March 29, 2016
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Which comes first: card sorting or tree testing?

“Dear Optimal Workshop,I want to test the structure of a university website (well certain sections anyway). My gut instinct is that it's pretty 'broken'. Lots of sections feel like they're in the wrong place. I want to test my hypotheses before proposing a new structure. I'm definitely going to do some card sorting, and was planning a mixture of online and offline. My question is about when to bring in tree testing. Should I do this first to test the existing IA? Or is card sorting sufficient? I do intend to tree test my new proposed IA in order to validate it, but is it worth doing it upfront too?" — Matt

Dear Matt,

Ah, the classic chicken or the egg scenario: Which should come first — tree testing or card sorting?

It’s a question that many researchers often ask themselves, but I’m here to help clear the air!You should always use both methods when changing up your information architecture (IA) in order to capture the most information.

Tree testing and card sorting, when used together, can give you fantastic insight into the way your users interact with your site. First of all, I’ll run through some of the benefits of each testing method.

What is card sorting and why should I use it?

Card sorting is a great method to gauge the way in which your users organize the content on your site. It helps you figure out which things go together and which things don’t. There are two main types of card sorting: open and closed.

Closed card sorting involves providing participants with pre-defined categories into which they sort their cards. For example, you might be reorganizing the categories for your online clothing store for women. Your cards would have all the names of your products (e.g., “socks”, “skirts” and “singlets”) and you also provide the categories (e.g.,“outerwear”, “tops” and “bottoms”).

Open card sorting involves providing participants with cards and leaving them to organize the content in a way that makes sense to them. It’s the opposite to closed card sorting, in that participants dictate the categories themselves and also label them. This means you’d provide them with the cards only — no categories.

Card sorting, whether open or closed, is very user focused. It involves a lot of thought, input, and evaluation from each participant, helping you to form the structure of your new IA.

What is tree testing and why should I use it?

Tree testing is a fantastic way to determine how your users are navigating your site and how they’re finding information. Your site is organised into a tree structure, sorted into topics and subtopics, and participants are provided with some tasks that they need to perform. The results will show you how your participants performed those tasks, if they were successful or unsuccessful, and which route they took to complete the tasks. This data is extremely useful for creating a new and improved IA.

Tree testing is an activity that requires participants to seek information, which is quite the contrast to card sorting — an activity that requires participants to sort and organize information. Each activity requires users to behave in different ways, so each method will give its own valuable results.

Should you run a card or tree test first?

In this scenario, I’d recommend running a tree test first in order to find out how your existing IA currently performs. You said your gut instinct is telling you that your existing IA is pretty “broken”, but it’s good to have the data that proves this and shows you where your users get lost.

An initial tree test will give you a benchmark to work with — after all, how will you know your shiny, new IA is performing better if you don’t have any stats to compare it with? Your results from your first tree test will also show you which parts of your current IA are the biggest pain points and from there you can work on fixing them. Make sure you keep these tasks on hand — you’ll need them later!

Once your initial tree test is done, you can start your card sort, based on the results from your tree test. Here, I recommend conducting an open card sort so you can understand how your users organize the content in a way that makes sense to them. This will also show you the language your participants use to name categories, which will help you when you’re creating your new IA.

Finally, once your card sort is done you can conduct another tree test on your new, proposed IA. By using the same (or very similar) tasks from your initial tree test, you will be able to see that any changes in the results can be directly attributed to your new and improved IA.

Once your test has concluded, you can use this data to compare the performance from the tree test for your original information architecture — hopefully it is much better now!

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Behind the scenes of UX work on Trade Me's CRM system

We love getting stuck into scary, hairy problems to make things better here at Trade Me. One challenge for us in particular is how best to navigate customer reaction to any change we make to the site, the app, the terms and conditions, and so on. Our customers are passionate both about the service we provide — an online auction and marketplace — and its place in their lives, and are rightly forthcoming when they're displeased or frustrated. We therefore rely on our Customer Service (CS) team to give customers a voice, and to respond with patience and skill to customer problems ranging from incorrectly listed items to reports of abusive behavior.

The CS team uses a Customer Relationship Management (CRM) system, Trade Me Admin, to monitor support requests and manage customer accounts. As the spectrum of Trade Me's services and the complexity of the public website have grown rapidly, the CRM system has, to be blunt, been updated in ways which have not always been the prettiest. Links for new tools and reports have simply been added to existing pages, and old tools for services we no longer operate have not always been removed. Thus, our latest focus has been to improve the user experience of the CRM system for our CS team.

And though on the surface it looks like we're working on a product with only 90 internal users, our changes will have flow on effects to tens of thousands of our members at any given time (from a total number of around 3.6 million members).

The challenges of designing customer service systems

We face unique challenges designing customer service systems. Robert Schumacher from GfK summarizes these problems well. I’ve paraphrased him here and added an issue of my own:

1. Customer service centres are high volume environments — Our CS team has thousands of customer interactions every day, and and each team member travels similar paths in the CRM system.

2. Wrong turns are amplified — With so many similar interactions, a system change that adds a minute more to processing customer queries could slow down the whole team and result in delays for customers.

3. Two people relying on the same system — When the CS team takes a phone call from a customer, the CRM system is serving both people: the CS person who is interacting with it, and the caller who directs the interaction. Trouble is, the caller can't see the paths the system is forcing the CS person to take. For example, in a previous job a client’s CS team would always ask callers two or three extra security questions — not to confirm identites, but to cover up the delay between answering the call and the right page loading in the system.

4. Desktop clutter — As a result of the plethora of tools and reports and systems, the desktop of the average CS team member is crowded with open windows and tabs. They have to remember where things are and also how to interact with the different tools and reports, all of which may have been created independently (ie. work differently). This presents quite the cognitive load.

5. CS team members are expert users — They use the system every day, and will all have their own techniques for interacting with it quickly and accurately. They've also probably come up with their own solutions to system problems, which they might be very comfortable with. As Schumacher says, 'A critical mistake is to discount the expert and design for the novice. In contact centers, novices become experts very quickly.'

6. Co-design is risky — Co-design workshops, where the users become the designers,  are all the rage, and are usually pretty effective at getting great ideas quickly into systems. But expert users almost always end up regurgitating the system they're familiar with, as they've been trained by repeated use of systems to think in fixed ways.

7. Training is expensive — Complex systems require more training so if your call centre has high churn (ours doesn’t – most staff stick around for years) then you’ll be spending a lot of money. …and the one I’ve added:

8. Powerful does not mean easy to learn — The ‘it must be easy to use and intuitive’ design rationale is often the cause of badly designed CRM systems. Designers mistakenly design something simple when they should be designing something powerful. Powerful is complicated, dense, and often less easy to learn, but once mastered lets staff really motor.

Our project focus

Our improvement of Trade Me Admin is focused on fixing the shattered IA and restructuring the key pages to make them perform even better, bringing them into a new code framework. We're not redesigning the reports, tools, code or even the interaction for most of the reports, as this will be many years of effort. Watching our own staff use Trade Me Admin is like watching someone juggling six or seven things.

The system requires them to visit multiple pages, hold multiple facts in their head, pattern and problem-match across those pages, and follow their professional intuition to get to the heart of a problem. Where the system works well is on some key, densely detailed hub pages. Where it works badly, staff have to navigate click farms with arbitrary link names, have to type across the URL to get to hidden reports, and generally expend more effort on finding the answer than on comprehending the answer.

Groundwork

The first thing that we did was to sit with CS and watch them work and get to know the common actions they perform. The random nature of the IA and the plethora of dead links and superseded reports became apparent. We surveyed teams, providing them with screen printouts and three highlighter pens to colour things as green (use heaps), orange (use sometimes) and red (never use). From this, we were able to immediately remove a lot of noise from the new IA. We also saw that specific teams used certain links but that everyone used a core set. Initially focussing on the core set, we set about understanding the tasks under those links.

The complexity of the job soon became apparent – with a complex system like Trade Me Admin, it is possible to do the same thing in many different ways. Most CRM systems are complex and detailed enough for there to be more than one way to achieve the same end and often, it’s not possible to get a definitive answer, only possible to ‘build a picture’. There’s no one-to-one mapping of task to link. Links were also often arbitrarily named: ‘SQL Lookup’ being an example. The highly-trained user base are dependent on muscle memory in finding these links. This meant that when asked something like: “What and where is the policing enquiry function?”, many couldn’t tell us what or where it was, but when they needed the report it contained they found it straight away.

Sort of difficult

Therefore, it came as little surprise that staff found the subsequent card sort task quite hard. We renamed the links to better describe their associated actions, and of course, they weren't in the same location as in Trade Me Admin. So instead of taking the predicted 20 minutes, the sort was taking upwards of 40 minutes. Not great when staff are supposed to be answering customer enquiries!

We noticed some strong trends in the results, with links clustering around some of the key pages and tasks (like 'member', 'listing', 'review member financials', and so on). The results also confirmed something that we had observed — that there is a strong split between two types of information: emails/tickets/notes and member info/listing info/reports.

We built and tested two IAs

pietree results tree testing

After card sorting, we created two new IAs, and then customized one of the IAs for each of the three CS teams, giving us IAs to test. Each team was then asked to complete two tree tests, with 50% doing one first and 50% doing the other first. At first glance, the results of the tree test were okay — around 61% — but 'Could try harder'. We saw very little overall difference between the success of the two structures, but definitely some differences in task success. And we also came across an interesting quirk in the results.

Closer analysis of the pie charts with an expert in Trade Me Admin showed that some ‘wrong’ answers would give part of the picture required. In some cases so much so that I reclassified answers as ‘correct’ as they were more right than wrong. Typically, in a real world situation, staff might check several reports in order to build a picture. This ambiguous nature is hard to replicate in a tree test which wants definitive yes or no answers. Keeping the tasks both simple to follow and comprehensive proved harder than we expected.

For example, we set a task that asked participants to investigate whether two customers had been bidding on each other's auctions. When we looked at the pietree (see screenshot below), we noticed some participants had clicked on 'Search Members', thinking they needed to locate the customer accounts, when the task had presumed that the customers had already been found. This is a useful insight into writing more comprehensive tasks that we can take with us into our next tests.  

What’s clear from analysis is that although it’s possible to provide definitive answers for a typical site’s IAs, for a CRM like Trade Me Admin this is a lot harder. Devising and testing the structure of a CRM has proved a challenge for our highly trained audience, who are used to the current system and naturally find it difficult to see and do things differently. Once we had reclassified some of the answers as ‘correct’ one of the two trees was a clear winner — it had gone from 61% to 69%. The other tree had only improved slightly, from 61% to 63%.

There were still elements with it that were performing sub-optimally in our winning structure, though. Generally, the problems were to do with labelling, where, in some cases, we had attempted to disambiguate those ‘SQL lookup’-type labels but in the process, confused the team. We were left with the dilemma of whether to go with the new labels and make the system initially harder to use for staff but easier to learn for new staff, or stick with the old labels, which are harder to learn. My view is that any new system is going to see an initial performance dip, so we might as well change the labels now and make it better.

The importance of carefully structuring questions in a tree test has been highlighted, particularly in light of the ‘start anywhere/go anywhere’ nature of a CRM. The diffuse but powerful nature of a CRM means that careful consideration of tree test answer options needs to be made, in order to decide ‘how close to 100% correct answer’ you want to get.

Development work has begun so watch this space

It's great to see that our research is influencing the next stage of the CRM system, and we're looking forward to seeing it go live. Of course, our work isn't over— and nor would we want it to be! Alongside the redevelopment of the IA, I've been redesigning the key pages from Trade Me Admin, and continuing to conduct user research, including first click testing using Chalkmark.

This project has been governed by a steadily developing set of design principles, focused on complex CRM systems and the specific needs of their audience. Two of these principles are to reduce navigation and to design for experts, not novices, which means creating dense, detailed pages. It's intense, complex, and rewarding design work, and we'll be exploring this exciting space in more depth in upcoming posts.

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How to get started with tree testing 🌱

Are your visitors really getting the most out of your website? Tree testing (or sometimes referred to as reverse card sorting) takes away the guesswork by telling you how easily, or not, people can find information on your website. Discover why Treejack is the tool of choice for website architects.

What’s tree testing and why does it matter? 🌲 👀

Whether you’re building a website from scratch or improving an existing website, tree testing helps you design your website architecture with confidence. How? Tools like Treejack use analysis to help assess how findable your content is for people visiting your website. 

It helps answer burning questions  like:

  • Do my labels make sense?
  • Is my content grouped logically?
  • Can people find what they want easily and quickly?  If not, why not?

Treejack provides invaluable intel for any Information Architect. Why? Knowing where and why people get lost trying to find your content, gives you a much better chance of fixing the actual problem. And the more easily people can find what they’re looking for, the better their experience which is ultimately better for everyone.

How’s tree testing work? 🌲🌳🌿

Tree testing can be broken down into two main parts: 

  • The Tree - Your tree is essentially your site map – a text-only version of your website structure.
  • The Task - Your task is the activity you ask participants to complete by clicking through your tree and choosing the information they think is right. Tools like Treejack analyse the data generated from doing the task to build a picture of how people actually navigated your content in order to try and achieve your task.  It tells you if they got it right or wrong, the path they took and the time it took them.

Whether you’re new to tree testing or already a convert, effective tree testing using Treejack has some key steps.

Step 1.  The ‘ Why’:  Purpose and goals of tree testing

Ask yourself what part of your information architecture needs improvement – is it your whole website or just parts of it? Also think about your audience, they’re the ones you’re trying to improve the website for so the more you know about their needs the better. 

Tip:  Make the most of what tree testing offers to improve your website by building it into your overall design project plan

Step 2.  The ‘How’:   Build your tree

You can build your tree using two main approaches: 

  • Create your tree in spreadsheet and import it into Treejack or
  • Build your tree in Treejack itself, using the labels and structure of your website.

Tip:  Your category labels are known as ‘parent nodes’. Your information labels are known as ‘child nodes’.

Step 3. The ‘What’: Write your tasks

The quality of your tasks will be reflected in the usefulness of your data so it’s worth making sure you create tasks that really test what you want to improve.

Tip:  Use plain language that feels natural and try to write your tasks in a way that reflects the way people who visit your website might actually think when they are trying to find information on your site.

Step 4.  The ‘Who’:  Recruit participants

The quality of your data will largely depend on the quality of your participants. You want people who are as close to your target audience as possible and with the right attitude - willing and committed to being involved.

Tip:  Consider offering some kind of incentive to participants – it shows you value their involvement.

Step 5.  The ‘insights’: Interpret your results

Now for the fun part – making sense of the results. Treejack presents the data from your tree testing as a series of tables and visualizations. You can download them in a spreadsheet in their raw format or customized to your needs.

Tip:  Use the results to gain quick, practical insights you can act on right away or as a starter to dive deeper into the data.

When should I use tree testing? ⌛

Tree testing is useful whenever you want to find out if your website content is labelled and organised in a way that’s easy to understand.  What’s more it can be applied for any website, big (10+ levels with 10000s of labels) or small (3 levels and 22 labels) and any size in between.  Our advice for using Treejack is simply this: test big, test small, test often.

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Live training: How to benchmark an existing site structure using Treejack

If you missed our live training, don’t worry, we’ve got you covered! In this session, our product experts Katie and Aidan discuss why, how and when to benchmark an existing structure using Treejack.

They also talk through some benchmarking use cases, demo how to compare tasks between different studies, and which results are most helpful.

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