasks on hand — you’ll need them later!
Once your initial tree test is done, you can start your card sort, based on the results from your tree test. Here, I recommend conducting an open card sort so you can understand how your users organize the content in a way that makes sense to them. This will also show you the language your participants use to name categories, which will help you when you’re creating your new IA.
Finally, once your card sort is done you can conduct another tree test on your new, proposed IA. By using the same (or very similar) tasks from your initial tree test, you will be able to see that any changes in the results can be directly attributed to your new and improved IA.
Once your test has concluded, you can use this data to compare the performance from the tree test for your original information architecture — hopefully it is much better now!
Web usability guide
There’s no doubt usability is a key element of all great user experiences, how do we apply and test usability principles for a website? This article looks at usability principles in web design, how to test it, practical tips for success and a look at our remote testing tool, Treejack.
A definition of usability for websites 🧐📖
Web usability is defined as the extent to which a website can be used to achieve a specific task or goal by a user. It refers to the quality of the user experience and can be broken down into five key usability principles:
- Ease of use: How easy is the website to use? How easily are users able to complete their goals and tasks? How much effort is required from the user?
- Learnability: How easily are users able to complete their goals and tasks the first time they use the website?
- Efficiency: How quickly can users perform tasks while using your website?
- User satisfaction: How satisfied are users with the experience the website provides? Is the experience a pleasant one?
- Impact of errors: Are users making errors when using the website and if so, how serious are the consequences of those errors? Is the design forgiving enough make it easy for errors to be corrected?
Why is web usability important? 👀
Aside from the obvious desire to improve the experience for the people who use our websites, web usability is crucial to your website’s survival. If your website is difficult to use, people will simply go somewhere else. In the cases where users do not have the option to go somewhere else, for example government services, poor web usability can lead to serious issues. How do we know if our website is well-designed? We test it with users.
Testing usability: What are the common methods? 🖊️📖✏️📚
There are many ways to evaluate web usability and here are the common methods:
- Moderated usability testing: Moderated usability testing refers to testing that is conducted in-person with a participant. You might do this in a specialised usability testing lab or perhaps in the user’s contextual environment such as their home or place of business. This method allows you to test just about anything from a low fidelity paper prototype all the way up to an interactive high fidelity prototype that closely resembles the end product.
- Moderated remote usability testing: Moderated remote usability testing is very similar to the previous method but with one key difference- the facilitator and the participant/s are not in the same location. The session is still a moderated two-way conversation just over skype or via a webinar platform instead of in person. This method is particularly useful if you are short on time or unable to travel to where your users are located, e.g. overseas.
- Unmoderated remote usability testing: As the name suggests, unmoderated remote usability testing is conducted without a facilitator present. This is usually done online and provides the flexibility for your participants to complete the activity at a time that suits them. There are several remote testing tools available ( including our suite of tools ) and once a study is launched these tools take care of themselves collating the results for you and surfacing key findings using powerful visual aids.
- Guerilla testing: Guerilla testing is a powerful, quick and low cost way of obtaining user feedback on the usability of your website. Usually conducted in public spaces with large amounts of foot traffic, guerilla testing gets its name from its ‘in the wild’ nature. It is a scaled back usability testing method that usually only involves a few minutes for each test but allows you to reach large amounts of people and has very few costs associated with it.
- Heuristic evaluation: A heuristic evaluation is conducted by usability experts to assess a website against recognized usability standards and rules of thumb (heuristics). This method evaluates usability without involving the user and works best when done in conjunction with other usability testing methods eg Moderated usability testing to ensure the voice of the user is heard during the design process.
- Tree testing: Also known as a reverse card sort, tree testing is used to evaluate the findability of information on a website. This method allows you to work backwards through your information architecture and test that thinking against real world scenarios with users.
- First click testing: Research has found that 87% of users who start out on the right path from the very first click will be able to successfully complete their task while less than half ( 46%) who start down the wrong path will succeed. First click testing is used to evaluate how well a website is supporting users and also provides insights into design elements that are being noticed and those that are being ignored.
- Hallway testing: Hallway testing is a usability testing method used to gain insights from anyone nearby who is unfamiliar with your project. These might be your friends, family or the people who work in another department down the hall from you. Similar to guerilla testing but less ‘wild’. This method works best at picking up issues early in the design process before moving on to testing a more refined product with your intended audience.
Online usability testing tool: Tree testing 🌲🌳🌿
Tree testing is a remote usability testing tool that uses tree testing to help you discover exactly where your users are getting lost in the structure of your website. Treejack uses a simplified text-based version of your website structure removing distractions such as navigation and visual design allowing you to test the design from its most basic level.
Like any other tree test, it uses task based scenarios and includes the opportunity to ask participants pre and post study questions that can be used to gain further insights. Tree testing is a useful tool for testing those five key usability principles mentioned earlier with powerful inbuilt features that do most of the heavy lifting for you. Tree testing records and presents the following for each task:
- complete details of the pathways followed by each participant
- the time taken to complete each task
- first click data
- the directness of each result
- visibility on when and where participants skipped a task
Participant paths data in our tree testing tool 🛣️
The level of detail recorded on the pathways followed by your participants makes it easy for you to determine the ease of use, learnability, efficiency and impact of errors of your website. The time taken to complete each task and the directness of each result also provide insights in relation to those four principles and user satisfaction can be measured through the results to your pre and post survey questions.
The first click data brings in the added benefits of first click testing and knowing when and where your participants gave up and moved on can help you identify any issues.Another thing tree testing does well is the way it brings all data for each task together into one comprehensive overview that tells you everything you need to know at a glance. Tree testing's task overview- all the key information in one placeIn addition to this, tree testing also generates comprehensive pathway maps called pietrees.
Each junction in the pathway is a piechart showing a statistical breakdown of participant activity at that point in the site structure including details about: how many were on the right track, how many were following the incorrect path and how many turned around and went back. These beautiful diagrams tell the story of your usability testing and are useful for communicating the results to your stakeholders.
Usability testing tips 🪄
Here are seven practical usability testing tips to get you started:
- Test early and often: Usability testing isn’t something that only happens at the end of the project. Start your testing as soon as possible and iterate your design based on findings. There are so many different ways to test an idea with users and you have the flexibility to scale it back to suit your needs.
- Try testing with paper prototypes: Just like there are many usability testing methods, there are also several ways to present your designs to your participant during testing. Fully functioning high fidelity prototypes are amazing but they’re not always feasible (especially if you followed the previous tip of test early and often). Paper prototypes work well for usability testing because your participant can draw on them and their own ideas- they’re also more likely to feel comfortable providing feedback on work that is less resolved! You could also use paper prototypes to form the basis for collaborative design sessions with your users by showing them your idea and asking them to redesign or design the next page/screen.
- Run a benchmarking round of testing: Test the current state of the design to understand how your users feel about it. This is especially useful if you are planning to redesign an existing product or service and will save you time in the problem identification stages.
- Bring stakeholders and clients into the testing process: Hearing how a product or service is performing direct from a user can be quite a powerful experience for a stakeholder or client. If you are running your usability testing in a lab with an observation room, invite them to attend as observers and also include them in your post session debriefs. They’ll gain feedback straight from the source and you’ll gain an extra pair of eyes and ears in the observation room. If you’re not using a lab or doing a different type of testing, try to find ways to include them as observers in some way. Also, don’t forget to remind them that as observers they will need to stay silent for the entire session beyond introducing themselves so as not to influence the participant - unless you’ve allocated time for questions.
- Make the most of available resources: Given all the usability testing options out there, there’s really no excuse for not testing a design with users. Whether it’s time, money, human resources or all of the above making it difficult for you, there’s always something you can do. Think creatively about ways to engage users in the process and consider combining elements of different methods or scaling down to something like hallway testing or guerilla testing. It is far better to have a less than perfect testing method than to not test at all.
- Never analyse your findings alone: Always analyse your usability testing results as a team or with at least one other person. Making sense of the results can be quite a big task and it is easy to miss or forget key insights. Bring the team together and affinity diagram your observations and notes after each usability testing session to ensure everything is captured. You could also use Reframer to record your observations live during each session because it does most of the analysis work for you by surfacing common themes and patterns as they emerge. Your whole team can use it too saving you time.
- Engage your stakeholders by presenting your findings in creative ways: No one reads thirty page reports anymore. Help your stakeholders and clients feel engaged and included in the process by delivering the usability testing results in an easily digestible format that has a lasting impact. You might create an A4 size one page summary, or maybe an A0 size wall poster to tell everyone in the office the story of your usability testing or you could create a short video with snippets taken from your usability testing sessions (with participant permission of course) to communicate your findings. Remember you’re also providing an experience for your clients and stakeholders so make sure your results are as usable as what you just tested.
Related reading 🎧💌📖

Around the world in 80 burgers—when First-click testing met McDonald’s
It requires a certain kind of mind to see beauty in a hamburger bun—Ray Kroc
Maccas. Mickey D’s. The golden arches. Whatever you call it, you know I’m talking about none other than fast-food giant McDonald’s. A survey of 7000 people across six countries 20 years ago by Sponsorship Research International found that more people recognized the golden arches symbol (88%) than the Christian cross (54%). With more than 35,000 restaurants in 118 countries and territories around the world, McDonald’s has come a long way since multi-mixer salesman Ray Kroc happened upon a small fast-food restaurant in 1954.
For an organization of this size and reach, consistency and strong branding are certainly key ingredients in its marketing mix. McDonald’s restaurants all over the world are easily recognised and while the menu does differ slightly between countries, users know what kind of experience to expect. With this in mind, I wondered if the same is true for McDonald’s web presence? How successful is a large organization like McDonald’s at delivering a consistent online user experience tailored to suit diverse audiences worldwide without losing its core meaning? I decided to investigate and gave McDonald’s a good grilling by testing ten of its country-specific websites’ home pages in one Chalkmark study.
Preparation time 🥒
First-click testing reveals the first impressions your users have of your designs. This information is useful in determining whether users are heading down the right path when they first arrive at your site. When considering the best way to measure and compare ten of McDonald’s websites from around the world, I choose first-click testing because I wanted to be able to test the visual designs of each website and I wanted to do it all in one research study.My first job in the setup process was to decide which McDonald’s websites would make the cut.
The approach was to divide the planet up by continent, combined with the requirement that the sites selected be available in my native language (English) in order to interpret the results. I chose: Australia, Canada, Fiji, India, Malaysia, New Zealand, Singapore, South Africa, the UK, and the US. The next task was to figure out how to test this. Ten tasks is ideal for a Chalkmark study, so I made it one task per website; however, determining what those tasks would be was tricky. Serving up the same task for all ten ran the risk of participants tiring of the repetition, but a level of consistency was necessary in order to compare the sites. I decided that all tasks would be different, but tied together with one common theme: burgers.
After all, you don’t win friends with salad.
Launching and sourcing participants 👱🏻👩👩🏻👧👧🏾
When sourcing participants for my research, I often hand the recruitment responsibilities over to Optimal Workshop because it’s super quick and easy; however, this time I decided to do something a bit different. Because McDonald’s is such a large and well-known organization visited by hundreds of millions of people every year, I decided to recruit entirely via Twitter by simply tweeting the link out. Am I three fries short of a happy meal for thinking this would work? Apparently not. In just under a week I had the 30+ completed responses needed to peel back the wrapper on McDonald’s.
Imagine what could have happened if it had been McDonald’s tweeting that out to the burger-loving masses? Ideally when recruiting for a first-click testing study the more participants you can get the more sure you can be of your results, but aiming for 30-50 completed responses will still provide viable results. Conducting user research doesn’t have to be expensive; you can achieve quality results that cut the mustard for free. It’s a great way to connect with your customers, and you could easily reward participants with, say, a burger voucher by redirecting them somewhere after they do the activity—ooh, there’s an idea!
Reading the results menu 🍽️
Interpreting the results from a Chalkmark study is quick and easy.

Everything you need presented under a series of tabs under ‘Analysis’ in the results section of the dashboard:
- Participants: this tab allows you to review details about every participant that started your Chalkmark study and also contains handy filtering options for including, excluding and segmenting.
- Questionnaire: if you included any pre or post study questionnaires, you will find the results here.
- Task Results: this tab provides a detailed statistical overview of each task in your study based on the correct areas as defined by you during setup. This functionality allows you to structure your results and speeds up your analysis time because everything you need to know about each task is contained in one diagram. Chalkmark also allows you to edit and define the correct areas retrospectively, so if you forget or make a mistake you can always fix it.

- Clickmaps: under this tab you will find three different types of visual clickmaps for each task showing you exactly where your participants clicked: heatmaps, grid and selection. Heatmaps show the hotspots of where participants clicked and can be switched to a greyscale view for greater readability and grid maps show a larger block of colour over the sections that were clicked and includes the option to show the individual clicks. The selection map just shows the individual clicks represented by black dots.

What the deep fryer gave me 🍟🎁
McDonald’s tested ridiculously well right across the board in the Chalkmark study. Country by country in alphabetical order, here’s what I discovered:
- Australia: 91% of participants successfully identified where to go to view the different types of chicken burgers
- Canada: all participants in this study correctly identified the first click needed to locate the nutritional information of a cheeseburger
- Fiji: 63% of participants were able to correctly locate information on where McDonald’s sources their beef
- India (West and South India site): Were this the real thing, 88% of participants in this study would have been able to order food for home delivery from the very first click, including the 16% who understood that the menu item ‘Convenience’ connected them to this service
- Malaysia: 94% of participants were able to find out how many beef patties are on a Big Mac
- New Zealand: 91% of participants in this study were able to locate information on the Almighty Angus™ burger from the first click
- Singapore: 66% of participants were able to correctly identify the first click needed to locate the reduced-calorie dinner menu
- South Africa: 94% of participants had no trouble locating the first click that would enable them to learn how burgers are prepared
- UK: 63% of participants in this study correctly identified the first click for locating the Saver Menu
- US: 75% of participants were able to find out if burger buns contain the same chemicals used to make yoga mats based on where their first clicks landed

Three reasons why McDonald’s nailed it 🍔 🚀
This study clearly shows that McDonald’s are kicking serious goals in the online stakes but before we call it quits and go home, let’s look at why that may be the case. Approaching this the way any UXer worth their salt on their fries would, I stuck all the screens together on a wall, broke out the Sharpies and the Tesla Amazing magnetic notes (the best invention since Post-it notes), and embarked on the hunt for patterns and similarities—and wow did I find them!

Navigation pattern use
Across the ten websites, I observed just two distinct navigation patterns: navigation menus at the top and to the left. The sites with a top navigation menu could also be broken down into two further groups: those with three labels (Australia, New Zealand, and Singapore) and those with more than three labels (Fiji, India, Malaysia, and South Africa). Australia and New Zealand shared the exact same labelling of ‘eat’, ‘learn’, and ‘play’ (despite being distinct countries), whereas the others had their own unique labels but with some subject matter crossover; for example, ‘People’ versus ‘Our People’.

Canada, the UK, and the US all had the same look and feel with their left side navigation bar, but each with different labels. All three still had navigation elements at the top of the page, but the main content that the other seven countries had in their top navigation bars was located in that left sidebar.

These patterns ensure that each site is tailored to its unique audience while still maintaining some consistency so that it’s clear they belong to the same entity.
Logo lovin’ it
If there’s one aspect that screams McDonald’s, it’s the iconic golden arches on the logo. Across the ten sites, the logo does vary slightly in size, color, and composition, but it’s always in the same place and the golden arches are always there. Logo consistently is a no-brainer, and in this case McDonald’s clearly recognizes the strengths of its logo and understands which pieces it can add or remove without losing its identity.

Subtle consistencies in the page layouts
Navigation and logo placement weren’t the only connections one can draw from looking at my wall of McDonald’s. There were also some very interesting but subtle similarities in the page layouts. The middle of the page is always used for images and advertising content, including videos and animated GIFs. The US version featured a particularly memorable advertisement for its all-day breakfast menu, complete with animated maple syrup slowly drizzling its way over a stack of hotcakes.

The bottom of the page is consistently used on most sites to house more advertising content in the form of tiles. The sites without the tiles left this space blank.
Familiarity breeds … usability?
Looking at these results, it is quite clear that the same level of consistency and recognition between McDonald’s restaurants is also present between the different country websites. This did make me wonder what role does familiarity play in determining usability? In investigating I found a few interesting articles on the subject. This article by Colleen Roller on UXmatters discusses the connection between cognitive fluency and familiarity, and the impact this has on decision-making. Colleen writes:Because familiarity enables easy mental processing, it feels fluent. So people often equate the feeling of fluency with familiarity. That is, people often infer familiarity when a stimulus feels easy to process. If we’re familiar with an item, we don’t have to think too hard about it and this reduction in performance load can make it feel easier to use. I also found this fascinating read on Smashing Magazine by Charles Hannon that explores why Apple were able to claim ‘You already know how to use it’ when launching the iPad. It’s well worth a look!Oh and about those yoga mats … the answer is yes.
A comprehensive look at usability testing
Usability testing has an important role in UX and if you’re new to it, this article gives you a solid introduction to it with practical tips, a checklist for success and a look at our remote testing tool, Treejack.
Concepts Of usability testing 👩🏾💻
Usability testing is the process of evaluating a product or service with users prior to implementation. The goal of usability testing is to identify any usability issues before the product or service is released into the world for use. Usability testing is a research activity that results in both quantitative and qualitative insights and can be used to gauge user satisfaction.A typical usability testing session is moderated and involves a participant, a facilitator and an observer. The facilitator leads the session and the observer takes notes while the participant completes the task based scenario.
While this is common, usability testing is scalable and the possible approaches are endless giving you the flexibility to work with the resources you have available—sometimes one person performs the role of facilitator and observer!Location also varies for usability testing. For example, you might conduct your testing in a lab environment or you might talk to users in a specific environment. It also worth noting that not all usability testing sessions are moderated—more about this later.Usability testing usually occurs multiple times during the design process and can be conducted anytime you have a design you would like to test.
User research activities like a focus group for example, are conducted early in the design process to explore and gain understanding before ideas are generated. Usability testing is about testing those ideas as early and as often as possible. From a fully functioning digital prototype to a simple hand drawn wireframe on paper, nothing is too unrefined or too rough to be tested.
Developing a usability test plan 🛠️
Before you start a round of usability testing, you need to develop a usability test plan. The usability test plan will keep you organised and is an opportunity to define roles and set clear expectations upfront. The first step in developing this is to hold a meeting with your team and stakeholders to discuss what you are going to do and how you plan to achieve it. Following this meeting, a document outlining the usability test plan as it was discussed is created and shared with the group for review. Any changes suggested by the group are then added to the final document for approval from the relevant stakeholders.
What to include in your usability test plan:
- The goal, scope and intent of the usability testing
- Constraints impacting upon testing
- Details on what will be tested eg wireframes
- Schedule and testing location
- Associated costs eg participant recruitment
- Facilitator and observer details for each session
- Session details
- Participant recruitment approach
- Equipment
- Details of any documentation to be produced eg a report
Usability testing questions 🤔
Once you have developed your test plan, you need to create a list of questions and task based scenarios for the testing session. These form the structure for your testing and provide a framework of consistency across all testing sessions in the study.The questions serve as a warm up to ease the participant into the session and can also provide insights on the user that you may not have had before. These questions can be a combination of open and closed questions and are especially useful if you are also developing personas for example. Some examples of what you might ask include:
- Tell me about a recent experience you had with this product/service
- Do you currently use this product/service?
- Do you own a tablet device?
The purpose of the task based scenarios is to simulate a real life experience as closely as possible. They provide a contextual setting for the participant to frame their approach and they need to be realistic—your participant needs an actionable starting point to work from. A good starting point for task based scenario development would be to look at a use case.It is also important that you avoid using language that provides clues to the solution or leads your participant as this can produce inaccurate results. An example of a task based scenario would be:You’re planning a Christmas vacation to New Zealand for your family of two adults and 4 children. Find the lowest priced airfares for your trip.
Usability testing software: Tree testing 🌲🌳🌿
Treejack is a remote information architecture (IA) validation tool that shows you exactly where users are getting lost in your content. Knowing this will enable you to design a structure for your website that makes sense to users before moving on to the user interface (UI) design.Treejack works like a card sort in reverse. Imagine you have just completed a card sort with your users to determine your IA and you are now working backwards to test that thinking against real world task based scenarios. Treejack does this using a text-based version of your IA that is free from distracting visual aids such as navigation and colour allowing you to determine if your structure is usable from the ground up. A Treejack study is structured around task based scenarios and comes with the option to include pre and post study questionnaires.

As a remote testing tool, Treejack is unmoderated and provides the opportunity to reach a much larger audience because all you have to do is share a link to the study with your participants to gain insights. You also have the option of handing the task of targeted participant recruitment over to Optimal Workshop.Once launched and shared with participants, Treejack takes care of itself by recording the results as they come in giving you the freedom to multitask while you wait for the testing to finish.
The results produced by Treejack are not only detailed and comprehensive but are also quite beautiful. The story of your participants’ journey through your testing activity is told through pietrees. A pietree is a detailed pathway map that shows where your participants went at each fork in the road and their destinations. They allow you to pinpoint exactly where the issues lie and are a powerful way to communicate the results to your team and stakeholders.

Treejack also provides insights into where your participants landed their first click and records detailed information on pathways followed by each individual participant.

Usability testing checklist 📋
The following checklist will help ensure your usability testing process runs smoothly:
- Meet with team and stakeholders
- Determine goals, scope and intent of usability testing
- Decide how many sessions will be conducted
- Create usability testing schedule
- Select facilitators and observers for each session if applicable
- Develop and complete a usability test plan
- Determine test questions and scenarios
- Recruit participants for testing
- Gather equipment required for testing if applicable
- Book testing location if applicable
- Keep a list of useful contact details close by in case you need to contact anyone during testing
- Complete a dry run of a testing session with a team member to ensure everything works before actual testing begins
- Organise debrief meetings with observers after each testing session
- Set aside time to analyse the findings
- Document and present findings to team and relevant stakeholders
Related reading 📚🎧☕
The importance of roles in making meaningful project experiences
In this post, Daniel Szuc describes why it’s important to go beyond how we may see our roles traditionally when only focusing on job titles. By exploring other roles, as outlined in the post that follows, we can all play a part in helping to glue a team together, making project work easier for all and creating a more positive environment to help in making meaningful project experiences.
Collaboration is hard and needs practice 🙂↔️
“Collaboration” is a term that gets thrown around in workplaces to encourage people to work together better. Sometimes, though, the people using the term may not understand the range of skills required to make collaboration work well, including (but not limited to) listening, expression, empathy, and curiosity.
Each of these skills requires practice.
So asking people to simply collaborate, without understanding the skills required nor the necessary spaces to practice these skills, may well frustrate people more than it helps.
Misalignment 😤
As work hums along in a team, it’s easy for misalignment to creep in. Misalignments are caused by a lack of communication, limited time, poor project management, and micro/macro issues that are addressed too late, causing friction between people. If specific roles are not put in place, these frictions can create difficult work environments, making coming to work unpleasant.
Teams may lack common artifacts to help them communicate with a shared language, which in turn helps connect a project and business narrative together. Importantly, this helps aggregate what a team learns together from customer interviews to help improve a product or service.In effect, there is no light leading the way, so people can get lost in details that have nothing to do with a common and well understood purpose.
Roles beyond a job title 👔
When we speak about roles, we are not referring to traditional job titles such as project manager, developer, and designer, for example. Rather, we mean roles that everyone can play at various points in a project, helping others do their job well and the team deliver on making meaningful experiences.Roles, beyond job titles or the tasks inherent in those titles, help people think in integrated and holistic ways beyond their official job title.
At times, our work requires that we delve deeply into design details; in other situations, we are required to step back and see how all the elements of our work connect in delivering solutions that are part of a broader narrative.As members of teams, we can work more effectively – whether it’s by advancing ideas or in recognizing when it’s time to consider alternative approaches.
Four roles for making meaningful experiences 🎢
We have identified four roles to encourage making meaningful experiences for the team and customers, as well as to encourage integrated ways of working:
- Facilitators can define approaches that guide the process of informing, sense-making, and evaluating. They can craft agendas for working sessions and identify what problems need attention. Facilitators can also manage interactions between functions, aggregate a team’s learnings, and map these learnings to shared artifacts. They identify themes that require further study and set goals for the team’s next sessions.
- Mentors need to be aware of approaches and skills that require ongoing development and practice, and organize safe spaces in which people can practice, using them over and over during working sessions and across projects. Mentors should work closely with facilitators and custodians to identify the knowledge that the team has captured and map it to a learning program for team members, with a focus on informing, sense-making, and evaluating.
- Connectors create artifacts that help bridge gaps and make interactions between people feel more fluid, connecting people’s skills and roles.
- Custodians maintain the knowledge base that forms over time and leverage it in creating approaches and courses that help our project teammates to improve at what they do.
Practicing shared skills within roles ⚙️
Independent of whether a person works in management, engineering, product management, design, user research, or some other function, there is a common set of skills of which people need to remain aware: skills that help make our project teams’ collective efforts better.Because there is an intention to integrate ways of working, collective learning makes teamwork effective and results in more meaningful experiences. Working sessions, in which people from different teams or functions come together to solve a problem, provide a common space to focus on that problem, define approaches to help solve the problem, and work through issues together.
A team can identify the skills they practice, reflect on any gaps that may require them to expand their practice, and aggregate their learnings in common artifacts. These then help form and guide a project narrative with which the team resonates or can critique.In understanding the ways in which we work together – in essence, developing empathy for each other – we may see other benefits in addition to the work we produce.One benefit could be to move away from a blind focus on just tools and processes towards a primary focus on how we approach our work together or how we think about problems within the context of a project.
The ways in which we interact with each other suggest that we should look at the following roles, again independent of function or job title:
- Informing a problem - What evidence or learnings have we gained to date? What outstanding questions do we need to answer? How would the answers inform the solution to a problem we’re solving now or over time?
- Making sense of the data we have - How can we make sense of our learnings as they pertain to specific questions or larger themes that we need to understand and for which we need to design solutions over time?
- Evaluating designs - How can we evaluate designs and iteratively improve a product or service and its positioning over time?
Questions for future consideration 💭
- What roles resonate with you more?
- What roles do you think are missing?
- What skills do you need to practice in order to help your team make more meaningful experiences?
- What skills do you think are missing?
- What gaps, if any, do you recognize between roles on project teams?
- What frictions exist on a team and why do you think they occur?
- How can customer interviews – as one approach to understanding customer stories – encourage constant cycles of informing, sense-making and learning in the spirit of the learning organisation, so to help glue team practices together and create integrated ways of work?
Acknowledgements
Thanks to Josephine Wong for contributing to this piece. For more, see Integrated Approaches to Constant Personal Learning, Improvement, and Maturity.

Dump trucks, explosives, and service design. A story about my UX career
Prelude
- A Blog: I’ve been asked to write one by Optimal Workshop. Exciting. Intimidating. Although I’m unsure exactly what they are – I’m yet to read any so I’d better try to – blogs push to the front of the hectic, clamouring queue in my head.
- Podcast: Everyone talks about them. They were lined up in about tenth position in the brain so hadn’t been seen to yet.
- Computer dyslexia: Is this a thing? Yes, indeed – I’m calling it! Even if I can’t find anything about it on Google. What appears so easy to others working with technology is such a struggle in my brain. Others find it all logical and cruisey, but me – I’m in a constant state of interface rage, and I just want it to make sense and stay in my brain until the next time I need it.
So I’m finally on a quick family holiday after a crazy few weeks following the wonderfully busy UX Australia conference. There are six of us in a one-bedroom apartment. It’s great … really! :-)I head to the gym to try the podcasting thing for the first time while doing a much-needed workout. It can’t be that hard.I fumble onto Dr Karl, then try “service design”, my interest area. I think I have pressed the right podcast but an entirely different one comes on. Is that my fault, or is there a mysterious trick to it all?It sounds good anyway and it’s about service design, a recount from a previous UX Australia presentation. I fail to catch the speaker's name but they are talking about the basics of service design so it will do nicely. I’m enjoying this while jogging (well, flailing, to be fair) and watching a poor elderly couple struggle over and over to enter the pool area. The card swipe that they use opens a door far away with no sounds or lights to indicate the way; there’s just a tiny insignificant sign. I had also struggled with this. With a sense of amusement – maybe irony – I’m listening to a podcast on service design while watching very poor service design in action and aching to design it better. I’m thinking of how I might write about this episode in my blog thingo when I catch who the speaker is. It’s Optimal Workshop. The very people who I’m writing the blog for. Beautiful.
My journey to becoming a UX Designer
I’m a UX designer. Sometimes I feel a bit fraudulent saying this. I try not to think that, but I do. I accidentally fell into the world of UX design, but it’s where I’m meant to be. I’m so pleased I found my home and my people. Finally, my weird way of thinking has a place and a name I can apply with some tentative authority these days … I am a UX designer. It’s getting easier to say.Born to immigrant parents in the 1970s, I ran away at 14 and barely made it through my High School Certificate, surviving only by training racehorses part time and skipping school to work on building sites for some very much needed cash in hand. I met an alcoholic and three beautiful daughters quickly arrived.In 2004, while travelling Australia like random gypsies in an old bus with a cute face, I suffered an accidental, medically induced heart attack and became really sick. My little heart was failing and I was told I would likely die. The girls were flown to stay with family and saying goodbye was the hardest thing I have ever done. They were so little.Clearly I didn’t die, but it was a slow and tough recovery.During this time, an opportunity to move to remote Groote Eylandt to live with the Anindilyakwan tribe in Angurugu came up, and of course we went. Family and friends said I was mad. There was little medical help available for my heart, and it was a very long way from a hospital.While living there, the local Manganese Mine decided to try using some local women to drive dump trucks. I was one of four chosen, so off I went to drive a two-story house on slippery mud. Magnificent fun!Driving dump trucks was awesome and I really enjoyed mining, but then I saw the blast crew and it looked like far more fun. I would ask Knuckles every day if I could go on blast crew. “Girls don’t do blast crew” was his constant response. I kept asking anyway. One day I said, “Knuckles, I will double your productivity as I will work twice as hard as the boys – and they can’t have a girl beat them, so your productivity will go up.” He swore, gave me a resigned look, and a one-week trial. And I was on blast crew.They were the best bunch of guys I ever had the joy of working with – such gentlemen – and I discovered I loved the adrenaline of blowing things up in the heat, humidity, mud, and storms.We left Groote in 2007, travelling in the cute bus again, and landed in Queensland’s Bowen Basin. I started blasting coal, but this was quite different to Groote Eylandt and I learned quickly that women are not always welcome on a mine site. Regardless of the enormous challenges, including death threats, I stuck it out. In fact, every challenge made me more determined than ever to excel in the industry.At the height of the global financial crisis, I found myself suddenly single with three girls to raise alone. The alcoholic had run off with another victim while I was working away on-site.I lost my job in the same week due to site shutdowns, and went to have my long hair sorted out. Sadly, due to a hairdresser’s accident, I lost all of my hair, too. It was a bad week as far as first-world problems go. In hindsight, though, it was a great week.Jobs were really scarce, but there was one going as an explosives operator in the Hunter Valley. I applied and was successful, so the girls and I packed up our meagre belongings and moved. I was the only female explosives operator working in the Valley then, and one of a handful in Australia – a highly male-dominated industry.It was a fairly tough time. Single mum, three daughters, shift work, and up to four hours of travel a day for work. I was utterly exhausted. Add to this an angry 14-year-old teenager who was doing everything to rebel against the world at the time. Much as her mum did at the same age.I found a local woman who was happy to live rent-free in exchange for part-time nannying while I worked shift work. This worked for a while but the teenagers were difficult, and challenged her authority. Needless to say, she didn’t last long term.
User Experience came driving around the corner
There was a job going with a local R&D department driving prototype explosives trucks. I submitted my little handwritten application. “Can you use a computer and Windows?” they asked. “Of course,” I said. But I couldn’t really.A few months later I had the job. It was closer to home, and only a little shift work was required.This was the golden ticket job I had been striving for. I was incredibly nervous about starting, but the night before I was woken at 11.00 pm by my 14-year-old daughter. She had tried to commit suicide by taking an overdose. I rushed her to hospital and stayed with her most of the night. Fortunately, she had not quite taken enough to cause the slow, painful, and unstoppable death, coming up four pills short. Heavily medicated, she was transferred to a troubled adolescents ward under lock and key. Unable to stay with my daughter, I turned up to my new job, exhausted and still in shock with a fake smile on my face. No one knew the ordeal.Learning how to navigate a computer at nearly 40 years of age was particularly challenging. I tried watching others, but it was not intuitive and I learned the frustration of interface rage early, almost constantly. I have computer dyslexia, for sure.Explosives operators are often like me – not very tech savvy. Some are very clever with computers, and some struggle to use a mobile phone and avoid owning a computer at all. In some countries, explosives operators are also illiterate.The job of delivering explosives is very particular. The trucks have many pumps, augers, and systems to manufacture complicated explosives mixtures accurately, utilising multiple raw materials stored in tanks on board. The management of this information is in the hands of operators who are brave, wonderfully intelligent, and hard-working people in general. Looking at a screen for up to 12 hours a day managing explosives mixtures can be frustrating if it’s set up ineffectively. Add to that new regulations and business requirements, making the job ever more complicated.I saw the new control system being created and thought the screens could be greatly improved from an operator’s perspective. I came up with an idea and designed a whole new system – very simplified, logical, and easy for the operators to use, if complicated in the back end. To be fair, at this point I had no idea about the “back end”. It was a mystical world of code the developers talked about in dark rooms.The screens now displayed only what the operator had to see at any time rather than the full suite of buttons and controls. The interface tidied right up – and with the addition of many new features that operators could turn on or off as they chose – the result was a simple, effective system that could be personalized to suit a style of loading. It was easy to manipulate to suit the changing conditions of bench loading, which requires total flexibility while offering tight control on safety, product quality, and opportunity of change.The problem was the magical choreography of the screens were dancing around in my head only; most people weren’t interested in my crazy drawings on butchers paper. I was thrown out of offices until someone finally listened to my rantings and my ideas were created as prototypes. These worked well enough to convince the business to develop the concept.A new project manager was hired to oversee the work. The less said about this person, the better, but it took a year before he was fired, and it was one of the toughest years I had to endure.In designing and developing concepts, I was actually following UX principles without knowing what they were. My main drive was to make the system consistent, logical, easy to understand at a glance, and able to capture effective data.I designed the system so as to allow the user to choose how they wanted to use the features; however, the best way was also the easiest way. I hate bossy software – being forced into corners and feeling the interface rage while just trying to do your job. It’s unacceptable.Designing interfaces and control systems is what I love to do, and I have now designed or contributed to designing four systems. I love the ability to change the way a person will perform a job just by implementing a simple alteration in software that changes the future completely. Making software suit the audience rather than the audience suit the software while achieving business goals – I love it.Deciding that I wanted to stop driving trucks, I started researching interface design. I had no degree and no skills apart from being an explosives operator. What could I possibly do?I literally stumbled upon UX design one night and noticed there was a conference soon in San Francisco, the UXDI15, so I bought a ticket and booked the flights. I had no idea what I would find, but it would be a great adventure anyway.What I found was the most incredible new world of possibility. I felt welcomed in a room full of warm hugs and acceptance. These are my people, UX people. Compassionate, empathetic, friendly, resourceful. Beautiful. I finally fit somewhere. Thank you, UX.I spent four days in awe, heard fantastic stories, met lots of clever people. Got an inappropriate tattoo…As soon as I arrived home I booked into UX Design at General Assembly. It wouldbe the first time I’d studied since high school, and meant 5.00 am wake-ups every Saturday morning to catch the train to Sydney – but hey, so worth it. I learned that the principles I stuck to fiercely during the control system designs were in fact correct UX principles. I was often right as it turns out.
I know what I am now
Since then I have designed two apps that each solve very real problems in society, and I am excited and utterly terrified to be forging ahead with the development of them. I have a small development team, and the savings of a house deposit to throw into a startup instead.I still work full time blowing things up. I’m still an exhausted single mum with three beautiful daughters, but fortunately I now have a decent man in my life. Still, I wake up terrified at 4.00 am most mornings. Am I mad? What do I know about UX? My computer dyslexia is improving, but it still doesn’t come naturally. I have interface rage constantly. Yes, I’m mad but determined. I will make this work, because, as I tell my daughters nearly every day, “Girls – you can achieve anything you set your mind to.” And they can. (Thanks for the great quote, Eminem.)Next time I blog it will be about how I accidentally became an entrepreneur, developed two-million-dollar apps, and managed to follow my dreams of drawing portraits of life in my cafe by the sea.I look forward to telling you all about it. ;-)