June 4, 2020

Top Tasks in UX: How to Identify What Really Matters to Your Users

All the way back in 2014, the web passed a pretty significant milestone: 1 billion websites. Of course, fewer than 200 million of these are actually active as of 2019, but there’s an important underlying point. People love to create. If the current digital age that we live in has taught us anything, it’s that it’s never been as easy to get information and ideas out into the world.

Understandably, this ability has been used – and often misused. Overloaded, convoluted websites are par for the course, with a common tactic for website renewal being to simply update them with a new coat of paint while ignoring the swirling pile of outdated and poorly organized content below.

So what are you supposed to do when trying to address this problem on your own website or digital project? Well, there’s a fairly robust technique called top tasks management. Here, we’ll go over exactly what it is and how you can use it.

Getting to grips with top tasks

Ideally, all websites would be given regular, comprehensive reviews. Old content could be revisited and analyzed to see whether it’s still actually serving a purpose. If not, it could be reworked or just removed entirely. Based on research, content creators could add new content to address user needs. Of course, this is just the ideal. The reality is that there’s never really enough time or resource to manage the growing mass of digital content in this way. The solution is to hone in on what your users actually use your website for and tailor the experience accordingly by looking at top tasks.

What are top tasks? They're basically a small set of tasks (typically around 5, but up to 10 is OK too) that are most important to your users. The thinking goes that if you get these core tasks right, your website will be serving the majority of your users and you’ll be more likely to retain them. Ignore top tasks (and any sort of task analysis), and you’ll likely find users leaving your website to find something else that better fits their needs.

The counter to top tasks is tiny tasks. These are everything on a website that’s not all that important for the people actually using it. Commonly, tiny tasks are driven more by the organization’s needs than those of the users. Typically, the more important a task is to a user, the less information there is to support it. On the other hand, the less important a task is to a user, the more information there is. Tiny tasks stem very much from ‘organization first’ thinking, wherein user needs are placed lower on the list of considerations.

According to Jerry McGovern (who penned an excellent write-up of top tasks on A List Apart), the top tasks model says “Focus on what really matters (the top tasks) and defocus on what matters less (the tiny tasks).”

How to identify top tasks

Figuring out your top tasks is an important step in clearing away the fog and identifying what actually matters to your users. We’ll call this stage of the process task discovery, and these are the steps:

  1. Gather: Work with your organization to gather a list of all customer tasks
  2. Refine: Take this list of tasks to a smaller group of stakeholders and work it down into a shortlist
  3. User feedback: Go out to your users and get a representative sample to vote on them
  4. Finalise: Assemble a table of tasks with the one with the highest number of votes at the top and the lowest number of votes at the bottom

We’ll go into detail on the above steps, explaining the best way of handling each one. Keep in mind that this process isn’t something you’ll be able to complete in a week – it’s more likely a 6 to 8-week project, depending on the size of your website, how large your user base is and the receptiveness of your organization to help out.

Step 1: Gather – Figure out the long list of tasks

The first part of the task process is to get out into the wider organization and discover what your users are actually trying to accomplish on your website or by using your products. It’s all about getting into the minds of your users – trying to see the world through their eyes, effectively.

If you’re struggling to think of places where you might find customer tasks, here are some of the best sources:

  • Analytics: Take a deep dive into the analytics of your website or product to find out how people are using them. For websites, you’ll want to look at pages with high traffic and common downloads or interactions. The same applies to products – although the data you have access to will depend on the analytics systems in place.
  • Customer support teams: Your own internal support teams can be a great source of user tasks. Support teams commonly spend all day speaking to users, and as a result, are able to build up a cohesive understanding of the types of tasks users commonly attempt.
  • Sales teams: Similarly, sales teams are another good source of task data. Sales teams typically deal with people before they become your users, but a part of their job is to understand the problems they’re trying to solve and how your website or product can help.
  • Direct customer feedback: Check for surveys your organization has run in the past to see whether any task data already exists.
  • Social media: Head to Twitter, Facebook and LinkedIn to see what people are talking about with regards to your industry. What tasks are being mentioned?

It’s important to note that you need to cast a wide net when gathering task data. You can’t just rely on analytics data. Why? Well, downloads and page visits only reflect what you have, but not what your users might actually be searching for.

As for search, Jerry McGovern explains why it doesn’t actually tell the entire story: “When we worked on the BBC intranet, we found they had a feature called “Top Searches” on their homepage. The problem was that once they published the top searches list, these terms no longer needed to be searched for, so in time a new list of top searches emerged! Similarly, top tasks tend to get bookmarked, so they don’t show up as much in search. And the better the navigation, the more likely the site search is to reflect tiny tasks.”

At the end of the initial task-gathering stage you should be left with around 300 to 500 tasks. Of course, this can scale up or down depending on the size of the website or product.

Step 2: Refine – Create your shortlist

Now that you’ve got your long list of tasks, it’s time to trim them back until you’ve got a shortlist of 100 or less. Keep in mind that working through your long list of tasks is going to take some time, so plan for this process to take at least 4 weeks (but likely more).

It’s important to involve stakeholders from across the organization during the shortlist process. Bring in people from support, sales, product, marketing and leadership areas of the organization. In addition to helping you to create a more concise and usable list, the shortlist process helps your stakeholders to think about areas of overlap and where they may need to work together.

When working your list down to something more usable, try and consolidate and simplify. Stay away from product names as well as internal organization and industry jargon. With your tasks, you essentially want to focus on the underlying thing that a user is trying to do. If you were focusing on tasks for a bank, opt for “Transactions” instead of “Digital mobile payments”. Similarly, bring together tasks where possible. “Customer support”, “Help and support” and “Support center” can all be merged.

At a very technical level, it also helps to avoid lengthy tasks. Stick to around 7 to 8 words and try and avoid verbs, using them only when there’s really no other option. You’ll find that your task list becomes quite to navigate when tasks begin with “look”, “find” and “get”. Finally, stay away from specific audiences and demographics. You want to keep your tasks universal.

Step 3: User feedback – Get users to vote

With your shortlist created, it’s time to take it to your users. Using a survey tool like Optimal's Surveys, add in each one of your shortlisted tasks and have users rank 5 tasks on a scale from 1 to 5, with 5 being the most important and 1 being the least important.

If you’re thinking that your users will never take the time to work through such a long list, consider that the very length of the list means they’ll seek out the tasks that matter to them and ignore the ones that don’t.

A section of the customer survey in Questions.
A section of the customer survey in Questions.

Step 4: Finalize – Analyze your results

Now for the task analysis side of the project. What you want at the end of the user survey end of the project is a league table of entire shortlist of tasks. We’re going to use the example from Cisco’s top tasks project, which has been documented over at A List Apart by Gerry McGovern (who actually ran the project). The entire article is worth a read as it covers the process of running a top task project for a large organization.

Here’s what a league table of the top 20 tasks looks like from Cisco:

A league table of the top 20 tasks from Cisco’s top tasks project.
A league table of the top 20 tasks from Cisco’s top tasks project. Credit: Jerry McGovern.

Here’s the breakdown of the vote for Cisco’s tasks:

  • 3 tasks got the first 25 percent of the vote
  • 6 tasks got 25-50 percent of the vote
  • 14 tasks got 50-75 percent of the vote
  • 44 tasks got 75-100 percent of the vote

While the pattern may seem surprising, it’s actually not unusual. As Jerry explains: “We have done this process over 400 times and the same patterns emerge every single time.”

Final thoughts

Focusing on top tasks management is really a practice that needs to be conducted on a semi-regular basis. The approach benefits organizations in a multitude of ways, bringing different teams and people together to figure out how to best address why your users are coming to your website and what they actually need from you.

As we explained at the beginning of this article, top tasks is really about clearing away the fog and understanding on what really matters. Instead of spreading yourself thin and focusing on a host of tiny tasks, hone in on those top tasks that actually matter to your users.

Understanding how to improve your website

The top tasks approach is an effective way of giving you a clear idea of what you should be focusing on when designing or redesigning your website, but this should really just be one aspect of the work you do.

Utilizing a host of other UX research methods can give you a much more comprehensive idea of what’s working and what’s not. With card sorting, for example, you can learn how your users think the content on your website should be arranged. Then, with this data in hand, you can use tree testing to assemble draft structures of your website and test how people navigate their way through it. You can keep iterating on these structures to ensure you’ve created the most user-friendly navigation.

Take a look at our 101 guides to learn more about card sorting and tree testing, as well as the other user research methods you can use to make solid improvements to your website. If you’d rather just start putting methods into practice using user research tools, take our UX platform for a spin for free here.

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A beginner’s guide to qualitative and quantitative research

In the field of user research, every method is either qualitative, quantitative – or both. Understandably, there’s some confusion around these 2 approaches and where the different methods are applicable. This article provides a handy breakdown of the different terms and where and why you’d want to use qualitative or quantitative research methods.

Qualitative research

Let’s start with qualitative research, an approach that’s all about the ‘why’. It’s exploratory and not about numbers, instead focusing on reasons, motivations, behaviors and opinions – it’s best at helping you gain insight and delve deep into a particular problem. This type of data typically comes from conversations, interviews and responses to open questions. The real value of qualitative research is in its ability to give you a human perspective on a research question. Unlike quantitative research, this approach will help you understand some of the more intangible factors – things like behaviors, habits and past experiences – whose effects may not always be readily apparent when you’re conducting quantitative research. A qualitative research question could be investigating why people switch between different banks, for example.

When to use qualitative research

Qualitative research is best suited to identifying how people think about problems, how they interact with products and services, and what encourages them to behave a certain way. For example, you could run a study to better understand how people feel about a product they use, or why people have trouble filling out your sign up form. Qualitative research can be very exploratory (e.g., user interviews) as well as more closely tied to evaluating designs (e.g., usability testing). Good qualitative research questions to ask include:

  • Why do customers never add items to their wishlist on our website?
  • How do new customers find out about our services?
  • What are the main reasons people don’t sign up for our newsletter?

How to gather qualitative data

There’s no shortage of methods to gather qualitative data, which commonly takes the form of interview transcripts, notes and audio and video recordings. Here are some of the most widely-used qualitative research methods:

  • Usability test Test a product with people by observing them as they attempt to complete various tasks.
  • User interview Sit down with a user to learn more about their background, motivations and pain points.
  • Contextual inquiry – Learn more about your users in their own environment by asking them questions before moving onto an observation activity.
  • Focus group – Gather 6 to 10 people for a forum-like session to get feedback on a product.

How many participants will you need?

You don’t often need large numbers of participants for qualitative research, with the average range usually somewhere between 5 to 10 people. You’ll likely require more if you're focusing your work on specific personas, for example, in which case you may need to study 5-10 people for each persona. While this may seem quite low, consider the research methods you’ll be using. Carrying out large numbers of in-person research sessions requires a significant time investment in terms of planning, actually hosting the sessions and analyzing your findings.

Quantitative research

On the other side of the coin you’ve got quantitative research. This type of research is focused on numbers and measurement, gathering data and being able to transform this information into statistics. Given that quantitative research is all about generating data that can be expressed in numbers, there multiple ways you make use of it. Statistical analysis means you can pull useful facts from your quantitative data, for example trends, demographic information and differences between groups. It’s an excellent way to understand a snapshot of your users. A quantitative research question could involve investigating the number of people that upgrade from a free plan to a paid plan.

When to use quantitative research

Quantitative research is ideal for understanding behaviors and usage. In many cases it's a lot less resource-heavy than qualitative research because you don't need to pay incentives or spend time scheduling sessions etc). With that in mind, you might do some quantitative research early on to better understand the problem space, for example by running a survey on your users. Here are some examples of good quantitative research questions to ask:

  • How many customers view our pricing page before making a purchase decision?
  • How many customers search versus navigate to find products on our website?
  • How often do visitors on our website change their password?

How to gather quantitative data

Commonly, quantitative data takes the form of numbers and statistics.

Here are some of the most popular quantitative research methods:

  • Card sorts Find out how people categorize and sort information on your website.
  • First-click tests See where people click first when tasked with completing an action.
  • A/B tests – Compare 2 versions of a design in order to work out which is more effective.
  • Clickstream analysis – Analyze aggregate data about website visits.

How many participants will you need?

While you only need a small number of participants for qualitative research, you need significantly more for quantitative research. Quantitative research is all about quantity. With more participants, you can generate more useful and reliable data you can analyze. In turn, you’ll have a clearer understanding of your research problem. This means that quantitative research can often involve gathering data from thousands of participants through an A/B test, or with 30 through a card sort. Read more about the right number of participants to gather for your research.

Mixed methods research

While there are certainly times when you’d only want to focus on qualitative or quantitative data to get answers, there’s significant value in utilizing both methods on the same research projects.Interestingly, there are a number of research methods that will generate both quantitative and qualitative data. Take surveys as an example. A survey could include questions that require written answers from participants as well as questions that require participants to select from multiple choices.

Looking back at the earlier example of how people move from a free plan to a paid plan, applying both research approaches to the question will yield a more robust or holistic answer. You’ll know why people upgrade to the paid plan in addition to how many. You can read more about mixed methods research in this article:

Where to from here?

Now that you know the difference between qualitative and quantitative research, the best way to build confidence is to start testing. Hands-on experience is the fastest path to deeper insight. At Optimal, we make it easy to run your first study, no matter your role or research experience.

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1 min read

Using paper prototypes in UX

In UX research we are told again and again that to ensure truly user-centered design, it’s important to test ideas with real users as early as possible. There are many benefits that come from introducing the voice of the people you are designing for in the early stages of the design process. The more feedback you have to work with, the more you can inform your design to align with real needs and expectations. In turn, this leads to better experiences that are more likely to succeed in the real world.It is not surprising then that paper prototypes have become a popular tool used among researchers. They allow ideas to be tested as they emerge, and can inform initial designs before putting in the hard yards of building the real thing. It would seem that they’re almost a no-brainer for researchers, but just like anything out there, along with all the praise, they have also received a fair share of criticism, so let’s explore paper prototypes a little further.

What’s a paper prototype anyway? 🧐📖

Paper prototyping is a simple usability testing technique designed to test interfaces quickly and cheaply. A paper prototype is nothing more than a visual representation of what an interface could look like on a piece of paper (or even a whiteboard or chalkboard). Unlike high-fidelity prototypes that allow for digital interactions to take place, paper prototypes are considered to be low-fidelity, in that they don’t allow direct user interaction. They can also range in sophistication, from a simple sketch using a pen and paper to simulate an interface, through to using designing or publishing software to create a more polished experience with additional visual elements.

Screen Shot 2016-04-15 at 9.26.30 AM
Different ways of designing paper prototypes, using OptimalSort as an example

Showing a research participant a paper prototype is far from the real deal, but it can provide useful insights into how users may expect to interact with specific features and what makes sense to them from a basic, user-centered perspective. There are some mixed attitudes towards paper prototypes among the UX community, so before we make any distinct judgements, let's weigh up their pros and cons.

Advantages 🏆

  • They’re cheap and fastPen and paper, a basic word document, Photoshop. With a paper prototype, you can take an idea and transform it into a low-fidelity (but workable) testing solution very quickly, without having to write code or use sophisticated tools. This is especially beneficial to researchers who work with tight budgets, and don’t have the time or resources to design an elaborate user testing plan.
  • Anyone can do itPaper prototypes allow you to test designs without having to involve multiple roles in building them. Developers can take a back seat as you test initial ideas, before any code work begins.
  • They encourage creativityFrom both the product teams participating in their design, but also from the users. They require the user to employ their imagination, and give them the opportunity express their thoughts and ideas on what improvements can be made. Because they look unfinished, they naturally invite constructive criticism and feedback.
  • They help minimize your chances of failurePaper prototypes and user-centered design go hand in hand. Introducing real people into your design as early as possible can help verify whether you are on the right track, and generate feedback that may give you a good idea of whether your idea is likely to succeed or not.

Disadvantages 😬

  • They’re not as polished as interactive prototypesIf executed poorly, paper prototypes can appear unprofessional and haphazard. They lack the richness of an interactive experience, and if our users are not well informed when coming in for a testing session, they may be surprised to be testing digital experiences on pieces of paper.
  • The interaction is limitedDigital experiences can contain animations and interactions that can’t be replicated on paper. It can be difficult for a user to fully understand an interface when these elements are absent, and of course, the closer the interaction mimics the final product, the more reliable our findings will be.
  • They require facilitationWith an interactive prototype you can assign your user tasks to complete and observe how they interact with the interface. Paper prototypes, however, require continuous guidance from a moderator in communicating next steps and ensuring participants understand the task at hand.
  • Their results have to be interpreted carefullyPaper prototypes can’t emulate the final experience entirely. It is important to interpret their findings while keeping their limitations in mind. Although they can help minimize your chances of failure, they can’t guarantee that your final product will be a success. There are factors that determine success that cannot be captured on a piece of paper, and positive feedback at the prototyping stage does not necessarily equate to a well-received product further down the track.

Improving the interface of card sorting, one prototype at a time 💡

We recently embarked on a research project looking at the user interface of our card-sorting tool, OptimalSort. Our research has two main objectives — first of all to benchmark the current experience on laptops and tablets and identify ways in which we can improve the current interface. The second objective is to look at how we can improve the experience of card sorting on a mobile phone.

Rather than replicating the desktop experience on a smaller screen, we want to create an intuitive experience for mobiles, ensuring we maintain the quality of data collected across devices.Our current mobile experience is a scaled down version of the desktop and still has room for improvement, but despite that, 9 per cent of our users utilize the app. We decided to start from the ground up and test an entirely new design using paper prototypes. In the spirit of testing early and often, we decided to jump right into testing sessions with real users. In our first testing sprint, we asked participants to take part in two tasks. The first was to perform an open or closed card sort on a laptop or tablet. The second task involved using paper prototypes to see how people would respond to the same experience on a mobile phone.

blog_artwork_01-03

Context is everything 🎯

What did we find? In the context of our research project, paper prototypes worked remarkably well. We were somewhat apprehensive at first, trying to figure out the exact flow of the experience and whether the people coming into our office would get it. As it turns out, people are clever, and even those with limited experience using a smartphone were able to navigate and identify areas for improvement just as easily as anyone else. Some participants even said they prefered the experience of testing paper prototypes over a laptop. In an effort to make our prototype-based tasks easy to understand and easy to explain to our participants, we reduced the full card sort to a few key interactions, minimizing the number of branches in the UI flow.

This could explain a preference for the mobile task, where we only asked participants to sort through a handful of cards, as opposed to a whole set.The main thing we found was that no matter how well you plan your test, paper prototypes require you to be flexible in adapting the flow of your session to however your user responds. We accepted that deviating from our original plan was something we had to embrace, and in the end these additional conversations with our participants helped us generate insights above and beyond the basics we aimed to address. We now have a whole range of feedback that we can utilize in making more sophisticated, interactive prototypes.

Whether our success with using paper prototypes was determined by the specific setup of our testing sessions, or simply by their pure usefulness as a research technique is hard to tell. By first performing a card sorting task on a laptop or tablet, our participants approached the paper prototype with an understanding of what exactly a card sort required. Therefore there is no guarantee that we would have achieved the same level of success in testing paper prototypes on their own. What this does demonstrate, however, is that paper prototyping is heavily dependent on the context of your assessment.

Final thoughts 💬

Paper prototypes are not guaranteed to work for everybody. If you’re designing an entirely new experience and trying to describe something complex in an abstracted form on paper, people may struggle to comprehend your idea. Even a careful explanation doesn’t guarantee that it will be fully understood by the user. Should this stop you from testing out the usefulness of paper prototypes in the context of your project? Absolutely not.

In a perfect world we’d test high fidelity interactive prototypes that resemble the real deal as closely as possible, every step of the way. However, if we look at testing from a practical perspective, before we can fully test sophisticated designs, paper prototypes provide a great solution for generating initial feedback.In his article criticizing the use of paper prototypes, Jake Knapp makes the point that when we show customers a paper prototype we’re inviting feedback, not reactions. What we found in our research however, was quite the opposite.

In our sessions, participants voiced their expectations and understanding of what actions were possible at each stage, without us having to probe specifically for feedback. Sure we also received general comments on icon or colour preferences, but for the most part our users gave us insights into what they felt throughout the experience, in addition to what they thought.

Further reading 🧠

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1 min read

The AI Automation Breakthrough: Key Insights from Our Latest Community Event

Last night, Optimal brought together an incredible community of product leaders and innovators for "The Automation Breakthrough: Workflows for the AI Era" at Q-Branch in Austin, Texas. This two-hour in-person event featured expert perspectives on how AI and automation are transforming the way we work, create, and lead.

The event featured a lightning Talk on "Designing for Interfaces" featured Cindy Brummer, Founder of Standard Beagle Studio, followed by a dynamic panel discussion titled "The Automation Breakthrough" with industry leaders including Joe Meersman (Managing Partner, Gyroscope AI), Carmen Broomes (Head of UX, Handshake), Kasey Randall (Product Design Lead, Posh AI), and Prateek Khare (Head of Product, Amazon). We also had a fireside chat with our CEO, Alex Burke and Stu Smith, Head of Design at Atlassian. 

Here are the key themes and insights that emerged from these conversations:

Trust & Transparency: The Foundation of AI Adoption

Cindy emphasized that trust and transparency aren't just nice-to-haves in the AI era, they're essential. As AI tools become more integrated into our workflows, building systems that users can understand and rely on becomes paramount. This theme set the tone for the entire event, reminding us that technological advancement must go hand-in-hand with ethical considerations.

Automation Liberates Us from Grunt Work

One of the most resonant themes was how AI fundamentally changes what we spend our time on. As Carmen noted, AI reduces the grunt work and tasks we don't want to do, freeing us to focus on what matters most. This isn't about replacing human workers, it's about eliminating the tedious, repetitive tasks that drain our energy and creativity.

Enabling Creativity and Higher-Quality Decision-Making

When automation handles the mundane, something remarkable happens: we gain space for deeper thinking and creativity. The panelists shared powerful examples of this transformation:

Carmen described how AI and workflows help teams get to insights and execution on a much faster scale, rather than drowning in comments and documentation. Prateek encouraged the audience to use automation to get creative about their work, while Kasey shared how AI and automation have helped him develop different approaches to coaching, mentorship, and problem-solving, ultimately helping him grow as a leader.

The decision-making benefits were particularly striking. Prateek explained how AI and automation have helped him be more thoughtful about decisions and make higher-quality choices, while Kasey echoed that these tools have helped him be more creative and deliberate in his approach.

Democratizing Product Development

Perhaps the most exciting shift discussed was how AI is leveling the playing field across organizations. Carmen emphasized the importance of anyone, regardless of their role, being able to get close to their customers. This democratization means that everyone can get involved in UX, think through user needs, and consider the best experience.

The panel explored how roles are blurring in productive ways. Kasey noted that "we're all becoming product builders" and that product managers are becoming more central to conversations. Prateek predicted that teams are going to get smaller and achieve more with less as these tools become more accessible.

Automation also plays a crucial role in iteration, helping teams incorporate customer feedback more effectively, according to Prateek.

Practical Advice for Navigating the AI Era

The panelists didn't just share lofty visions, they offered concrete guidance for professionals navigating this transformation:

Stay perpetually curious. Prateek warned that no acquired knowledge will stay with you for long, so you need to be ready to learn anything at any time.

Embrace experimentation. "Allow your process to misbehave," Prateek advised, encouraging attendees to break from rigid workflows and explore new approaches.

Overcome fear. Carmen urged the audience not to be afraid of bringing in new tools or worrying that AI will take their jobs. The technology is here to augment, not replace.

Just start. Kasey's advice was refreshingly simple: "Just start and do it again." Whether you're experimenting with AI tools or trying "vibe coding," the key is to begin and iterate.

The energy in the room at Q-Branch reflected a community that's not just adapting to change but actively shaping it. The automation breakthrough isn't just about new tools, it's about reimagining how we work, who gets to participate in product development, and what becomes possible when we free ourselves from repetitive tasks.

As we continue to navigate the AI era, events like this remind us that the most valuable insights come from bringing diverse perspectives together. The conversation doesn't end here, it's just beginning.

Interested in joining future Optimal community events? Stay tuned for upcoming gatherings where we'll continue exploring the intersection of design, product, and emerging technologies.

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