March 29, 2016
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Which comes first: card sorting or tree testing?

“Dear Optimal, I want to test the structure of a university website (well certain sections anyway). My gut instinct is that it's pretty 'broken'. Lots of sections feel like they're in the wrong place. I want to test my hypotheses before proposing a new structure. I'm definitely going to do some card sorting, and was planning a mixture of online and offline. My question is about when to bring in tree testing. Should I do this first to test the existing IA? Or is card sorting sufficient? I do intend to tree test my new proposed IA in order to validate it, but is it worth doing it upfront too?" — Matt

Dear Matt,

Ah, the classic chicken or the egg scenario: Which should come first, tree testing or card sorting?

It’s a question that many researchers often ask themselves, but I’m here to help clear the air! You should always use both methods when changing up your information architecture (IA) in order to capture the most information.

Tree testing and card sorting, when used together, can give you fantastic insight into the way your users interact with your site. First of all, I’ll run through some of the benefits of each testing method.


What is card sorting and why should I use it?

Card sorting is a great method to gauge the way in which your users organize the content on your site. It helps you figure out which things go together and which things don’t. There are two main types of card sorting: open and closed.

Closed card sorting involves providing participants with pre-defined categories into which they sort their cards. For example, you might be reorganizing the categories for your online clothing store for women. Your cards would have all the names of your products (e.g., “socks”, “skirts” and “singlets”) and you also provide the categories (e.g.,“outerwear”, “tops” and “bottoms”).

Open card sorting involves providing participants with cards and leaving them to organize the content in a way that makes sense to them. It’s the opposite to closed card sorting, in that participants dictate the categories themselves and also label them. This means you’d provide them with the cards only, and no categories.

Card sorting, whether open or closed, is very user focused. It involves a lot of thought, input, and evaluation from each participant, helping you to form the structure of your new IA.


What is tree testing and why should I use it?

Tree testing is a fantastic way to determine how your users are navigating your site and how they’re finding information. Your site is organized into a tree structure, sorted into topics and subtopics, and participants are provided with some tasks that they need to perform. The results will show you how your participants performed those tasks, if they were successful or unsuccessful, and which route they took to complete the tasks. This data is extremely useful for creating a new and improved IA.

Tree testing is an activity that requires participants to seek information, which is quite the contrast to card sorting. Card sorting is an activity that requires participants to sort and organize information. Each activity requires users to behave in different ways, so each method will give its own valuable results.


Comparing tree testing and card sorting: Key differences

Tree testing and card sorting are complementary methods within your UX toolkit, each unlocking unique insights about how users interact with your site structure. The difference is all about direction.

Card sorting is generative. It helps you understand how users naturally group and label your content; revealing mental models, surfacing intuitive categories, and informing your site’s information architecture (IA) from the ground up. Whether using open or closed methods, card sorting gives users the power to organize content in ways that make sense to them.

Tree testing is evaluative. Once you’ve designed or restructured your IA, tree testing puts it to the test. Participants are asked to complete find-it tasks using only your site structure – no visuals, no design – just your content hierarchy. This highlights whether users can successfully locate information and how efficiently they navigate your content tree.

In short:

  • Card sorting = "How would you organize this?"
  • Tree testing = "Can you find this?"


Using both methods together gives you clarity and confidence. One builds the structure. The other proves it works.


Which method should you choose?

The right method depends on where you are in your IA journey. If you're beginning from scratch or rethinking your structure, starting with card sorting is ideal. It will give you deep insight into how users group and label content.

If you already have an existing IA and want to validate its effectiveness, tree testing is typically the better fit. Tree testing shows you where users get lost and what’s working well. Think of card sorting as how users think your site should work, and tree testing as how they experience it in action.


Should you run a card or tree test first?

In this scenario, I’d recommend running a tree test first in order to find out how your existing IA currently performs. You said your gut instinct is telling you that your existing IA is pretty “broken”, but it’s good to have the data that proves this and shows you where your users get lost.

An initial tree test will give you a benchmark to work with – after all, how will you know your shiny, new IA is performing better if you don’t have any stats to compare it with? Your results from your first tree test will also show you which parts of your current IA are the biggest pain points and from there you can work on fixing them. Make sure you keep these tasks on hand – you’ll need them later!

Once your initial tree test is done, you can start your card sort, based on the results from your tree test. Here, I recommend conducting an open card sort so you can understand how your users organize the content in a way that makes sense to them. This will also show you the language your participants use to name categories, which will help you when you’re creating your new IA.

Finally, once your card sort is done you can conduct another tree test on your new, proposed IA. By using the same (or very similar) tasks from your initial tree test, you will be able to see that any changes in the results can be directly attributed to your new and improved IA.

Once your test has concluded, you can use this data to compare the performance from the tree test for your original information architecture.


Why using both methods together is most effective

Card sorting and tree testing aren’t rivals, view them as allies. Used together, they give you end-to-end clarity. Card sorting informs your IA design based on user mental models. Tree testing evaluates that structure, confirming whether users can find what they need. This combination creates a feedback loop that removes guesswork and builds confidence. You'll move from assumptions to validation, and from confusion to clarity – all backed by real user behavior.

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Behind the scenes of UX work on Trade Me's CRM system

We love getting stuck into scary, hairy problems to make things better here at Trade Me. One challenge for us in particular is how best to navigate customer reaction to any change we make to the site, the app, the terms and conditions, and so on. Our customers are passionate both about the service we provide — an online auction and marketplace — and its place in their lives, and are rightly forthcoming when they're displeased or frustrated. We therefore rely on our Customer Service (CS) team to give customers a voice, and to respond with patience and skill to customer problems ranging from incorrectly listed items to reports of abusive behavior.

The CS team uses a Customer Relationship Management (CRM) system, Trade Me Admin, to monitor support requests and manage customer accounts. As the spectrum of Trade Me's services and the complexity of the public website have grown rapidly, the CRM system has, to be blunt, been updated in ways which have not always been the prettiest. Links for new tools and reports have simply been added to existing pages, and old tools for services we no longer operate have not always been removed. Thus, our latest focus has been to improve the user experience of the CRM system for our CS team.

And though on the surface it looks like we're working on a product with only 90 internal users, our changes will have flow on effects to tens of thousands of our members at any given time (from a total number of around 3.6 million members).

The challenges of designing customer service systems

We face unique challenges designing customer service systems. Robert Schumacher from GfK summarizes these problems well. I’ve paraphrased him here and added an issue of my own:

1. Customer service centres are high volume environments — Our CS team has thousands of customer interactions every day, and and each team member travels similar paths in the CRM system.

2. Wrong turns are amplified — With so many similar interactions, a system change that adds a minute more to processing customer queries could slow down the whole team and result in delays for customers.

3. Two people relying on the same system — When the CS team takes a phone call from a customer, the CRM system is serving both people: the CS person who is interacting with it, and the caller who directs the interaction. Trouble is, the caller can't see the paths the system is forcing the CS person to take. For example, in a previous job a client’s CS team would always ask callers two or three extra security questions — not to confirm identites, but to cover up the delay between answering the call and the right page loading in the system.

4. Desktop clutter — As a result of the plethora of tools and reports and systems, the desktop of the average CS team member is crowded with open windows and tabs. They have to remember where things are and also how to interact with the different tools and reports, all of which may have been created independently (ie. work differently). This presents quite the cognitive load.

5. CS team members are expert users — They use the system every day, and will all have their own techniques for interacting with it quickly and accurately. They've also probably come up with their own solutions to system problems, which they might be very comfortable with. As Schumacher says, 'A critical mistake is to discount the expert and design for the novice. In contact centers, novices become experts very quickly.'

6. Co-design is risky — Co-design workshops, where the users become the designers,  are all the rage, and are usually pretty effective at getting great ideas quickly into systems. But expert users almost always end up regurgitating the system they're familiar with, as they've been trained by repeated use of systems to think in fixed ways.

7. Training is expensive — Complex systems require more training so if your call centre has high churn (ours doesn’t – most staff stick around for years) then you’ll be spending a lot of money. …and the one I’ve added:

8. Powerful does not mean easy to learn — The ‘it must be easy to use and intuitive’ design rationale is often the cause of badly designed CRM systems. Designers mistakenly design something simple when they should be designing something powerful. Powerful is complicated, dense, and often less easy to learn, but once mastered lets staff really motor.

Our project focus

Our improvement of Trade Me Admin is focused on fixing the shattered IA and restructuring the key pages to make them perform even better, bringing them into a new code framework. We're not redesigning the reports, tools, code or even the interaction for most of the reports, as this will be many years of effort. Watching our own staff use Trade Me Admin is like watching someone juggling six or seven things.

The system requires them to visit multiple pages, hold multiple facts in their head, pattern and problem-match across those pages, and follow their professional intuition to get to the heart of a problem. Where the system works well is on some key, densely detailed hub pages. Where it works badly, staff have to navigate click farms with arbitrary link names, have to type across the URL to get to hidden reports, and generally expend more effort on finding the answer than on comprehending the answer.

Groundwork

The first thing that we did was to sit with CS and watch them work and get to know the common actions they perform. The random nature of the IA and the plethora of dead links and superseded reports became apparent. We surveyed teams, providing them with screen printouts and three highlighter pens to colour things as green (use heaps), orange (use sometimes) and red (never use). From this, we were able to immediately remove a lot of noise from the new IA. We also saw that specific teams used certain links but that everyone used a core set. Initially focussing on the core set, we set about understanding the tasks under those links.

The complexity of the job soon became apparent – with a complex system like Trade Me Admin, it is possible to do the same thing in many different ways. Most CRM systems are complex and detailed enough for there to be more than one way to achieve the same end and often, it’s not possible to get a definitive answer, only possible to ‘build a picture’. There’s no one-to-one mapping of task to link. Links were also often arbitrarily named: ‘SQL Lookup’ being an example. The highly-trained user base are dependent on muscle memory in finding these links. This meant that when asked something like: “What and where is the policing enquiry function?”, many couldn’t tell us what or where it was, but when they needed the report it contained they found it straight away.

Sort of difficult

Therefore, it came as little surprise that staff found the subsequent card sort task quite hard. We renamed the links to better describe their associated actions, and of course, they weren't in the same location as in Trade Me Admin. So instead of taking the predicted 20 minutes, the sort was taking upwards of 40 minutes. Not great when staff are supposed to be answering customer enquiries!

We noticed some strong trends in the results, with links clustering around some of the key pages and tasks (like 'member', 'listing', 'review member financials', and so on). The results also confirmed something that we had observed — that there is a strong split between two types of information: emails/tickets/notes and member info/listing info/reports.

We built and tested two IAs

pietree results tree testing

After card sorting, we created two new IAs, and then customized one of the IAs for each of the three CS teams, giving us IAs to test. Each team was then asked to complete two tree tests, with 50% doing one first and 50% doing the other first. At first glance, the results of the tree test were okay — around 61% — but 'Could try harder'. We saw very little overall difference between the success of the two structures, but definitely some differences in task success. And we also came across an interesting quirk in the results.

Closer analysis of the pie charts with an expert in Trade Me Admin showed that some ‘wrong’ answers would give part of the picture required. In some cases so much so that I reclassified answers as ‘correct’ as they were more right than wrong. Typically, in a real world situation, staff might check several reports in order to build a picture. This ambiguous nature is hard to replicate in a tree test which wants definitive yes or no answers. Keeping the tasks both simple to follow and comprehensive proved harder than we expected.

For example, we set a task that asked participants to investigate whether two customers had been bidding on each other's auctions. When we looked at the pietree (see screenshot below), we noticed some participants had clicked on 'Search Members', thinking they needed to locate the customer accounts, when the task had presumed that the customers had already been found. This is a useful insight into writing more comprehensive tasks that we can take with us into our next tests.  

What’s clear from analysis is that although it’s possible to provide definitive answers for a typical site’s IAs, for a CRM like Trade Me Admin this is a lot harder. Devising and testing the structure of a CRM has proved a challenge for our highly trained audience, who are used to the current system and naturally find it difficult to see and do things differently. Once we had reclassified some of the answers as ‘correct’ one of the two trees was a clear winner — it had gone from 61% to 69%. The other tree had only improved slightly, from 61% to 63%.

There were still elements with it that were performing sub-optimally in our winning structure, though. Generally, the problems were to do with labelling, where, in some cases, we had attempted to disambiguate those ‘SQL lookup’-type labels but in the process, confused the team. We were left with the dilemma of whether to go with the new labels and make the system initially harder to use for staff but easier to learn for new staff, or stick with the old labels, which are harder to learn. My view is that any new system is going to see an initial performance dip, so we might as well change the labels now and make it better.

The importance of carefully structuring questions in a tree test has been highlighted, particularly in light of the ‘start anywhere/go anywhere’ nature of a CRM. The diffuse but powerful nature of a CRM means that careful consideration of tree test answer options needs to be made, in order to decide ‘how close to 100% correct answer’ you want to get.

Development work has begun so watch this space

It's great to see that our research is influencing the next stage of the CRM system, and we're looking forward to seeing it go live. Of course, our work isn't over— and nor would we want it to be! Alongside the redevelopment of the IA, I've been redesigning the key pages from Trade Me Admin, and continuing to conduct user research, including first click testing using Chalkmark.

This project has been governed by a steadily developing set of design principles, focused on complex CRM systems and the specific needs of their audience. Two of these principles are to reduce navigation and to design for experts, not novices, which means creating dense, detailed pages. It's intense, complex, and rewarding design work, and we'll be exploring this exciting space in more depth in upcoming posts.

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Card Sorting vs Tree Testing: what's the best?

A great information architecture (IA) is essential for a great user experience (UX). And testing your website or app’s information architecture is necessary to get it right.

Card sorting and tree testing are the very best UX research methods for exactly this. But the big question is always: which one should you use, and when? Very possibly you need both. Let’s find out with this quick summary.

What is card sorting and tree testing? 🧐

Card sorting is used to test the information architecture of a website or app. Participants group individual labels (cards) into different categories according to  criteria that makes best sense to them. Each label represents an item that needs to be categorized. The results provide deep insights to guide decisions needed to create an intuitive navigation, comprehensive labeling and content that is organized in a user-friendly way.

Tree testing is also used to test the information architecture of a website or app. When using tree testing participants are presented with a site structure and a set of tasks they need to complete. The goal for participants is to find their way through the site and complete their task. The test shows whether the structure of your website corresponds to what users expect and how easily (or not) they can navigate and complete their tasks.

What are the differences? 🂱 👉🌴

Card sorting is a UX research method which helps to gather insights about your content categorization. It focuses on creating an information architecture that responds intuitively to the users’ expectations. Things like which items go best together, the best options for labeling, what categories users expect to find on each menu.

Doing a simple card sort can give you all those pieces of information and so much more. You start understanding your user’s thoughts and expectations. Gathering enough insights and information to enable you to develop several information architecture options.

Tree testing is a UX research method that is almost a card sort in reverse. Tree testing is used to evaluate an information architecture structure and simply allows you to see what works and what doesn’t. 

Using tree testing will provide insights around whether your information architecture is intuitive to navigate, the labels easy to follow and ultimately if your items are categorized in a place that makes sense. Conversely it will also show where your users get lost and how.

What method should you use? 🤷

You’ve got this far and fine-tuning your information architecture should be a priority. An intuitive IA is an integral component of a user-friendly product. Creating a product that is usable and an experience users will come back for.

If you are still wondering which method you should use - tree testing or card sorting. The answer is pretty simple - use both.

Just like many great things, these methods work best together. They complement each other, allowing you to get much deeper insights and a rounded view of how your IA performs and where to make improvements than when used separately. We cover more reasons why card sorting loves tree testing in our article which dives deeper into why to use both.

Ok, I'm using both, but which comes first? 🐓🥚

Wanting full, rounded insights into your information architecture is great. And we know that tree testing and card sorting work well together. But is there an order you should do the testing in? It really depends on the particular context of your research - what you’re trying to achieve and your situation. 

Tree testing is a great tool to use when you have a product that is already up and running. By running a tree test first you can quickly establish where there may be issues, or snags. Places where users get caught and need help. From there you can try and solve potential issues by moving on to a card sort. 

Card sorting is a super useful method that can be instigated at any stage of the design process, from planning to development and beyond.  As long as there is an IA structure that can be tested again. Testing against an already existing website navigation can be informative. Or testing a reorganization of items (new or existing) can ensure the organization can align with what users expect.

However, when you decide to implement both of the methods in your research, where possible, tree testing should come before card sorting. If you want a little more on the issue have a read of our article here.

Check out our OptimalSort and Treejack tools - we can help you with your research and the best way forward. Wherever you might be in the process.

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How to interpret your card sort results Part 1: open and hybrid card sorts

Cards have been created, sorted and sorted again. The participants are all finished and you’re left with a big pile of awesome data that will help you improve the user experience of your information architecture. Now what?Whether you’ve run an open, hybrid or closed card sort online using an information architecture tool or you’ve run an in person (moderated) card sort, it can be a bit daunting trying to figure out where to start the card sort analysis process.

About this guide

This two-part guide will help you on your way! For Part 1, we’re going to look at how to interpret and analyze the results from open and hybrid card sorts.

  • In open card sorts, participants sort cards into categories that make sense to them and they give each category a name of their own making.
  • In hybrid card sorts, some of the categories have already been defined for participants to sort the cards into but they also have the ability to create their own.

Open and hybrid card sorts are great for generating ideas for category names and labels and understanding not only how your users expect your content to be grouped but also what they expect those groups to be called.In both parts of this series, I’m going to be talking a lot about interpreting your results using Optimal Workshop’s online card sorting tool, OptimalSort, but most of what I’m going to share is also applicable if you’re analyzing your data using a spreadsheet or using another tool.

Understanding the two types of analysis: exploratory and statistical

Similar to qualitative and quantitative methods, exploratory and statistical analysis in card sorting are two complementary approaches that work together to provide a detailed picture of your results.

  • Exploratory analysis is intuitive and creative. It’s all about going through the data and shaking it to see what ideas, patterns and insights fall out. This approach works best when you don’t have the numbers (smaller sample sizes) and when you need to dig into the details and understand the ‘why’ behind the statistics.

  • Statistical analysis is all about the numbers. Hard data that tells you exactly how many people expected X to be grouped with Y and more and is very useful when you’re dealing with large sample sizes and when identifying similarities and differences across different groups of people.

Depending on your objectives - whether you are starting from scratch or redesigning an existing IA - you’ll generally need to use some combination of both of these approaches when analyzing card sort results. Learn more about exploratory and statistical analysis in Donna Spencer’s book.

Start with the big picture

When analyzing card sort results, start by taking an overall look at the results as a whole. Quickly cast your eye over each individual card sort and just take it all in. Look for common patterns in how the cards have been sorted and the category names given by participants. Does anything jump out as surprising? Are there similarities or differences between participant sorts? If you’re redesigning an existing IA, how do your results compare to the current state?If you ran your card sort using OptimalSort, your first port of call will be the Overview and Participants Table presented in the results section of the tool.If you ran a moderated card sort using OptimalSort’s printed cards, now is a good time to double check you got them all. And if you didn’t know about this handy feature of OptimalSort, it’s something to keep in mind for next time!The Participants Table shows a breakdown of your card sorting data by individual participant. Start by reviewing each individual card sort one by one by clicking on the arrow in the far left column next to the Participants numbers.

A screenshot of the individual participant card sort results pop-up in OptimalSort.
Viewing individual participant card sorts in detail.

From here you can easily flick back and forth between participants without needing to close that modal window. Don’t spend too much time on this — you’re just trying to get a general impression of what happened.Keep an eye out for any card sorts that you might like to exclude from the results. For example participants who have lumped everything into one group and haven’t actually sorted the cards. Don’t worry - excluding or including participants isn’t permanent and can be toggled on or off at anytime.If you have a good number of responses, then the Participant Centric Analysis (PCA) tab (below) can be a good place to head next. It’s great for doing a quick comparison of the different high-level approaches participants took when grouping the cards.The PCA tab provides the most insight when you have lots of results data (30+ completed card sorts) and at least one of the suggested IAs has a high level of agreement among your participants (50% or more agree with at least one IA).

A screenshot of the Participant Centric Analysis (PCA) tab in OptimalSort, showing an example study.
Participant Centric Analysis (PCA) tab for an open or hybrid card sort in OptimalSort.

The PCA tab compares data from individual participants and surfaces the top three ways the cards were sorted. It also gives you some suggestions based on participant responses around what these categories could be called but try not to get too bogged down in those - you’re still just trying to gain an overall feel for the results at this stage.Now is also a good time to take a super quick peek at the Categories tab as it will also help you spot patterns and identify data that you’d like to dive deeper into a bit later on!Another really useful visualization tool offered by OptimalSort that will help you build that early, high-level picture of your results is the Similarity Matrix. This diagram helps you spot data clusters, or groups of cards that have been more frequently paired together by your participants, by surfacing them along the edge and shading them in dark blue. It also shows the proportion of times specific card pairings occurred during your study and displays the exact number on hover (below).

A screenshot of the Similarity Matrix tab in OptimalSort, with the results from an example study displaying.
OptimalSort’s Similarity Matrix showing that ‘Flat sandals’ and ‘Court shoes’ were paired by 91% of participants (31 times) in this example study.

In the above screenshot example we can see three very clear clusters along the edge: ‘Ankle Boots’ to ‘Slippers’ is one cluster, ‘Socks’ to ‘Stockings & Hold Ups’ is the next and then we have ‘Scarves’ to ‘Sunglasses’. These clusters make it easy to spot the that cards that participants felt belonged together and also provides hard data around how many times that happened.Next up are the dendrograms. Dendrograms are also great for gaining an overall sense of how similar (or different) your participants’ card sorts were to each other. Found under the Dendrogram tab in the results section of the tool, the two dendrograms are generated by different algorithms and which one you use depends largely on how many participants you have.

If your study resulted in 30 or more completed card sorts, use the Actual Agreement Method (AAM) dendrogram and if your study had fewer than 30 completed card sorts, use the Best Merge Method (BMM) dendrogram.The AAM dendrogram (see below) shows only factual relationships between the cards and displays scores that precisely tell you that ‘X% of participants in this study agree with this exact grouping’.In the below example, the study shown had 34 completed card sorts and the AAM dendrogram shows that 77% of participants agreed that the cards highlighted in green belong together and a suggested name for that group is ‘Bling’. The tooltip surfaces one of the possible category names for this group and as demonstrated here it isn’t always the best or ‘recommended’ one. Take it with a grain of salt and be sure to thoroughly check the rest of your results before committing!

A screenshot of the Actual Agreement Method (AAM) dendrogram in OptimalSort.
AAM Dendrogram in OptimalSort.

The BMM dendrogram (see below) is different to the AAM because it shows the percentage of participants that agree with parts of the grouping - it squeezes the data from smaller sample sizes and makes assumptions about larger clusters based on patterns in relationships between individual pairs.The AAM works best with larger sample sizes because it has more data to work with and doesn’t make assumptions while the BMM is more forgiving and seeks to fill in the gaps.The below screenshot was taken from an example study that had 7 completed card sorts and its BMM dendrogram shows that 50% of participants agreed that the cards highlighted in green down the left hand side belong to ‘Accessories, Bottoms, Tops’.

A screenshot of the Best Merge Method (BMM) dendrogram in OptimalSort.
BMM Dendrogram in OptimalSort.

Drill down and cross-reference

Once you’ve gained a high level impression of the results, it’s time to dig deeper and unearth some solid insights that you can share with your stakeholders and back up your design decisions.Explore your open and hybrid card sort data in more detail by taking a closer look at the Categories tab. Open up each category and cross-reference to see if people were thinking along the same lines.Multiple participants may have created the same category label, but what lies beneath could be a very different story. It’s important to be thorough here because the next step is to start standardizing or chunking individual participant categories together to help you make sense of your results.In open and hybrid sorts, participants will be able to label their categories themselves. This means that you may identify a few categories with very similar labels or perhaps spelling errors or different formats. You can standardize your categories by merging similar categories together to turn them into one.OptimalSort makes this really easy to do - you pretty much just tick the boxes alongside each category name and then hit the ‘Standardize’ button up the top (see below). Don’t worry if you make a mistake or want to include or exclude groupings; you can unstandardize any of your categories anytime.

A screenshot of the categories tab in OptimalSort, showing how categorization works.
Standardizing categories in OptimalSort.

Once you’ve standardized a few categories, you’ll notice that the Agreement number may change. It tells you how many participants agreed with that grouping. An agreement number of 1.0 is equal to 100% meaning everyone agrees with everything in your newly standardized category while 0.6 means that 60% of your participants agree.Another number to watch for here is the number of participants who sorted a particular card into a category which will appear in the frequency column in dark blue in the right-hand column of the middle section of the below image.

A screenshot of the categories tab after the creation of two groupings.
Categories table after groupings called ‘Accessories’ and ‘Bags’ have been standardized.

A screenshot of the Categories tab showing some of the groupings under 'Accessories'.
A closer look at the standardized category for ‘Accessories’.

From the above screenshot we can see that in this study, 18 of the 26 participant categories selected agree that ‘Cat Eye Sunglasses’ belongs under ‘Accessories’.Once you’ve standardized a few more categories you can head over to the Standardization Grid tab to review your data in more detail. In the below image we can see that 18 participants in this study felt that ‘Backpacks’ belong in a category named ‘Bags’ while 5 grouped them under ‘Accessories’. Probably safe to say the backpacks should join the other bags in this case.

A screenshot of the Standardization grid tab in OptimalSort.
Standardization Grid in OptimalSort.

So that’s a quick overview of how to interpret the results from your open or hybrid card sorts.Here's a link to Part 2 of this series where we talk about interpreting results from closed card sorts as well as next steps for applying these juicy insights to your IA design process.

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