October 31, 2024
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Ready for take-off: Best practices for creating and launching remote user research studies

"Hi Optimal Work,I was wondering if there are some best practices you stick to when creating or sending out different UX research studies (i.e. Card sorts, Prototyye Test studies, etc)? Thank you! Mary"

Indeed I do! Over the years I’ve learned a lot about creating remote research studies and engaging participants. That experience has taught me a lot about what works, what doesn’t and what leaves me refreshing my results screen eagerly anticipating participant responses and getting absolute zip. Here are my top tips for remote research study creation and launch success!

Creating remote research studies

Use screener questions and post-study questions wisely

Screener questions are really useful for eliminating participants who may not fit the criteria you’re looking for but you can’t exactly stop them from being less than truthful in their responses. Now, I’m not saying all participants lie on the screener so they can get to the activity (and potentially claim an incentive) but I am saying it’s something you can’t control. To help manage this, I like to use the post-study questions to provide additional context and structure to the research.

Depending on the study, I might ask questions to which the answers might confirm or exclude specific participants from a specific group. For example, if I’m doing research on people who live in a specific town or area, I’ll include a location based question after the study. Any participant who says they live somewhere else is getting excluded via that handy toggle option in the results section. Post-study questions are also great for capturing additional ideas and feedback after participants complete the activity as remote research limits your capacity to get those — you’re not there with them so you can’t just ask. Post-study questions can really help bridge this gap. Use no more than five post-study questions at a time and consider not making them compulsory.

Do a practice run

No matter how careful I am, I always miss something! A typo, a card with a label in the wrong case, forgetting to update a new version of an information architecture after a change was made — stupid mistakes that we all make. By launching a practice version of your study and sharing it with your team or client, you can stop those errors dead in their tracks. It’s also a great way to get feedback from the team on your work before the real deal goes live. If you find an error, all you have to do is duplicate the study, fix the error and then launch. Just keep an eye on the naming conventions used for your studies to prevent the practice version and the final version from getting mixed up!

Sending out remote research studies

Manage expectations about how long the study will be open for

Something that has come back to bite me more than once is failing to clearly explain when the study will close. Understandably, participants can be left feeling pretty annoyed when they mentally commit to complete a study only to find it’s no longer available. There does come a point when you need to shut the study down to accurately report on quantitative data and you’re not going to be able to prevent every instance of this, but providing that information upfront will go a long way.

Provide contact details and be open to questions

You may think you’re setting yourself up to be bombarded with emails, but I’ve found that isn’t necessarily the case. I’ve noticed I get around 1-3 participants contacting me per study. Sometimes they just want to tell me they completed it and potentially provide additional information and sometimes they have a question about the project itself. I’ve also found that sometimes they have something even more interesting to share such as the contact details of someone I may benefit from connecting with — or something else entirely! You never know what surprises they have up their sleeves and it’s important to be open to it. Providing an email address or social media contact details could open up a world of possibilities.

Don’t forget to include the link!

It might seem really obvious, but I can’t tell you how many emails I received (and have been guilty of sending out) that are missing the damn link to the study. It happens! You’re so focused on getting that delivery right and it becomes really easy to miss that final yet crucial piece of information.

To avoid this irritating mishap, I always complete a checklist before hitting send:

  • Have I checked my spelling and grammar?
  • Have I replaced all the template placeholder content with the correct information?
  • Have I mentioned when the study will close?
  • Have I included contact details?
  • Have I launched my study and received confirmation that it is live?
  • Have I included the link to the study in my communications to participants?
  • Does the link work? (yep, I’ve broken it before)

General tips for both creating and sending out remote research studies

Know your audience

First and foremost, before you create or disseminate a remote research study, you need to understand who it’s going to and how they best receive this type of content. Posting it out when none of your followers are in your user group may not be the best approach. Do a quick brainstorm about the best way to reach them. For example if your users are internal staff, there might be an internal communications channel such as an all-staff newsletter, intranet or social media site that you can share the link and approach content to.

Keep it brief

And by that I’m talking about both the engagement mechanism and the study itself. I learned this one the hard way. Time is everything and no matter your intentions, no one wants to spend more time than they have to. Even more so in situations where you’re unable to provide incentives (yep, I’ve been there). As a rule, I always stick to no more than 10 questions in a remote research study and for card sorts, I’ll never include more than 60 cards. Anything more than that will see a spike in abandonment rates and of course only serve to annoy and frustrate your participants. You need to ensure that you’re balancing your need to gain insights with their time constraints.

As for the accompanying approach content, short and snappy equals happy! In the case of an email, website, other social media post, newsletter, carrier pigeon etc, keep your approach spiel to no more than a paragraph. Use an audience appropriate tone and stick to the basics such as: a high level sentence on what you’re doing, roughly how long the study will take participants to complete, details of any incentives on offer and of course don’t forget to thank them.

Set clear instructions

The default instructions in Optimal Workshop’s suite of tools are really well designed and I’ve learned to borrow from them for my approach content when sending the link out. There’s no need for wheel reinvention and it usually just needs a slight tweak to suit the specific study. This also helps provide participants with a consistent experience and minimizes confusion allowing them to focus on sharing those valuable insights!

Create a template

When you’re on to something that works — turn it into a template! Every time I create a study or send one out, I save it for future use. It still needs minor tweaks each time, but I use them to iterate my template.What are your top tips for creating and sending out remote user research studies? Comment below!

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Behind the scenes of UX work on Trade Me's CRM system

We love getting stuck into scary, hairy problems to make things better here at Trade Me. One challenge for us in particular is how best to navigate customer reaction to any change we make to the site, the app, the terms and conditions, and so on. Our customers are passionate both about the service we provide — an online auction and marketplace — and its place in their lives, and are rightly forthcoming when they're displeased or frustrated. We therefore rely on our Customer Service (CS) team to give customers a voice, and to respond with patience and skill to customer problems ranging from incorrectly listed items to reports of abusive behavior.

The CS team uses a Customer Relationship Management (CRM) system, Trade Me Admin, to monitor support requests and manage customer accounts. As the spectrum of Trade Me's services and the complexity of the public website have grown rapidly, the CRM system has, to be blunt, been updated in ways which have not always been the prettiest. Links for new tools and reports have simply been added to existing pages, and old tools for services we no longer operate have not always been removed. Thus, our latest focus has been to improve the user experience of the CRM system for our CS team.

And though on the surface it looks like we're working on a product with only 90 internal users, our changes will have flow on effects to tens of thousands of our members at any given time (from a total number of around 3.6 million members).

The challenges of designing customer service systems

We face unique challenges designing customer service systems. Robert Schumacher from GfK summarizes these problems well. I’ve paraphrased him here and added an issue of my own:

1. Customer service centres are high volume environments — Our CS team has thousands of customer interactions every day, and and each team member travels similar paths in the CRM system.

2. Wrong turns are amplified — With so many similar interactions, a system change that adds a minute more to processing customer queries could slow down the whole team and result in delays for customers.

3. Two people relying on the same system — When the CS team takes a phone call from a customer, the CRM system is serving both people: the CS person who is interacting with it, and the caller who directs the interaction. Trouble is, the caller can't see the paths the system is forcing the CS person to take. For example, in a previous job a client’s CS team would always ask callers two or three extra security questions — not to confirm identites, but to cover up the delay between answering the call and the right page loading in the system.

4. Desktop clutter — As a result of the plethora of tools and reports and systems, the desktop of the average CS team member is crowded with open windows and tabs. They have to remember where things are and also how to interact with the different tools and reports, all of which may have been created independently (ie. work differently). This presents quite the cognitive load.

5. CS team members are expert users — They use the system every day, and will all have their own techniques for interacting with it quickly and accurately. They've also probably come up with their own solutions to system problems, which they might be very comfortable with. As Schumacher says, 'A critical mistake is to discount the expert and design for the novice. In contact centers, novices become experts very quickly.'

6. Co-design is risky — Co-design workshops, where the users become the designers,  are all the rage, and are usually pretty effective at getting great ideas quickly into systems. But expert users almost always end up regurgitating the system they're familiar with, as they've been trained by repeated use of systems to think in fixed ways.

7. Training is expensive — Complex systems require more training so if your call centre has high churn (ours doesn’t – most staff stick around for years) then you’ll be spending a lot of money. …and the one I’ve added:

8. Powerful does not mean easy to learn — The ‘it must be easy to use and intuitive’ design rationale is often the cause of badly designed CRM systems. Designers mistakenly design something simple when they should be designing something powerful. Powerful is complicated, dense, and often less easy to learn, but once mastered lets staff really motor.

Our project focus

Our improvement of Trade Me Admin is focused on fixing the shattered IA and restructuring the key pages to make them perform even better, bringing them into a new code framework. We're not redesigning the reports, tools, code or even the interaction for most of the reports, as this will be many years of effort. Watching our own staff use Trade Me Admin is like watching someone juggling six or seven things.

The system requires them to visit multiple pages, hold multiple facts in their head, pattern and problem-match across those pages, and follow their professional intuition to get to the heart of a problem. Where the system works well is on some key, densely detailed hub pages. Where it works badly, staff have to navigate click farms with arbitrary link names, have to type across the URL to get to hidden reports, and generally expend more effort on finding the answer than on comprehending the answer.

Groundwork

The first thing that we did was to sit with CS and watch them work and get to know the common actions they perform. The random nature of the IA and the plethora of dead links and superseded reports became apparent. We surveyed teams, providing them with screen printouts and three highlighter pens to colour things as green (use heaps), orange (use sometimes) and red (never use). From this, we were able to immediately remove a lot of noise from the new IA. We also saw that specific teams used certain links but that everyone used a core set. Initially focussing on the core set, we set about understanding the tasks under those links.

The complexity of the job soon became apparent – with a complex system like Trade Me Admin, it is possible to do the same thing in many different ways. Most CRM systems are complex and detailed enough for there to be more than one way to achieve the same end and often, it’s not possible to get a definitive answer, only possible to ‘build a picture’. There’s no one-to-one mapping of task to link. Links were also often arbitrarily named: ‘SQL Lookup’ being an example. The highly-trained user base are dependent on muscle memory in finding these links. This meant that when asked something like: “What and where is the policing enquiry function?”, many couldn’t tell us what or where it was, but when they needed the report it contained they found it straight away.

Sort of difficult

Therefore, it came as little surprise that staff found the subsequent card sort task quite hard. We renamed the links to better describe their associated actions, and of course, they weren't in the same location as in Trade Me Admin. So instead of taking the predicted 20 minutes, the sort was taking upwards of 40 minutes. Not great when staff are supposed to be answering customer enquiries!

We noticed some strong trends in the results, with links clustering around some of the key pages and tasks (like 'member', 'listing', 'review member financials', and so on). The results also confirmed something that we had observed — that there is a strong split between two types of information: emails/tickets/notes and member info/listing info/reports.

We built and tested two IAs

pietree results tree testing

After card sorting, we created two new IAs, and then customized one of the IAs for each of the three CS teams, giving us IAs to test. Each team was then asked to complete two tree tests, with 50% doing one first and 50% doing the other first. At first glance, the results of the tree test were okay — around 61% — but 'Could try harder'. We saw very little overall difference between the success of the two structures, but definitely some differences in task success. And we also came across an interesting quirk in the results.

Closer analysis of the pie charts with an expert in Trade Me Admin showed that some ‘wrong’ answers would give part of the picture required. In some cases so much so that I reclassified answers as ‘correct’ as they were more right than wrong. Typically, in a real world situation, staff might check several reports in order to build a picture. This ambiguous nature is hard to replicate in a tree test which wants definitive yes or no answers. Keeping the tasks both simple to follow and comprehensive proved harder than we expected.

For example, we set a task that asked participants to investigate whether two customers had been bidding on each other's auctions. When we looked at the pietree (see screenshot below), we noticed some participants had clicked on 'Search Members', thinking they needed to locate the customer accounts, when the task had presumed that the customers had already been found. This is a useful insight into writing more comprehensive tasks that we can take with us into our next tests.  

What’s clear from analysis is that although it’s possible to provide definitive answers for a typical site’s IAs, for a CRM like Trade Me Admin this is a lot harder. Devising and testing the structure of a CRM has proved a challenge for our highly trained audience, who are used to the current system and naturally find it difficult to see and do things differently. Once we had reclassified some of the answers as ‘correct’ one of the two trees was a clear winner — it had gone from 61% to 69%. The other tree had only improved slightly, from 61% to 63%.

There were still elements with it that were performing sub-optimally in our winning structure, though. Generally, the problems were to do with labelling, where, in some cases, we had attempted to disambiguate those ‘SQL lookup’-type labels but in the process, confused the team. We were left with the dilemma of whether to go with the new labels and make the system initially harder to use for staff but easier to learn for new staff, or stick with the old labels, which are harder to learn. My view is that any new system is going to see an initial performance dip, so we might as well change the labels now and make it better.

The importance of carefully structuring questions in a tree test has been highlighted, particularly in light of the ‘start anywhere/go anywhere’ nature of a CRM. The diffuse but powerful nature of a CRM means that careful consideration of tree test answer options needs to be made, in order to decide ‘how close to 100% correct answer’ you want to get.

Development work has begun so watch this space

It's great to see that our research is influencing the next stage of the CRM system, and we're looking forward to seeing it go live. Of course, our work isn't over— and nor would we want it to be! Alongside the redevelopment of the IA, I've been redesigning the key pages from Trade Me Admin, and continuing to conduct user research, including first click testing using Chalkmark.

This project has been governed by a steadily developing set of design principles, focused on complex CRM systems and the specific needs of their audience. Two of these principles are to reduce navigation and to design for experts, not novices, which means creating dense, detailed pages. It's intense, complex, and rewarding design work, and we'll be exploring this exciting space in more depth in upcoming posts.

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Exciting updates to Optimal’s pricing plans

Big things are happening in 2024! 🎉

We’re undergoing a huge transformation in 2024 to deliver more value for our customers with exciting new products like prototype testing, features like video recording, upgrading our survey tool, introducing AI, and improving how we support large organizations and multiple teams managing their accounts. These new products and features mean we need to update our pricing plans to continue innovating and providing top-tier UX research tools for our customers now and in the future.

Say hello to our new pricing plans  👋🏽

Starting July 22, 2024, we’ll be introducing new plans—Individual and Individual+—and updating our Team and Enterprise plans. We’ve reduced the price to join Optimal from $249 a month on the Pro plan to $129 on the new Individual plan. This reduction will help make our tools more accessible for people to do research and includes two months free on the individual annual plan, too.

We’ll be discontinuing some of our current plans, including Starter, Pro, and Pay per Study, and letting customers know about the changes that will affect their account via email and in information on the plans page in the app.

Prototype testing is just around the corner 🛣️ 🥳

The newest edition to the Optimal platform  is  days away, and will be available to use on the Individual+, Team and Enterprise plans from early August.  Prototype testing will allow you to quickly test designs with users throughout the design process, to help inform decisions so you can build on with confidence.  You’ll be able to build your own prototype from scratch using images or screenshots or import a prototype directly from Figma. Keep an eye out in app for this new exciting addition.

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Welcome to our latest addition: Prototype testing 🐣

Today, we’re thrilled to announce the arrival of the latest member of the Optimal family:  Prototype Testing! This exciting and much-requested new tool allows you to test designs early and often with users to gather fast insights, and make confident design decisions to create more intuitive and user-friendly digital experiences. 

Optimal gives you tools you need to easily build a prototype to test using images and screens and creating clickable areas, or you can import a prototype from Figma and get testing. The first iteration of prototype testing is an open beta, and we’ll be working closely with our customers and community to gather feedback and ideas for further improvements in the months to come.

When to use prototype testing 

Prototype testing is a great way to validate design ideas, identify usability issues, and gather feedback from users before investing too heavily in the development of products, websites, and apps. To further inform your insights, it’s a good idea to include sentiment questions or rating scales alongside your tasks.

Early in the design process: Test initial ideas and concepts to gauge user reactions and feelings about your conceptual solutions. 

Iterative design phases: Continuously test and refine prototypes as you make changes and improvements to the designs. 

Before major milestones: Validate designs before key project stages, such as stakeholder reviews or final approvals.

Usability Testing: Conduct summative research to assess a design's overall performance and gauge real user feedback to guide future design decisions and enhancements.

How it works 🧑🏽‍💻

No existing prototype? No problem. We've made it easy to create one right within Optimal. Here's how:

  1. Import your visuals

Start by uploading a series of screenshots or images that represent your design flow. These will form the backbone of your prototype.

  1. Create interactive elements

Once your visuals are in place, it's time to bring them to life. Use our intuitive interface to designate clickable areas on each screen. These will act as navigation points for your test participants.

  1. Set up the flow

Connect your screens in a logical sequence, mirroring the user journey you want to test. This creates a seamless, interactive experience for your participants.

  1. Preview and refine

Before launching your study, take a moment to walk through your prototype. Ensure all clickable areas work as intended and the flow feels natural.

The result? A fully functional prototype that looks and feels like a real digital product. Your test participants will be able to navigate through it just as they would a live website or app, providing you with authentic, actionable insights.

By empowering you to build prototypes from scratch, we're removing barriers to early-stage testing. This means you can validate ideas faster, iterate with confidence, and ultimately deliver better digital experiences.

Or…import your prototypes directly from Figma 

There’s a bit of housekeeping you’ll need to do in Figma in order to provide your participants with the best testing experience and not impact loading times of the prototype. You can import a link to your Figma prototype into your study,  and it will carry across all the interactions you have set up. You’ll need to make sure your Figma presentation mode is made public in order to share the file with participants. If you make any updates to your Figma file, you can sync the changes in just one click. 

Help Article: Find out more about how to set up your Figma file for testing

How to create tasks 🧰

When you set up your study, you’ll create tasks for participants to complete. 

There are two different ways to build tasks in your prototype tests. You can set a correct destination by adding a start screen and a correct destination screen. That way, you can watch how participants navigate your design to find their way to the correct destination. Another option is to set a correct pathway and evaluate how participants navigate a product, app, or website based on the pathway sequence you set. You can add as many pathways or destinations as you like. 

Adding post-task questions is a great way to help gather qualitative feedback on the user's experience, capturing their thoughts, feelings, and perceptions.

Help Article: Find out how to analyze your results

Prototype testing analysis and metrics 📊

Prototype testing offers a variety of analysis options and metrics to evaluate the effectiveness and usability of your design.  By using these analysis options and metrics, you can get comprehensive insights into your prototype's performance, identify areas for improvement, and make informed design decisions:

Task results 

The task results provide a deep analysis at a task level, including the success score, directness score, time taken, misclicks, and the breakdown of the task's success and failure. They provide great insight into the usability of your design to achieve a task. 

  • Success score tells you the total percentage of participants who reached the correct destination or pathway that you defined for this task. It’s a good indicator of a prototype's usability. 
  • Directness score is the total completed results minus the ‘indirect’ results.
  • A path is ‘indirect’ when a participant backtracks, viewing the same page multiple times, or if they nominate the correct destination but don’t follow the correct pathway
  • Time taken is how long it took a participant to complete your task and can be a good indicator of how easy or difficult it was to complete. 
  • Misclicks measure the total number of clicks made on areas of your prototype that weren’t clickable, clicks that didn’t result in a page change.

Clickmaps

Clickmaps provide an aggregate view of user interactions with prototypes, visualizing click patterns to reveal how users navigate and locate information. They display hits and misses on designated clickable areas, average task completion times, and heatmaps showing where users believed the next steps to be. Filters for first, second, and third page visits allow analysis of user behavior over time, including how they adapt when backtracking. This comprehensive data helps designers understand user navigation patterns and improve prototype usability.

Participant paths 

The Paths tab in Optimal provides a powerful visualization to understand and identify common navigation patterns and potential obstacles participants encounter while completing tasks. You can include thumbnails of your screens to enhance your analysis, making it easier to pinpoint where users may face difficulties or where common paths occured.

Coming soon to prototyping 🔮

Later this year, we’re running a closed beta for video recording with prototype testing. This feature captures behaviors and insights not evident in click data alone. The browser-based recording requires no plugins, simplifying setup. Consent for recording is obtained at the start of the testing process and can be customized to align with your organization's policies. This new feature will provide deeper insights into user experience and prototype usability.

These enhancements to prototype testing offer a comprehensive toolkit for user experience analysis. By combining quantitative click data with qualitative video insights, designers and researchers can gain a more nuanced understanding of user behavior, leading to more informed decisions and improved product designs.

Start prototype testing today

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