March 22, 2021

What’s the difference between UI and UX?

Optimal Workshop

UI and UX are two terms that are often used interchangeably and confused for one another, but what do they actually mean? And is there a crossover between them?

These two terms have only grown in use in recent years, thanks largely to the exploding technology sector. This is great news. For organizations, effectively harnessing UX and UI enables them to build products and services that people will actually want to use – and continue using. For users, they’ll have access to products designed for them. 

What is UX? 🤳🎯

User experience (UX as it’s commonly called) refers to the experience that a person has with a product or service. 

We can determine whether a user experience is good or bad based on how easy (or difficult) it is for users to interact with the various elements of a product or service. Is the sign-up flow easy to use? Does the CTA button on the homepage encourage users to click? UX design exists to answer questions like these – and here’s how.

At the core of UX design is user research, which you can use to understand customer pain points and actually build products designed for the people using them. Typically, user research involves the use of a number of different research methods designed to answer specific questions. Card sorting, for example, can show you how people think the information on your website should be arranged.

Designer and information architect Peter Morville came up with the user experience honeycomb, which demonstrates the various components of UX design.

The UX honeycomb. Source.

Don Norman of Nielsen Norman Group defines UX as “[encompassing] all aspects of the end-users interaction with the company, its services, and its products”.

If this seems broad, that’s because it is. UX actually extends beyond just the digital products of an organization and can be used for areas like retail, customer service and more. In fact, there’s actually a growing movement to replace UX with customer experience (CX), as a way of encompassing all of these disparate elements.

What is UI? 🪄📲

User interface (UI), in the most stripped-back definition, is the interface by which a user and a computer system communicate with one another. This includes the touchscreen on your smartphone, the screen on your laptop, your mouse and keyboard and countless other mechanisms.

With this in mind, user interface design is focused on the elements that users will see on these interfaces, such as buttons, text and images. UI design is all about layout, look and feel. The objective of UI design is to visually guide users through an interface so they can complete their task. In a nutshell, you don’t want a user to think too hard about what they’re doing.

Shown here: The user interface of the Tesla Model S. Source.

UI has its origins in the 1980s, when Xerox developed the very first graphical user interface (GUI). Instead of needing to interact with a computer through a programming language, people could now use icons, menus and buttons. The rest, as they say, is history. Apple came along with the Macintosh computer in 1984 (bringing with it the first point and click mouse), and now we’re all carrying smartphones with touch screens that even a baby can operate.

Like UX, UI has grown significantly – going far beyond what you’ll see on a computer screen. Those involved in the field of UI design today will work as much on the interfaces of computer programs and apps as they will on the user interfaces of cars, wearable devices and technologies in the home. If current trends continue, UI design is likely to become an even bigger field in the years ahead.

What’s the difference between UX and UI? 👀

UX and UI are both essential components of a product or service. You can’t have one without the other, and, as we’ve explored, neglecting one could have serious consequences for your product’s success.

The difference between UX and UI is that UX is focused on the experience of using something and UI is focused on the look and feel of the interface. 

“User Experience (UX) and User Interface (UI) are some of the most confused and misused terms in our field. A UI without UX is like a painter slapping paint onto a canvas without thought; while UX without UI is like the frame of a sculpture with no paper mache on it. A great product experience starts with UX followed by UI. Both are essential for the product’s success”. - Rahul Varshney, co-creator of Foster.fm

The difference between UX and UI is that UX is focused on the experience of using something and UI is focused on the look and feel of the interface. 

Or, if you’d prefer a statement from venerable Nielsen Norman Group: “It’s important to distinguish the total user experience from the UI, even though the UI is obviously an extremely important part of the design. As an example, consider a website with movie reviews. Even if the UI for finding a film is perfect, the UX will be poor for a user who wants information about a small independent release if the underlying database only contains movies from the major studios”.

With this in mind, let’s now take a look at the people behind UX and UI. What do the roles look like in these fields? And, more importantly, what do they involve?

UX and UI jobs guide 📱🧑🏻💻

  • Visual designer: This role works with other design roles in the organization (brand, marketing, etc) to ensure designs match brand guidelines. Visual designers also work with UX designers to verify that designs meet accessibility and usability requirements.
  • UX strategist: At the core, a UX strategist should act as a champion of good UX. That is to say, work to ensure the principles of usability and human-centered design are well understood and utilized. They should also assume some of the responsibility of product-market fit, and work with product managers and the ‘business’ side of the organization to mesh business requirements with user requirements.
  • UX designer: The most common UX profession, UX designers should have a strong understanding of the principles of UX design as well as some research ability. Essentially a jack of all trades, the UX designer will float between all stages of the UX lifecycle, helping out with usability tests, putting together prototypes and working with other areas of the organization.
  • Service designer: The service designer looks at the entire end-to-end process and works with other designers, pulling them when required to liaise on visual designs and UI work. In a smaller organization, the responsibilities of this role will typically be absorbed by other roles, but eventually, there comes a time for the service designer. 

Wrap up 🎬

UX and UI as terms are only going to continue to grow, especially as technology and technology companies continue to proliferate across the globe. If you want to make sure that the user experience and user interfaces of your product or service are fit for the people using them, there’s no better place to start than with user research using powerful tools.

Publishing date
March 22, 2021
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min read
Grishma Jena: Why Data Science and UX Research should be Best Friends

In 2020, over 64,200,000,000,000 gigabytes of data was produced online. This would take 1.8 billion years to download! With so much data at our fingertips, how can UX Researchers leverage it to better understand their business and user needs? This talk uses real-life examples of how the discipline of data science can (and should!) complement UX research to create better user experiences.

Grishma Jena, Data Scientist with the UX Research Operations team for IBM Software in San Francisco, USA, recently spoke at UXNZ, the leading UX and IA conference in New Zealand hosted by Optimal Workshop, on how Data Scientists can work in synergy with UX researchers.

In her talk, Grishma uncovers the benefits of bridging the gap between quantitative and qualitative perspectives in the pursuit of creating better, more user-centric products.

Background on Grishma Jena

Grishma is a Data Scientist with the UX Research Operations team for IBM Software. As the only Data Scientist in the organization, she supports 100+ user researchers and designers and uses data to understand user struggles and opportunities to enhance user experiences. She earned her Masters in Computer Science at the University of Pennsylvania. Her research interests are in Machine Learning and Natural Language Processing. She has spoken and facilitated workshops at multiple conferences including PyCon US (the largest Python conference in the world). She has also taught Python at the San Francisco Public Library. 

She enjoys introducing new technical concepts to people and helping them use data and code to drive change. In her free time, Grishma enjoys traveling, cooking, writing, and acting.

Contact Details:

Email: grishma.jena@gmail.com

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Why Data Science and UX Research Should Be Best Friends 🐰ྀི🐻ིྀ

Grishma highlights the beneficial and often necessary synergy between data science and user experience research. She first explains how data science fits into UX, and then briefly provides an overview of the data science process. Through this process, valuable insights can be shared with user research teams who can then interpret and share them with designers, developers, and product managers to create better user experiences.

Data Science in UX ⚛

Data science in user research involves using data-driven techniques to gain insights from user behavior and interactions, ultimately improving the user experience. Examples of data science in user research include:

  • Understanding user struggles: Identifying user issues and preventing them from leaving the platform.
  • Segmentation: Identifying distinct user segments within the product's user base.
  • Usage patterns analysis: Studying how users engage with the product, including those who use it less frequently.
  • User behavior prediction: Predicting how users will interact with the product.
  • Feature prioritization: Helping product teams decide which features to develop and prioritize.
  • Triangulation with qualitative research: Combining quantitative data analysis with qualitative insights.
  • Personalization: Tailoring user experiences based on identified user segments.

The Data Science Pipeline 📊

Data Scientists generally start off with a question and a set of data, followed by a process of ‘data wrangling’, cleaning, exploring/modeling, and evaluating. Data Scientists use various processes, algorithms, and machine learning techniques, for example, to extract patterns and insights.

Generally, the process is as follows:

  1. Research question: Start with a research question that seeks to provide insights into user behavior or product performance.
  2. Data collection: Gather relevant data from structured, semi-structured, or unstructured sources.
  3. Data wrangling: Process and transform messy data into a usable format for analysis.
  4. Data exploration: Investigate data distributions and patterns to formulate hypotheses.
  5. Model building: Develop models to predict outcomes or behavior based on identified features.
  6. Model evaluation: Assess the performance of the model using metrics like accuracy and precision.
  7. Storytelling: Present the insights gained from the model in a meaningful way, connecting them to the initial research question.

The goal of the data science pipeline is to transform raw data into actionable insights that drive decision-making and lead to improved user experiences. The process involves iteratively refining the analysis based on feedback from users and other teams, and revisiting earlier stages as needed, to ensure the quality and relevance of the insights generated.

Generally, data scientists are more quantitative, whereas user researchers are more qualitative. But what if we were to combine the two? Grishma goes on to explain real-life examples of how these disciplines can work in harmony to achieve exceptional user experience.

Why it matters 💥

Data scientists delve deep into the numerical aspects of user behavior and product performance, while user researchers typically focus on understanding user preferences, motivations, and behaviors through direct interaction and observation. These two roles approach the same challenge – improving products and user experiences – from different angles, each offering unique insights into user behavior and product performance.

By combining the quantitative rigor of data science with the empathetic understanding of user researchers, a synergy emerges that can unlock a deeper, more holistic understanding of user needs, behaviors, and pain points. This collaboration has the potential to not only reveal blind spots in product development but also drive innovation and enhance the overall user experience.

To illustrate the power of this collaboration, Grishma describes real-life case studies from Airbnb, Google, Spotify, and ABN Amro. Below is a high-level summary of each case study:

  • Airbnb: By combining data science with user research, Airbnb gained insights into host preferences based on city size. Data scientists helped develop predictive models for booking acceptance, enhancing the user experience. Additionally, a collaborative effort between data scientists, designers, and developers improved conversion rates, showcasing the power of interdisciplinary teams.
  • Google: Google used deep learning to predict web page element usability, reducing the need for resource-intensive usability testing. This approach highlights how data science can complement traditional user research methods, especially in time-constrained situations.
  • Spotify: Spotify's case exemplifies the synergy between data science and user research. They identified an issue where a power user misunderstood ad skip limits. Data scientists detected the anomaly, while user researchers delved into the user's perspective. Together, they improved messaging, demonstrating how combining data-driven insights with user understanding leads to impactful solutions.
  • ABN Amro: In the case of ABN Amro, user research helped address an issue that arose from a machine learning model. User validation revealed the model's shortcomings, prompting collaboration between user researchers and data scientists to find a balanced solution. This case illustrates how user research can prevent potential failures and optimize product usability.

In summary, data scientists and user researchers have different perspectives, strengths, and weaknesses. Collaborating allows the two disciplines to:

  • Gain a holistic understanding of products and users.
  • Balance qualitative and quantitative data.
  • Mitigate biases and validate findings.
  • Compare user actions with self-reported intentions.
  • Make proactive decisions and predict user behavior.
  • Humanize data and remember the people behind it.

The synergy between data science and user research ultimately leads to a more comprehensive understanding of user needs, better product design, and improved user experiences. It ensures that both the quantitative and qualitative aspects of user behavior are considered, creating a more empathetic and user-centric approach to product development.

min read
The Ultimate UX Research Repository: Empowering Your Entire Product Team with Specialized Tools

User research is vital to the product development process as it helps product teams understand their users' needs, behaviors, preferences, and pain points. By gathering insights from various research methods, such as user interviews, surveys, usability testing, and analytics data, product teams can make informed decisions based on evidence, rather than assumptions or personal opinions.

A UX research repository is a centralized database that stores all user research conducted by a product team, making it easily accessible and shareable across the entire team. There are many benefits to having a UX research repository, such as saving time and resources, enabling data-driven decision-making, and keeping everyone on the product team informed about user needs and preferences.

Specialized tools, like the Treejack tool, can make UX research easier, quicker, and more collaborative. In this article, we’ll discuss a bunch of tools and how they can (and should!) contribute to a centralized UX research repository.

Why a UX Research Repository is Necessary for Product Teams

A centralized UX research repository is a valuable asset for product teams to store and access research data related to user experience. It enables product managers and development teams to better understand their user's behavior, preferences, and expectations, which in turn enables them to make informed design and development decisions.

One of the key benefits of UX research repositories, like the Reframer tool, is that it saves time and resources. By storing user research data in one central location, teams can easily access and reuse existing research data. This saves them from having to conduct the same research repeatedly, which can be a waste of precious time and resources. Additionally, a centralized UX research repository can help teams to identify gaps in their research and prioritize areas for future research.

Another advantage of a UX research repository is that it facilitates collaboration across the entire team. With a central repository, research findings can be shared and discussed, enabling cross-functional collaboration. This promotes transparency and helps to ensure that everyone is working towards the same goals. It also helps to avoid duplication of effort, as team members can easily see what others have done, and what is still required.

Additionally, a UX research repository helps to ensure consistency in research practices. By defining research methodology, protocols, and use of prescribed specialized tools, product teams can collect data systematically and compare findings across different studies. This helps to ensure that the insights gained from user research are reliable and accurate, which in turn can be used to guide design decisions.

The Benefits of a UX Research Repository for Product Managers

A UX research repository helps product managers in several ways, including supporting informed product decisions, enhancing the user experience, and providing stakeholders with evidence-based research.

One of the significant advantages of a UX research repository is that it provides product managers with a wealth of data to make informed product decisions. Through usability testing, user interviews, and first-click testing (check out the Chalkmark tool), product managers can gain insights into how users interact with their products, what they like and dislike, and how they use them. By storing all this data in a central repository, product managers can quickly access all research data, not just their own, to inform their decisions about product development and design.

Another advantage of a UX research repository is that it helps to enhance user experience. Using video clips and other multimedia, product managers can share research findings with their team members and stakeholders, making it easier to understand user needs and preferences. This helps ensure that the product design is aligned with user needs, resulting in a better user experience.

Finally, a UX research repository provides stakeholders with evidence-based research to support product decisions. By presenting research findings to stakeholders, product managers can confidently stand behind future recommendations and iterations. This evidence-based approach helps to demonstrate that decisions are grounded in data and not just intuition or opinion.

The Role of Specialized Tools in UX Research

Specialized tools are essential for conducting high-quality UX research as they provide User Researchers with powerful data collection, analysis, and visualization features. These tools are particularly useful for conducting usability testing, user interviews, and surveys, as they help researchers to gather reliable and accurate data from users. Integrating these specialized tools into a UX research repository can help product teams to streamline their research process and facilitate collaboration within the team.

One such specialized tool is Treejack, which helps researchers to test the information architecture of a product or website. By using Treejack, researchers can review how users interact with navigation, site structure, and content, to ensure users can quickly and easily find the information they need. The results can then be stored in a UX research repository, allowing the team to access and analyze the data at any time.

Chalkmark is another tool that can enhance the quality of research by providing heatmaps and click-density grids of user interactions. These interactions can be tested on mockups and wireframes. Chalkmark helps researchers to identify where users are clicking and which areas are receiving the most attention, providing valuable insights for product design. By integrating Chalkmark into a UX research repository, product teams can store and access the data, making it easier to share insights and collaborate on product development.

Another useful tool is Reframer, which helps researchers to capture insights from user interviews and user testing sessions. Reframer enables researchers to record and transcribe interviews, tag key insights, and share findings with the team - acting as a functional research repository.

The Role of User Interviews and Usability Testing in UX Research

User interviews and usability testing are used in UX research to gather insights into user behavior, needs, and preferences. User interviews involve a one-on-one conversation between a User Researcher and a participant, where the researcher asks open-ended questions to understand the user's perspective. Usability testing, on the other hand, involves observing users as they interact with a product to identify usability issues.

Specialized tools play a crucial role in conducting user interviews and usability testing efficiently and effectively. These tools can help with data collection, organization, and analysis, making the research process more streamlined and insightful.

OptimalSort is a specialized tool that aids in conducting card sorting activities for usability testing. Card sorting involves asking users to organize concepts or items into categories to understand how they think about and categorize information. The OptimalSort tool enables researchers to conduct card sorting activities remotely and collect data on how participants group and label items. The tool also generates data visualizations and reports that can be added to the UX research repository for further analysis.

Optimal Workshop’s Reframer tool, mentioned earlier, has been designed specifically to enable researchers to capture and organize interview data in real-time. Researchers can tag and categorize interview data, making it easier to analyze and identify patterns across participants. It then stores this information in a centralized location for all research insights.  Reframer also generates reports and data visualizations, making data efficient to share and analyze across teams.

Conclusion

A UX research repository empowers entire teams to make informed product decisions, enhance user experiences, and provide stakeholders with evidence-based research. They can also support awareness and participation in UX among senior leaders, encouraging further research. 

Teams are increasingly using specialized tools like Treejack, Chalkmark, OptimalSort, and Reframer to conduct high-quality UX research as they provide powerful data collection, analysis, and visualization features. By using these tools together, product teams can streamline their research process and facilitate improved collaboration within the team. 

Are you interested in the benefits of a UX research repository? Check out how Optimal Workshop’s specialized research tools can add value to not only the quality of your data, but how your team collects, analyzes, and shares the results!

min read
Dump trucks, explosives, and service design. A story about my UX career

Prelude

  • A Blog: I’ve been asked to write one by Optimal Workshop. Exciting. Intimidating. Although I’m unsure exactly what they are – I’m yet to read any so I’d better try to – blogs push to the front of the hectic, clamouring queue in my head.
  • Podcast: Everyone talks about them. They were lined up in about tenth position in the brain so hadn’t been seen to yet.
  • Computer dyslexia: Is this a thing? Yes, indeed – I’m calling it! Even if I can’t find anything about it on Google. What appears so easy to others working with technology is such a struggle in my brain. Others find it all logical and cruisey, but me – I’m in a constant state of interface rage, and I just want it to make sense and stay in my brain until the next time I need it.

So I’m finally on a quick family holiday after a crazy few weeks following the wonderfully busy UX Australia conference. There are six of us in a one-bedroom apartment. It’s great … really! :-)I head to the gym to try the podcasting thing for the first time while doing a much-needed workout. It can’t be that hard.I fumble onto Dr Karl, then try “service design”, my interest area. I think I have pressed the right podcast but an entirely different one comes on. Is that my fault, or is there a mysterious trick to it all?It sounds good anyway and it’s about service design, a recount from a previous UX Australia presentation. I fail to catch the speaker's name but they are talking about the basics of service design so it will do nicely. I’m enjoying this while jogging (well, flailing, to be fair) and watching a poor elderly couple struggle over and over to enter the pool area. The card swipe that they use opens a door far away with no sounds or lights to indicate the way; there’s just a tiny insignificant sign. I had also struggled with this. With a sense of amusement – maybe irony – I’m listening to a podcast on service design while watching very poor service design in action and aching to design it better. I’m thinking of how I might write about this episode in my blog thingo when I catch who the speaker is. It’s Optimal Workshop. The very people who I’m writing the blog for. Beautiful.

My journey to becoming a UX Designer

I’m a UX designer. Sometimes I feel a bit fraudulent saying this. I try not to think that, but I do. I accidentally fell into the world of UX design, but it’s where I’m meant to be. I’m so pleased I found my home and my people. Finally, my weird way of thinking has a place and a name I can apply with some tentative authority these days … I am a UX designer. It’s getting easier to say.Born to immigrant parents in the 1970s, I ran away at 14 and barely made it through my High School Certificate, surviving only by training racehorses part time and skipping school to work on building sites for some very much needed cash in hand. I met an alcoholic and three beautiful daughters quickly arrived.In 2004, while travelling Australia like random gypsies in an old bus with a cute face, I suffered an accidental, medically induced heart attack and became really sick. My little heart was failing and I was told I would likely die. The girls were flown to stay with family and saying goodbye was the hardest thing I have ever done. They were so little.Clearly I didn’t die, but it was a slow and tough recovery.During this time, an opportunity to move to remote Groote Eylandt to live with the Anindilyakwan tribe in Angurugu came up, and of course we went. Family and friends said I was mad. There was little medical help available for my heart, and it was a very long way from a hospital.While living there, the local Manganese Mine decided to try using some local women to drive dump trucks. I was one of four chosen, so off I went to drive a two-story house on slippery mud. Magnificent fun!Driving dump trucks was awesome and I really enjoyed mining, but then I saw the blast crew and it looked like far more fun. I would ask Knuckles every day if I could go on blast crew. “Girls don’t do blast crew” was his constant response. I kept asking anyway. One day I said, “Knuckles, I will double your productivity as I will work twice as hard as the boys – and they can’t have a girl beat them, so your productivity will go up.” He swore, gave me a resigned look, and a one-week trial. And I was on blast crew.They were the best bunch of guys I ever had the joy of working with – such gentlemen – and I discovered I loved the adrenaline of blowing things up in the heat, humidity, mud, and storms.We left Groote in 2007, travelling in the cute bus again, and landed in Queensland’s Bowen Basin. I started blasting coal, but this was quite different to Groote Eylandt and I learned quickly that women are not always welcome on a mine site. Regardless of the enormous challenges, including death threats, I stuck it out. In fact, every challenge made me more determined than ever to excel in the industry.At the height of the global financial crisis, I found myself suddenly single with three girls to raise alone. The alcoholic had run off with another victim while I was working away on-site.I lost my job in the same week due to site shutdowns, and went to have my long hair sorted out. Sadly, due to a hairdresser’s accident, I lost all of my hair, too. It was a bad week as far as first-world problems go. In hindsight, though, it was a great week.Jobs were really scarce, but there was one going as an explosives operator in the Hunter Valley. I applied and was successful, so the girls and I packed up our meagre belongings and moved. I was the only female explosives operator working in the Valley then, and one of a handful in Australia – a highly male-dominated industry.It was a fairly tough time. Single mum, three daughters, shift work, and up to four hours of travel a day for work. I was utterly exhausted. Add to this an angry 14-year-old teenager who was doing everything to rebel against the world at the time. Much as her mum did at the same age.I found a local woman who was happy to live rent-free in exchange for part-time nannying while I worked shift work. This worked for a while but the teenagers were difficult, and challenged her authority. Needless to say, she didn’t last long term.

User Experience came driving around the corner

There was a job going with a local R&D department driving prototype explosives trucks. I submitted my little handwritten application. “Can you use a computer and Windows?” they asked. “Of course,” I said. But I couldn’t really.A few months later I had the job. It was closer to home, and only a little shift work was required.This was the golden ticket job I had been striving for. I was incredibly nervous about starting, but the night before I was woken at 11.00 pm by my 14-year-old daughter. She had tried to commit suicide by taking an overdose. I rushed her to hospital and stayed with her most of the night. Fortunately, she had not quite taken enough to cause the slow, painful, and unstoppable death, coming up four pills short. Heavily medicated, she was transferred to a troubled adolescents ward under lock and key. Unable to stay with my daughter, I turned up to my new job, exhausted and still in shock with a fake smile on my face. No one knew the ordeal.Learning how to navigate a computer at nearly 40 years of age was particularly challenging. I tried watching others, but it was not intuitive and I learned the frustration of interface rage early, almost constantly. I have computer dyslexia, for sure.Explosives operators are often like me – not very tech savvy. Some are very clever with computers, and some struggle to use a mobile phone and avoid owning a computer at all. In some countries, explosives operators are also illiterate.The job of delivering explosives is very particular. The trucks have many pumps, augers, and systems to manufacture complicated explosives mixtures accurately, utilising multiple raw materials stored in tanks on board. The management of this information is in the hands of operators who are brave, wonderfully intelligent, and hard-working people in general. Looking at a screen for up to 12 hours a day managing explosives mixtures can be frustrating if it’s set up ineffectively. Add to that new regulations and business requirements, making the job ever more complicated.I saw the new control system being created and thought the screens could be greatly improved from an operator’s perspective. I came up with an idea and designed a whole new system – very simplified, logical, and easy for the operators to use, if complicated in the back end. To be fair, at this point I had no idea about the “back end”. It was a mystical world of code the developers talked about in dark rooms.The screens now displayed only what the operator had to see at any time rather than the full suite of buttons and controls. The interface tidied right up – and with the addition of many new features that operators could turn on or off as they chose – the result was a simple, effective system that could be personalized to suit a style of loading. It was easy to manipulate to suit the changing conditions of bench loading, which requires total flexibility while offering tight control on safety, product quality, and opportunity of change.The problem was the magical choreography of the screens were dancing around in my head only; most people weren’t interested in my crazy drawings on butchers paper. I was thrown out of offices until someone finally listened to my rantings and my ideas were created as prototypes. These worked well enough to convince the business to develop the concept.A new project manager was hired to oversee the work. The less said about this person, the better, but it took a year before he was fired, and it was one of the toughest years I had to endure.In designing and developing concepts, I was actually following UX principles without knowing what they were. My main drive was to make the system consistent, logical, easy to understand at a glance, and able to capture effective data.I designed the system so as to allow the user to choose how they wanted to use the features; however, the best way was also the easiest way. I hate bossy software – being forced into corners and feeling the interface rage while just trying to do your job. It’s unacceptable.Designing interfaces and control systems is what I love to do, and I have now designed or contributed to designing four systems. I love the ability to change the way a person will perform a job just by implementing a simple alteration in software that changes the future completely. Making software suit the audience rather than the audience suit the software while achieving business goals – I love it.Deciding that I wanted to stop driving trucks, I started researching interface design. I had no degree and no skills apart from being an explosives operator. What could I possibly do?I literally stumbled upon UX design one night and noticed there was a conference soon in San Francisco, the UXDI15, so I bought a ticket and booked the flights. I had no idea what I would find, but it would be a great adventure anyway.What I found was the most incredible new world of possibility. I felt welcomed in a room full of warm hugs and acceptance. These are my people, UX people. Compassionate, empathetic, friendly, resourceful. Beautiful. I finally fit somewhere. Thank you, UX.I spent four days in awe, heard fantastic stories, met lots of clever people. Got an inappropriate tattoo…As soon as I arrived home I booked into UX Design at General Assembly. It wouldbe the first time I’d studied since high school, and meant 5.00 am wake-ups every Saturday morning to catch the train to Sydney – but hey, so worth it. I learned that the principles I stuck to fiercely during the control system designs were in fact correct UX principles. I was often right as it turns out.

I know what I am now

Since then I have designed two apps that each solve very real problems in society, and I am excited and utterly terrified to be forging ahead with the development of them. I have a small development team, and the savings of a house deposit to throw into a startup instead.I still work full time blowing things up. I’m still an exhausted single mum with three beautiful daughters, but fortunately I now have a decent man in my life. Still, I wake up terrified at 4.00 am most mornings. Am I mad? What do I know about UX? My computer dyslexia is improving, but it still doesn’t come naturally. I have interface rage constantly. Yes, I’m mad but determined. I will make this work, because, as I tell my daughters nearly every day, “Girls – you can achieve anything you set your mind to.” And they can. (Thanks for the great quote, Eminem.)Next time I blog it will be about how I accidentally became an entrepreneur, developed two-million-dollar apps, and managed to follow my dreams of drawing portraits of life in my cafe by the sea.I look forward to telling you all about it. ;-)

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