December 5, 2022

Live training: How to benchmark an existing site structure using Treejack

If you missed our live training, don’t worry, we’ve got you covered! In this session, our product experts Katie and Aidan discuss why, how and when to benchmark an existing structure using Treejack.

They also talk through some benchmarking use cases, demo how to compare tasks between different studies, and which results are most helpful.

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Which comes first: card sorting or tree testing?

“Dear Optimal, I want to test the structure of a university website (well certain sections anyway). My gut instinct is that it's pretty 'broken'. Lots of sections feel like they're in the wrong place. I want to test my hypotheses before proposing a new structure. I'm definitely going to do some card sorting, and was planning a mixture of online and offline. My question is about when to bring in tree testing. Should I do this first to test the existing IA? Or is card sorting sufficient? I do intend to tree test my new proposed IA in order to validate it, but is it worth doing it upfront too?" — Matt

Dear Matt,

Ah, the classic chicken or the egg scenario: Which should come first, tree testing or card sorting?

It’s a question that many researchers often ask themselves, but I’m here to help clear the air! You should always use both methods when changing up your information architecture (IA) in order to capture the most information.

Tree testing and card sorting, when used together, can give you fantastic insight into the way your users interact with your site. First of all, I’ll run through some of the benefits of each testing method.


What is card sorting and why should I use it?

Card sorting is a great method to gauge the way in which your users organize the content on your site. It helps you figure out which things go together and which things don’t. There are two main types of card sorting: open and closed.

Closed card sorting involves providing participants with pre-defined categories into which they sort their cards. For example, you might be reorganizing the categories for your online clothing store for women. Your cards would have all the names of your products (e.g., “socks”, “skirts” and “singlets”) and you also provide the categories (e.g.,“outerwear”, “tops” and “bottoms”).

Open card sorting involves providing participants with cards and leaving them to organize the content in a way that makes sense to them. It’s the opposite to closed card sorting, in that participants dictate the categories themselves and also label them. This means you’d provide them with the cards only, and no categories.

Card sorting, whether open or closed, is very user focused. It involves a lot of thought, input, and evaluation from each participant, helping you to form the structure of your new IA.


What is tree testing and why should I use it?

Tree testing is a fantastic way to determine how your users are navigating your site and how they’re finding information. Your site is organized into a tree structure, sorted into topics and subtopics, and participants are provided with some tasks that they need to perform. The results will show you how your participants performed those tasks, if they were successful or unsuccessful, and which route they took to complete the tasks. This data is extremely useful for creating a new and improved IA.

Tree testing is an activity that requires participants to seek information, which is quite the contrast to card sorting. Card sorting is an activity that requires participants to sort and organize information. Each activity requires users to behave in different ways, so each method will give its own valuable results.


Comparing tree testing and card sorting: Key differences

Tree testing and card sorting are complementary methods within your UX toolkit, each unlocking unique insights about how users interact with your site structure. The difference is all about direction.

Card sorting is generative. It helps you understand how users naturally group and label your content; revealing mental models, surfacing intuitive categories, and informing your site’s information architecture (IA) from the ground up. Whether using open or closed methods, card sorting gives users the power to organize content in ways that make sense to them.

Tree testing is evaluative. Once you’ve designed or restructured your IA, tree testing puts it to the test. Participants are asked to complete find-it tasks using only your site structure – no visuals, no design – just your content hierarchy. This highlights whether users can successfully locate information and how efficiently they navigate your content tree.

In short:

  • Card sorting = "How would you organize this?"
  • Tree testing = "Can you find this?"


Using both methods together gives you clarity and confidence. One builds the structure. The other proves it works.


Which method should you choose?

The right method depends on where you are in your IA journey. If you're beginning from scratch or rethinking your structure, starting with card sorting is ideal. It will give you deep insight into how users group and label content.

If you already have an existing IA and want to validate its effectiveness, tree testing is typically the better fit. Tree testing shows you where users get lost and what’s working well. Think of card sorting as how users think your site should work, and tree testing as how they experience it in action.


Should you run a card or tree test first?

In this scenario, I’d recommend running a tree test first in order to find out how your existing IA currently performs. You said your gut instinct is telling you that your existing IA is pretty “broken”, but it’s good to have the data that proves this and shows you where your users get lost.

An initial tree test will give you a benchmark to work with – after all, how will you know your shiny, new IA is performing better if you don’t have any stats to compare it with? Your results from your first tree test will also show you which parts of your current IA are the biggest pain points and from there you can work on fixing them. Make sure you keep these tasks on hand – you’ll need them later!

Once your initial tree test is done, you can start your card sort, based on the results from your tree test. Here, I recommend conducting an open card sort so you can understand how your users organize the content in a way that makes sense to them. This will also show you the language your participants use to name categories, which will help you when you’re creating your new IA.

Finally, once your card sort is done you can conduct another tree test on your new, proposed IA. By using the same (or very similar) tasks from your initial tree test, you will be able to see that any changes in the results can be directly attributed to your new and improved IA.

Once your test has concluded, you can use this data to compare the performance from the tree test for your original information architecture.


Why using both methods together is most effective

Card sorting and tree testing aren’t rivals, view them as allies. Used together, they give you end-to-end clarity. Card sorting informs your IA design based on user mental models. Tree testing evaluates that structure, confirming whether users can find what they need. This combination creates a feedback loop that removes guesswork and builds confidence. You'll move from assumptions to validation, and from confusion to clarity – all backed by real user behavior.

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Card Sorting vs Tree Testing: what's the best?

A great information architecture (IA) is essential for a great user experience (UX). And testing your website or app’s information architecture is necessary to get it right.

Card sorting and tree testing are the very best UX research methods for exactly this. But the big question is always: which one should you use, and when? Very possibly you need both. Let’s find out with this quick summary.

What is card sorting and tree testing? 🧐

Card sorting is used to test the information architecture of a website or app. Participants group individual labels (cards) into different categories according to  criteria that makes best sense to them. Each label represents an item that needs to be categorized. The results provide deep insights to guide decisions needed to create an intuitive navigation, comprehensive labeling and content that is organized in a user-friendly way.

Tree testing is also used to test the information architecture of a website or app. When using tree testing participants are presented with a site structure and a set of tasks they need to complete. The goal for participants is to find their way through the site and complete their task. The test shows whether the structure of your website corresponds to what users expect and how easily (or not) they can navigate and complete their tasks.

What are the differences? 🂱 👉🌴

Card sorting is a UX research method which helps to gather insights about your content categorization. It focuses on creating an information architecture that responds intuitively to the users’ expectations. Things like which items go best together, the best options for labeling, what categories users expect to find on each menu.

Doing a simple card sort can give you all those pieces of information and so much more. You start understanding your user’s thoughts and expectations. Gathering enough insights and information to enable you to develop several information architecture options.

Tree testing is a UX research method that is almost a card sort in reverse. Tree testing is used to evaluate an information architecture structure and simply allows you to see what works and what doesn’t. 

Using tree testing will provide insights around whether your information architecture is intuitive to navigate, the labels easy to follow and ultimately if your items are categorized in a place that makes sense. Conversely it will also show where your users get lost and how.

What method should you use? 🤷

You’ve got this far and fine-tuning your information architecture should be a priority. An intuitive IA is an integral component of a user-friendly product. Creating a product that is usable and an experience users will come back for.

If you are still wondering which method you should use - tree testing or card sorting. The answer is pretty simple - use both.

Just like many great things, these methods work best together. They complement each other, allowing you to get much deeper insights and a rounded view of how your IA performs and where to make improvements than when used separately. We cover more reasons why card sorting loves tree testing in our article which dives deeper into why to use both.

Ok, I'm using both, but which comes first? 🐓🥚

Wanting full, rounded insights into your information architecture is great. And we know that tree testing and card sorting work well together. But is there an order you should do the testing in? It really depends on the particular context of your research - what you’re trying to achieve and your situation. 

Tree testing is a great tool to use when you have a product that is already up and running. By running a tree test first you can quickly establish where there may be issues, or snags. Places where users get caught and need help. From there you can try and solve potential issues by moving on to a card sort. 

Card sorting is a super useful method that can be instigated at any stage of the design process, from planning to development and beyond.  As long as there is an IA structure that can be tested again. Testing against an already existing website navigation can be informative. Or testing a reorganization of items (new or existing) can ensure the organization can align with what users expect.

However, when you decide to implement both of the methods in your research, where possible, tree testing should come before card sorting. If you want a little more on the issue have a read of our article here.

Check out our OptimalSort and Treejack tools - we can help you with your research and the best way forward. Wherever you might be in the process.

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How to Spot and Destroy Evil Attractors in Your Tree (Part 1)

Usability guru Jared Spool has written extensively about the 'scent of information'. This term describes how users are always 'on the hunt' through a site, click by click, to find the content they’re looking for. Tree testing helps you deliver a strong scent by improving organisation (how you group your headings and subheadings) and labelling (what you call each of them).

Anyone who’s seen a spy film knows there are always false scents and red herrings to lead the hero astray. And anyone who’s run a few tree tests has probably seen the same thing — headings and labels that lure participants to the wrong answer. We call these 'evil attractors'.In Part 1 of this article, we’ll look at what evil attractors are, how to spot them at the answer end of your tree, and how to fix them. In Part 2, we’ll look at how to spot them in the higher levels of your tree.

The false scent — what it looks like in practice

One of my favourite examples of an evil attractor comes from a tree test we ran for consumer.org.nz, a New Zealand consumer-review website (similar to Consumer Reports in the USA). Their site listed a wide range of consumer products in a tree several levels deep, and they wanted to try out a few ideas to make things easier to find as the site grew bigger.We ran the tests and got some useful answers, but we also noticed there was one particular subheading (Home > Appliances > Personal) that got clicks from participants looking for very different things — mobile phones, vacuum cleaners, home-theatre systems, and so on:

pic1

The website intended the Personal appliance category to be for products like electric shavers and curling irons. But apparently, Personal meant many things to our participants: they also went there for 'personal' items like mobile phones and cordless drills that actually lived somewhere else.This is the false scent — the heading that attracts clicks when it shouldn’t, leading participants astray. Hence this definition: an evil attractor is a heading that draws unwanted traffic across several unrelated tasks.

Evil attractors lead your users astray

Attracting clicks isn’t a bad thing in itself. After all, that’s what a good heading does — it attracts clicks for the content it contains (and discourages clicks for everything else). Evil attractors, on the other hand, attract clicks for things they shouldn’t. These attractors lure users down the wrong path, and when users find themselves in the wrong place they'll either back up and try elsewhere (if they’re patient) or give up (if they’re not). Because these attractor topics are magnets for the user’s attention, they make it less likely that your user will get to the place you intended. The other evil part of these attractors is the way they hide in the shadows. Most of the time, they don’t get the lion’s share of traffic for a given task. Instead, they’ll poach 5–10% of the responses, luring away a fraction of users who might otherwise have found the right answer.

Find evil attractors easily in your data

The easiest attractors to spot are those at the answer end of your tree (where participants ended up for each task). If we can look across tasks for similar wrong answers, then we can see which of these might be evil attractors.In your Treejack results, the Destinations tab lets you do just that. Here’s more of the consumer.org.nz example:

Pic2

Normally, when you look at this view, you’re looking down a column for big hits and misses for a specific task. To look for evil attractors, however, you’re looking for patterns across rows. In other words, you’re looking horizontally, not vertically. If we do that here, we immediately notice the row for Personal (highlighted yellow). See all those hits along the row? Those hits indicate an attractor — steady traffic across many tasks that seem to have little in common. But remember, traffic alone is not enough. We’re looking for unwanted traffic across unrelated tasks. Do we see that here? Well, it looks like the tasks (about cameras, drills, laptops, vacuums, and so on) are not that closely related. We wouldn’t expect users to go to the same topic for each of these. And the answer they chose, Personal, certainly doesn’t seem to be the destination we intended. While we could rationalise why they chose this answer, it is definitely unwanted from an IA perspective. So yes, in this case, we seem to have caught an evil attractor red-handed. Here’s a heading that’s getting steady traffic where it shouldn’t.

Evil attractors are usually the result of ambiguity

It’s usually quite simple to figure out why an item in your tree is an evil attractor. In almost all cases, it’s because the item is vague or ambiguous — a word or phrase that could mean different things to different people. Look at our example above. In the context of a consumer-review site, Personal is too general to be a good heading. It could mean products you wear, or carry, or use in the bathroom, or a number of things. So, when those participants come along clutching a task, and they see Personal, a few of them think 'That looks like it might be what I’m looking for', and they go that way.Individually, those choices may be defensible, but as an information architect, are you really going to group mobile phones with vacuum cleaners? The 'personal' link between them is tenuous at best.

Destroy evil attractors by being specific

Just as it’s easy to see why most attractors attract, it’s usually easy to fix them. Evil attractors trade in vagueness and ambiguity, so the obvious remedy is to make those headings more concrete and specific. In the consumer-site example, we looked at the actual content under the Personal heading. It turned out to be items like shavers, curling irons, and hair dryers. A quick discussion yielded Personal care as a promising replacement — one that should deter people looking for mobile phones and jewellery and the like.In the second round of tree testing, among the other changes we made to the tree, we replaced Personal with Personal Care. A few days later, the results confirmed our thinking. Our former evil attractor was no longer luring participants away from the correct answers:

Pic3

Testing once is good, testing twice is magic

This brings up a final point about tree testing (and about any kind of user testing, really): you need to iterate your testing —  once is not enough.The first round of testing shows you where your tree is doing well (yay!) and where it needs more work so you can make some thoughtful revisions. Be careful though. Even if the problems you found seem to have obvious solutions, you still need to make sure your revisions actually work for users, and don’t cause further problems. The good news is, it’s dead easy to run a second test, because it’s just a small revision of the first. You already have the tasks and all the other bits worked out, so it’s just a matter of making a copy in Treejack, pasting in your revised tree, and hooking up the correct answers. In an hour or two, you’re ready to pilot it again (to err is human, remember) and send it off to a fresh batch of participants.

Two possible outcomes await.

  • Your fixes are spot-on, the participants find the correct answers more frequently and easily, and your overall score climbs. You could have skipped this second test, but confirming that your changes worked is both good practice and a good feeling. It’s also something concrete to show your boss.
  • Some of your fixes didn’t work, or (given the tangled nature of IA work) they worked for the problems you saw in Round 1, but now they’ve caused more problems of their own. Bad news, for sure. But better that you uncover them now in the design phase (when it takes a few days to revise and re-test) instead of further down the track when the IA has been signed off and changes become painful.

Stay tuned for more on evil attractors

In Part 1, we’ve covered what evil attractors are and how to spot them at the answer end of your tree: that is, evil attractors that participants chose as their destination when performing tasks. Hopefully, a future version of Treejack will be able to highlight these attractors to make your analysis that much easier.

In Part 2, we’ll look at how to spot evil attractors in the intermediate levels of your tree, where they lure participants into a section of the site that you didn’t intend. These are harder to spot, but we’ll see if we can ferret them out.Let us know if you've caught any evil attractors red-handed in your projects.

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