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We’re excited to launch our video recording functionality for prototype testing, enabling you to dive deeper into the “why” behind user actions and empowering you to make data-informed decisions faster and with greater confidence.
See User Actions Come to Life
Capture the nuance of user interactions with screen, audio, and/or video recording. With Optimal’s video recording feature, you can:
- Understand Intent: Watch users in action to reveal their decision-making process.
- Spot Friction Points: Identify moments of hesitation, confusion, or frustration.
- Test Your Ideas: Leverage user insights to make informed decisions before moving forward.
- Track Task Success: Combine video insights with quantitative data to understand what works and what needs refinement.
- Share Compelling Insights: Use recordings to drive alignment across your team and key stakeholders.
Drive Value with Video Recordings and Prototype Testing
By combining video recordings with prototype testing, you can unlock actionable insights that make a real impact.
Here’s how they drive value for your initiatives:
- Higher Conversion Rates: Optimized designs based on real user feedback lead to increased engagement.
- Greater User Satisfaction: Tested prototypes help to better align your experiences with user needs and expectations.
- Reduced Development Costs: Catch issues early to avoid costly fixes later in the development process.
- Faster Time-to-Market: Resolve design flaws early to accelerate project timelines.
Recruit the Right Participants for Richer Results
Optimal combines the power of video recording, participant recruitment, and a comprehensive UX insights and research platform to elevate your product and research process.
Use Optimal’s recruitment service to quickly connect you with millions of people in 150+ countries ready to take part in your study. Our in-house team handles feasibility assessments, sends reminders and confirmations, reviews personalized study setups, and conducts human checks to ensure high quality participants to maximize the value of your video recordings.
Thank you, Beta Testers
We’re grateful to our early adopters and beta testers for shaping the future of video recording and prototype testing. Based on your valuable feedback, we’ve made the following updates:
Video recording updates
- Additional recording controls: You can now control whether to reject participants or forward a participant to a non-recording study link if they do not meet your recording criteria.
- Translations: Set your study language and translate the recording instructions into 180+ languages.
- No video expirations: We’ve removed video expirations, ensuring your recordings remain accessible as long as you have an active Optimal subscription.
- Improved participant experience: We’ve improved the technology to reduce technical errors, creating a more reliable and user-friendly experience.
Prototype testing updates
- Collapse/expand and move tasks: Increase prototype visibility by hiding or moving tasks, making it easier for participants to view and interact with more of your design, especially for mobile prototypes.
- Option to end tasks automatically: When enabled, tasks will automatically end 0.5 seconds after a participant reaches a correct destination, removing the need for participants to confirm that they've completed the task. This can improve the overall participant experience, removing steps and making tests faster to complete.
- Increased Figma frame limit: We’ve increased the Figma frame limit from 30 to 100 frames to support larger, more complex prototypes.
- Expanded task results: Task path results now indicated completed and skipped tasks for better analysis.
- Time-saving improvements: Auto-select the starting screen after importing a Figma prototype, and enjoy task selection persistence across tabs in the analysis view.
- Enhanced security: We’ve updated Figma authorization for expanded security for your prototypes.
Ready to unlock the power of video recording?
Get started with a prototype test in Optimal or visit our help documentation to learn more.
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The powerful analysis features in our card sorting tool
You’ve just finished running your card sort. The study has closed and the data is waiting to be analyzed. It’s time to take a look at the analysis side of card sorting, specifically in our tool OptimalSort. Let’s get started.
A note on analysis 📌
When it comes to analysis, there are essentially two types. There’s exploratory analysis (when you look through data to get impressions, pull out useful ideas and be creative) and statistical analysis (which really just comes down to the numbers). These two types of analysis also go by qualitative and quantitative, respectively.
You’re able to get fantastic insights from both forms.
“Remember that you are the one who is doing the thinking, not the technique… you are the one who puts it all together into a great solution. Follow your instincts, take some risks, and try new approaches.” Donna Spencer, Maadmob.
Getting started with analysis 🏁
Whenever you wrap up a study using our card sorting tool, you’ll want to kick off your analysis by heading to the Results Overview section. It’s here that you’ll be able to see how many people actually took part in the study, the average time taken and general statistics about the study itself.
This is useful data to include in presentations to interested stakeholders, just to give them a more holistic view of your research.
Digging into your participant data ⛏
With the Results Overview section out of the way, you can make your way over to the Participants Table. This is where you can find information about the individual people who took part in your card sort. You can also start to filter your data here.
Here are just a few of the different actions that you can take:
- Review your participants, and include or exclude certain individuals based on their card sorts. This is a useful tool if you want to use your data in different ways.
- Segment and reload your results. This function can allow you to view data from individuals or groups of your choosing.
- Add additional card sorts. If you also decided to run manual (in-person) card sorts using printed cards, you can add this data here.
Analysing open and hybrid card sort data 🕵️♂
The Categories tab is the best place to go for open and hybrid card sort results. Take some time to scan the categories people came up with and you’ll be able to quickly build up a good understanding of their ‘mental models’, or how they perceived the theme of your cards.
Consider how different the categories might look for cards containing food items, for example. Some participants might create categories reflecting supermarket aisles, while others might create categories reflecting food groups.
A good place to get started here is by refining your data. Standardize any categories that have similar labels (whether that’s wording, spelling or capitalizations etc). Hybrid card sorts have some set categories, and these will already be standardized.
Note: Before you start throwing categories with similar labels together, take a closer look to see if people had the same conceptual approach. Here’s an example from our card sorting 101 guide:
Of the 15 groups with the word ‘Animal’ in the label, 13 had a similar set of cards, but two participants had labeled their categories slightly differently (Animals and Environment’ and ‘Animals and Nature’) and had thus included extra cards the others didn’t have (‘Glaciers melting faster than previously thought’, for example).
Reviewing the Similarity Matrix 🤔
One really useful tool for understanding how your participants think is the Similarity Matrix. This view shows you the percentage of people who grouped 2 cards together.
The most closely related pairings are clustered along the right edge. Higher agreement between participants on which cards go together equates to darker and larger clusters.

There are a few different ways to use the insights from the Similarity Matrix:
- Put together a draft website structure based on the clusters you see on the right.
- Identify which card pairings are most common (and as a result should probably go together on your website).
- Identify which card pairings are least common so you don’t need to waste time considering how they might work on your website.
Spotting popular card groupings 🔍
Dendrograms are a tool to enable you to spot popular groups of cards, as well to get a general feel of how similar or different your participants’ card sorts were to each other.
There are two dendrograms to explore:
- More than 30 card sort participants: The Actual Agreement Method (AAM) dendrogram gives you the data straight: “X% of participants agree with this exact grouping”.
- Fewer than 30 card sort participants: The Best Merge Method (BMM) tells you “X% of participants agree with parts of this grouping”, and so enables you to extract as much as you can from the data.
Looking for alternative approaches 👀
The Participant-Centric Analysis (PCA) view can be useful when you have a lot of results. It’s quite simple. Basically, it aims to find the most popular grouping strategy, and then find two more popular alternatives among participants who agreed with the first strategy.
This approach is called Participant-Centric Analysis because every response (from every participant) is treated as a potential solution, and then ranked for similarity with other responses. What this is telling you is that if you see a card sort with a 11/43 agreement score, this means 10 other participants sorted their cards into groups similar to these ones.
Taking the next step: Run a card sort and try analysis for yourself 🃏
Now that we’ve taken a bit of a deep dive into the analysis side of card sorting in OptimalSort, it’s time to take the tool for a spin and start generating your own data.
Getting started is easy. If you haven’t already, simply sign up for a free account (you don’t need a credit card) and start a card sort. You can also practice by creating a card sort and sending it out to your coworkers, friends or family. Once you start to see results trickling in, you can start to make sense of the data.
For more information, check out the card sorting 101 guide that we’ve put together, or our introduction to card sorting on the Optimal Workshop Blog.
Happy testing!

Hot off the digital press: CRUX#2 is here!
Time really does fly when you’re having fun. Rewind to November of last year (2020) and we’d just launched the first issue of our UX magazine, CRUX. If you haven’t read that inaugural edition, you can still find it right here. It’s digital, so there’s little chance of it disappearing. Anyway, I digress.
I’m here (and very eager) to tell you that, as of today, we’ve just launched the second edition of CRUX! It’s an exciting day for all of us here at Optimal Workshop, as well as the fabulous bunch of intelligent, creative and amazing people from the research and design communities who helped us to put this issue together.
Before we delve into what you can expect to see in this next issue, let’s recap on CRUX #1.
Creating a UX magazine: A brief retrospective
As you can probably guess, publishing a magazine is a bit of a labor of love. This is especially the case at Optimal Workshop where creating a magazine isn’t the only project we’ve got going on (we’re pretty busy down here in Wellington, New Zealand).
But, we managed to get the first issue of CRUX out the door and by all accounts, it was a tremendous success. In the 30 days following the launch we had just over 1500 readers, with an average page per reader count of 27 (out of 34), and an average time spent reading of over 9mins. It has been viewed in over 62 countries worldwide. So, a success!
Four people also spent Christmas Eve and Christmas Day tucking into CRUX, with one reader based in Ireland managing to flick through 109 pages.
With these results, your feedback (we appreciate it) and an appetite to create an even better second issue, we stuck our heads down and got to work. Now, CRUX #2 is here!
What you’ll find in CRUX #2
It’s important to keep pushing yourself. While the first issue of CRUX got a great reception, we knew that we could do even more if given the opportunity to publish a second issue. While we talked about the idea of each future issue focusing a different theme, we instead decided to keep the brief broad – we wanted diverse opinions from a range of contributors. We think that the end selection reflects this goal.
Here are just a few of the topics that you can expect to find in this issue:
- How user research helps product teams to move faster and work more effectively
- Tips for making your participant recruitment process more efficient
- The case for a new role in the world of UX
- Building great content design teams
- How to start your own UX practice
- What the future holds for conversational user experiences
There’s all of the above and so much more to discover in CRUX #2, so go ahead and read. We’ll be waiting and we can’t wait to hear what you think.
Put the word out: We want you!
Finally, let’s talk about the future of CRUX. We want to keep creating the best UX magazine as long as people like you want to keep reading it. But we need your help. We’ve had a great bunch of people contribute to CRUX #1 and #2, but we know there are more people out there who don’t have a platform. If you, or someone you know, wants to share their ideas with the world, drop us a line directly here.
But for now, go and have a read of CRUX #2. We worked hard on it – and it’s all for you.

What’s the difference between UI and UX?
UI and UX are two terms that are often used interchangeably and confused for one another, but what do they actually mean? And is there a crossover between them?
These two terms have only grown in use in recent years, thanks largely to the exploding technology sector. This is great news. For organizations, effectively harnessing UX and UI enables them to build products and services that people will actually want to use – and continue using. For users, they’ll have access to products designed for them.
What is UX? 🤳🎯
User experience (UX as it’s commonly called) refers to the experience that a person has with a product or service.
We can determine whether a user experience is good or bad based on how easy (or difficult) it is for users to interact with the various elements of a product or service. Is the sign-up flow easy to use? Does the CTA button on the homepage encourage users to click? UX design exists to answer questions like these – and here’s how.
At the core of UX design is user research, which you can use to understand customer pain points and actually build products designed for the people using them. Typically, user research involves the use of a number of different research methods designed to answer specific questions. Card sorting, for example, can show you how people think the information on your website should be arranged.
Designer and information architect Peter Morville came up with the user experience honeycomb, which demonstrates the various components of UX design.

Don Norman of Nielsen Norman Group defines UX as “[encompassing] all aspects of the end-users interaction with the company, its services, and its products”.
If this seems broad, that’s because it is. UX actually extends beyond just the digital products of an organization and can be used for areas like retail, customer service and more. In fact, there’s actually a growing movement to replace UX with customer experience (CX), as a way of encompassing all of these disparate elements.
What is UI? 🪄📲
User interface (UI), in the most stripped-back definition, is the interface by which a user and a computer system communicate with one another. This includes the touchscreen on your smartphone, the screen on your laptop, your mouse and keyboard and countless other mechanisms.
With this in mind, user interface design is focused on the elements that users will see on these interfaces, such as buttons, text and images. UI design is all about layout, look and feel. The objective of UI design is to visually guide users through an interface so they can complete their task. In a nutshell, you don’t want a user to think too hard about what they’re doing.

UI has its origins in the 1980s, when Xerox developed the very first graphical user interface (GUI). Instead of needing to interact with a computer through a programming language, people could now use icons, menus and buttons. The rest, as they say, is history. Apple came along with the Macintosh computer in 1984 (bringing with it the first point and click mouse), and now we’re all carrying smartphones with touch screens that even a baby can operate.
Like UX, UI has grown significantly – going far beyond what you’ll see on a computer screen. Those involved in the field of UI design today will work as much on the interfaces of computer programs and apps as they will on the user interfaces of cars, wearable devices and technologies in the home. If current trends continue, UI design is likely to become an even bigger field in the years ahead.
What’s the difference between UX and UI? 👀
UX and UI are both essential components of a product or service. You can’t have one without the other, and, as we’ve explored, neglecting one could have serious consequences for your product’s success.
The difference between UX and UI is that UX is focused on the experience of using something and UI is focused on the look and feel of the interface.
“User Experience (UX) and User Interface (UI) are some of the most confused and misused terms in our field. A UI without UX is like a painter slapping paint onto a canvas without thought; while UX without UI is like the frame of a sculpture with no paper mache on it. A great product experience starts with UX followed by UI. Both are essential for the product’s success”. - Rahul Varshney, co-creator of Foster.fm
The difference between UX and UI is that UX is focused on the experience of using something and UI is focused on the look and feel of the interface.
Or, if you’d prefer a statement from venerable Nielsen Norman Group: “It’s important to distinguish the total user experience from the UI, even though the UI is obviously an extremely important part of the design. As an example, consider a website with movie reviews. Even if the UI for finding a film is perfect, the UX will be poor for a user who wants information about a small independent release if the underlying database only contains movies from the major studios”.
With this in mind, let’s now take a look at the people behind UX and UI. What do the roles look like in these fields? And, more importantly, what do they involve?
UX and UI jobs guide 📱🧑🏻💻
- Visual designer: This role works with other design roles in the organization (brand, marketing, etc) to ensure designs match brand guidelines. Visual designers also work with UX designers to verify that designs meet accessibility and usability requirements.
- UX strategist: At the core, a UX strategist should act as a champion of good UX. That is to say, work to ensure the principles of usability and human-centered design are well understood and utilized. They should also assume some of the responsibility of product-market fit, and work with product managers and the ‘business’ side of the organization to mesh business requirements with user requirements.
- UX designer: The most common UX profession, UX designers should have a strong understanding of the principles of UX design as well as some research ability. Essentially a jack of all trades, the UX designer will float between all stages of the UX lifecycle, helping out with usability tests, putting together prototypes and working with other areas of the organization.
- Service designer: The service designer looks at the entire end-to-end process and works with other designers, pulling them when required to liaise on visual designs and UI work. In a smaller organization, the responsibilities of this role will typically be absorbed by other roles, but eventually, there comes a time for the service designer.
Wrap up 🎬
UX and UI as terms are only going to continue to grow, especially as technology and technology companies continue to proliferate across the globe. If you want to make sure that the user experience and user interfaces of your product or service are fit for the people using them, there’s no better place to start than with user research using powerful tools.

Understanding the gestalt principles of perception for UX
As humans, we have a unique talent. Our brains are designed to identify patterns and fill in blanks. That’s why we see shapes in clouds, faces in the tea leaves at the bottom of our mugs and patterns in rock formations.
This ability to create a whole that’s more than the sum of its parts isn’t an unknown phenomenon. In fact, it’s one of the underlying ideas of what’s known as the gestalt principles of visual perception.
As UX designers, user researchers and web designers, an understanding of these principles can help you to better understand how your users perceive and interpret your products and services – and build better human experiences.
What are the Gestalt Principles?
All the way back in the 1920s, a group of German psychologists (Wolfgang Köhler, Max Wertheimer and Kurt Koffka) wanted to better understand how humans perceive the world around them. They were interested in learning more about how the human brain makes sense of chaos.
These “gestalt psychologists” found that humans tend to group different elements together, identify patterns and find order in disorder. Interestingly, the psychologists found that humans don’t do this randomly – there are a number of principles that our brains use.
At the time, the growing field of design began to use the gestalt psychology principles in order to create designs that are more than the sum of their parts. The hidden arrow between the E and the X in the FedEx logo is just one example of this.

Understanding the Gestalt Principles
What happens when someone first sees the logo of your organization? How do they experience seeing the design for the first time? Gestalt psychology has a powerful role to play in how we perceive objects. If you want to create products and services that resonate with the people you intend to serve, understanding the gestalt principles is a good place to start – and it’s not that difficult.
With a solid understanding of these principles, you’ll be able to better direct people to what you want them to see, know which elements to use and when, and build better human experiences.
Here are the gestalt pricinples that we’ll be covering:
- Similarity
- Figure/Ground
- Proximity
- Closure
- Common region
- Symmetry and order
- Continuity
- Common fate
Similarity
Principle: The gestalt principle of similarity states that when things appear to share some visual characteristics, they are assumed to be related in some way and we group them. These things don’t need to be identical, they just need to share a visible trait such as shape, size or color.
Look down from a high-rise building at a parking lot and you’ll immediately start grouping cars that are the same color. This is the principle of similarity and it’s a useful tool for UX designers.

How to use this principle: You can use color in your products and services to indicate items with common functionality, for example in CTA buttons or links. On the other hand, you can use shape to indicate grouping.
Figure/Ground
Principle: Our brains instinctively distinguish between objects in the foreground and objects in the background.
Usually, we will interpret the larger area of an image as the background and the smaller part of the image as the foreground. Whenever someone first opens your mobile app or lands on your website, the figure/ground gestalt principle shows them what they should be focusing on.

How to use this principle: Use figure/ground to guide users to what you want them to see. This is particularly useful when you have something active that you need them to take action on, for example, a sign-up form or a search bar. In the case of the sign-up form, having the rest of the screen fade into the background can show users that the form is currently what they should be focusing on.
Proximity
Principle: Things close together appear to be more related than things that are further apart.
The gestalt principle of proximity is one of the most powerful tools at your disposal, and can easily override other factors like color and shape. Mechanisms of perception (like proximity) compete with one another, and it’s important to understand which mechanisms you can use to accomplish your goals.

How to use this principle: You can use the gestalt law of proximity to get your users to identify the organization or structure that you want them to see without using borders. A good example of this would be grouping items on an online shopping website.
Closure
Principle: When we look at a complex arrangement of individual elements, we first try and identify a single, recognizable pattern.
The law of closure allows us to look at an image with missing parts, fill in the gaps and recognize the complete image so we can understand the pattern. This law is commonly used in logo design, where our brains fill in the gaps to understand the complete image.

How to use this principle: You can use closure to create delight (as in the example above), but it’s important to recognize that closure can also be used to mislead and to harm. As Andy Rutledge explains, even when closure works, it could be telling you a lie. It’s your job as a UXer to be aware of this.
Common region
Principle: When objects are located within the same closed region, we perceive them as being grouped together.
Common region is closely related to proximity and is an excellent tool for separating groups of objects, even if they’re close in proximity, size, color or shape.

How to use this principle: Use visible borders or barriers in your designs to create a sense of separation between different groups of objects.
Symmetry and order
Principle: Our brains tend to group together objects that are symmetrical with each other.
In German, the law of symmetry and order is known as prägnanz, which translates to “good figure”.

How to use this principle: Your designs should be balanced and complete, or you risk having users spend time trying to perceive a larger overall picture.
Focal point
Principle: What stands out visually will capture a user’s attention first.
Focal points are areas of interest or difference within a composition. You can create a focal point by giving it more weight than other elements.

How to use this principle: Consider the focal point principle when you need to draw a user’s attention to an element on your page. For example, a call to action button or a sign-up button.
Continuity
Principle: Elements arranged on a line or curve are perceived as more related than elements not on the same line or curve.
Once our eye begins to follow something, it will continue in that direction until it encounters another element. A good example of the continuity principle is a line with an arrow at the end. It indicates that we should follow the line to see where the arrow is pointing.

The continuity principle isn’t all about physical attributes such as lines and arrows. Continuity can also come from the logical groupings of items, for example in a field. When collecting information about a user’s location, for example, all geographical information should be arranged together.
How to use this principle: Consider the continuity principle both in terms of physical attributes and logical attributes – especially when designing forms.
Common fate
Principle: We perceive elements moving in the same direction as more related than elements that are moving in different directions or stationary.
We use the principle of common fate every day of our lives. In fact, we as humans are wired to recognize contrasting movement over any other visual cue, whether it’s color, size, contrast or tone. Consider driving down the highway. The cars moving in the same direction as you are background noise, but when a car enters your lane from a side street you tend to immediately notice and respond.

How to use this principle: This principle is key in motion design, with functional animation using common fate to guide our eye.
Wrap-up
Building a solid understanding of the gestalt principles can help you to build better human experiences. Whether you're working on a new website or the sign-up flow in a mobile app, knowing how (and when) you should deploy these principles can mean the difference between a design that's user-friendly and one that's misleading.

Applying the agile method to market research
When faced with market research, it can be overwhelming as you try to figure out which path to take. There are methods that work better for smaller businesses or certain industries. There are methods that are better financially or more efficient depending on the city your company is centered in. The variables are endless, but regardless of how you end up tackling your market research, applying the agile principles can have a powerful influence over your approach.
The principles of the agile manifesto cover everything from the frequency of releasing new products to technical excellence to reflecting on your work. The principles have been used in many thorough frameworks for developing software companies and can also apply to market research methods, especially qualitative research methods, which can be less clearly defined. There are twelve basic principles of agile:
- Satisfy the customer through early and continuous delivery of valuable software products & services.
- Welcome changing requirements, even late in development.
- Deliver working products & services frequently.
- Working software is the primary measure of progress.
- Simplicity is essential.
- Technical excellence and good design enhance agility.
- Business people and developers must work together throughout the project.
- Build projects around motivated individuals, and trust them to get the job done.
- Promote sustainable development.
- Face-to-face conversation.
- Self-organizing teams.
- The team reflects on how to become more effective, then adjusts its behavior accordingly.
These 12 principles are, on their own, a solid way to approach product development, but when examined through the lens of market research, they can be especially helpful. Approaching all 12 principles in the face of creating a market research plan could be a bit much to think about, but they can easily be summed up into three steps. These steps are:
- Communication
- Embracing change
- Collaboration
Communication
Through continuous, succinct, and direct communication, you can reach the first of the agile principles. This first step is the foundation for any market research plan. To create a product that customers need and to reach those customers, a company needs to know that customer. They must know who they are, what they need and don’t need, which parts of a product may be unnecessary. It is only through communication that we can gain this knowledge, making this perhaps the most critical agile principle as it is the basis of all further market research.
This can further be examined in how the team communicates as the team must be able to communicate well, thoroughly, and openly among themselves as well as with consumers. The collaborative team must express concerns, look at the data with an open mind, and explore solutions together.
Embracing Uncertainty
Embracing uncertainty covers the majority of the agile principles. It isn’t just about embracing uncertainty, but about using that uncertainty to your advantage. No matter how much market research you complete before launching a product, the initial feedback (and the way you segment feedback to illuminate insights) will further influence action on that product once it’s launched. By embracing the uncertainty of those initial reactions, you can find the best ways to change a product for the future.
Beyond that, time will inevitably alter the product further. Any number of things can change your customer’s needs, from social changes to the economy, and the product you produce must be able to roll with those changes. The best way to make sure that happens is to embrace uncertainty within your market research plan. Expanding your plan so that you can collect market research data over your product’s life will help your company embrace this portion of the agile principles. To sum it up, one must be willing to accept this kind of change to continue pursuing excellence and work toward a product that meets your customers’ needs.
Constant Collaboration
Collaboration is essential to product development, launching software, and maintaining customer support. A large, diverse team is the best way to develop a market research plan that will cover all of the bases. A well-organized, well-motivated plan requires a variety of personality types, backgrounds, and skill levels.
There are pitfalls and issues in any product found by having a diverse team, working in constant collaboration, preventing them from becoming a problem. In this way, a truly collaborative team can work to develop a more comprehensive market research plan.
Perhaps the most crucial aspect of this step is the ability to change based on collaboration. As well as looking at the ability to communicate openly, all team members need to be open to adjusting their actions (or the product) based on that communication.
The agile principles can enhance any business, but you will see more effective results when applied directly to your market research plan, saving time and money on potential mistakes. Not only do these principles serve to make your software company more effective, but they also reduce costs on the development of your product and the cost of troubleshooting any potential issues that arise. By the time of your next launch, you're ready to face it with confidence and with a solid gameplan in mind. Fingers crossed!

Effective user research: Your north star
The Age of the Customer is well and truly here. In every industry and vertical across the globe, UX professionals now dictate the terms, placing customers at the heart of every design decision. Or at least, this is the new reality that’s unfolding in the organizations and businesses that don’t want to be left behind.
Make no mistake; simply claiming to be the best is no longer enough. To survive and thrive, people need to be placed at the heart. The golden key that will allow organizations to pivot to this new reality lies with that of the user researcher.
But it’s not enough to simply “do user research”. Sure, some customer insight is obviously better than none at all, but to really be useful it needs to be effective research. That’s what this article is all about.
Get comfortable, because this is going to be a long one – for good reason.
Why (effective) user research is so important
You are not your user. As much as you may like to think that you are, you’re not. It can be a tricky proposition to get your head around, especially when we regularly assume that everyone thinks like us. There are 8 billion people out there who have a vastly different set of experiences and perspectives than you. With that in mind, when we start to generalize based on our own personal experiences, this is what’s known as availability bias.
Unfortunately, solving this is issue not as easy as getting into a room with customers and having a chat. People don’t always tell the truth! This isn’t to say that the participant in your last user interview was flat out lying to you, but the things that people say are different from the things that people do. It;’s your job (as a user researcher) to intuit the actual behaviors and actions, and identify their needs based on this data.
When you’re doing your job correctly, you’ve given your organization the best possible chance of success. Everything – and I mean everything – starts with a solid understanding of your users. Doors will open, paths will reveal themselves – you get the idea.
The qualities of an effective user researcher
Let me preface this section by saying that you don’t have to have all of these qualities in spades, the list below is really just a way for you to better understand some of the traits of an effective user researcher, to get you thinking and on the right path.
- Curious: User research can be quite repetitive, especially when you get to the 6th user interview and need to ask the same questions. A genuine curiosity about people, the challenges they face and their behaviors will go a long way in helping you to push through.
- Pragmatic: Being an idealist has its uses, but it’s also important to be pragmatic. As a researcher, you need to operate on a fine line and balance your capacity to do research with business goals, finances and the desires of your stakeholders. Do the most with what you’ve got.
- Organized: It takes a lot to plan a research project, from scheduling testing sessions to assembling large slide decks for presentations. You’ve got to manage a large number of complex components, so it’s important that you can organize and prioritize.
- Collaborative: User research is most effective when it’s carried out collaboratively. This means working with your team, with the organization and with other disciplines. Think outside the box: Who stands to benefit from your research and how can you involve them?
- Empathetic: Real, natural empathy is a rare trait, but adopting an empathetic mindset is something everyone can (and should) learn. Beyond just uncovering insights from your participants, consider what these insights mean and how they all connect. This will truly enable you to understand your users.
- Sociable: You don’t have to suddenly adopt an extroverted persona, but being actively interested in other people will help you build relationships both inside your organization and with customers.
- Perceptive: User research means listening and observing. During a user interview or usability test, you need to be able to filter all of the data entering your mind and extract the most relevant insights.
- Analytical: In a similar vein to perceptiveness, being analytical is also key if you want to understand all of the data that your research will produce. Filter, examine, extract and move on.
How to run user research effectively (and at a low cost)
There are innumerable methods for user research, but many are resource- and time-intensive. What’s more, certain research methods come attached with significant costs.
But, research doesn’t have to be the time and money sink that it can often first appear to be. Certain actions before you ever step into the room with a participant can make a world of difference.
Conduct research at the start
User research is obviously valuable whenever you do it, but you’ll see the biggest impact when you carry it out right the start of a project. Conduct research to get the lay of the land; to learn how and why customers make certain decisions, and where the biggest opportunities lie.
Note: Don’t research in a silo, involve your team, stakeholders and other interested parties.
Have clear goals – and a plan
Every research project needs a clear objective, and that comes from a detailed UX research plan, which includes well-formulated research questions. Every project will have a different question, but they’re the best starting point to ensure research success.
Choose the right methods
There’s no shortage of research methods to choose from, but being an effective user researcher is all about being able to pick the right methods for each project, and use them correctly. Nearly every research project will benefit from using a combination of qualitative and quantitative methods in order to generate the most useful insights.
To understand which method to use, it’s a good idea to view them using the following framework:

A landscape of user research methods
Involve stakeholders
Bring stakeholders into your research project as early as possible. These are the people that will end up utilizing the results of your work, and chances are they’re the ones who’ll have the most questions at the end. Involve them through consultation, regular updates, the all-too-important presentation at the end of the project and by letting them take notes for you during research sessions.
Wrap up
It’s not enough to simply run a card sort now (although that’s still a very useful exercise). You need to think cohesively about the role of your research in your organization and make sure that you’re as aware of your bias as you are of the various methods and tools available to you. Happy researching!