September 8, 2022

CRUX #6: Information architecture in unexpected places

According to Abby Covert, author, teacher and community leader in the field of information architecture (IA) : ‘IA is the way we arrange pieces of content to make sense when experienced as a whole. By this definition: there is information architecture in everything. Mindblown?’

😮 (That’s a resounding yes from an IA rookie like me.)

In this issue of CRUX we go in search of information architecture and have some surprising encounters in the worlds of emoji, elevators, walking tracks, games and more. We meet UX designers, developers, researchers and even a Senior Park Ranger. It seems you can have your ‘IA hat’ on without even realising it. That’s the power of information architecture.

Some highlights from this issue:

  • UX research and strategy specialist, Q Walker explores the world of emoji from an information architecture perspective and sparks curiosity along the way. Have you ever wondered why clock emojis are organized under travel and places? 🤔
  • We talk to Senior Park Ranger David Rogers about the thinking behind creating and building New Zealand’s national walking track network and reveal how information architecture can also live ‘in the wild’.
  • UX developer Ben Chapman delves into the classification systems of libraries over time and ponders the pros and cons for users of moving information online.
  • We talk to Sam Cope, Lead UX Designer at Wētā Workshop’s Interactive division about what it takes to drive design decisions with the end user in mind - something crucial for any video game’s success, whether it’s a blockbuster or something more niche.
  • And much more about information architecture in unexpected places….

The stories and people in this issue of CRUX certainly captured our imagination and attention - we hope they inspire and even surprise you too.

Get comfortable and settle in for a great read. Welcome to CRUX #6.

A plug for the next issue

Do you have a burning idea to share or a conversation you’re dying to kickstart that’s of interest to the world of UX?  Now’s your chance.  We’re already on the lookout for contributors for our next edition of CRUX for 2022.  To find out more please drop us a line.

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Why is information architecture important to UX design?

What is information architecture? ✏️

According to Abby Covert, a leader in the field of information architecture, IA is ‘the way we arrange the parts to make sense of the whole.’ Information architecture (IA) is found in every digital product, from websites and apps to an intranet. 

For the purposes of this article we focus on the importance of information architecture to user experience (UX) design because IA is fundamentally important to the success of your user experience. It determines how users will access your  content and ultimately how successful their experience is when using your product. 

When put like this it does seem pretty straightforward. Maybe even simple? But these tasks need to be straightforward for your users. Putting thought, time and research in at the front of your design and build can help build an intuitive product. IA is the structure that sits in behind and allows the design to tell the story and the content to be found in an easy way.

The role of information architecture in UX design 🏗️

Information architecture forms the framework for any UX design project. You need to consider the visual elements, functionality, interaction, and navigation and if they are built according to IA principles. If not considered fully even the most compelling content and powerful user experience design can fail without an organized and functional IA design. Disorganized content can make finding your way through difficult, meaning users get lost, annoyed and frustrated. Frustrated users don’t stick around and most likely don’t come back.

Through solving or preempting users’ issues with research and designing powerful and effective IA it reduces usability and navigation problems. Meaning that researched, thought through and designed information architecture can save both money and time for your organization in the longer term.

What is the difference between IA and UX? 🤯

Often it can be confusing that there isn’t much difference between IA and UX design. While these terms do relate to each other and need to be considered alongside, they are not one and the same.

Information architecture (IA) is the discipline of making information findable and understandable, helping people understand their surroundings and find what they’re looking for online and in the real world” - Interaction Design

User experience (UX) design is the process design teams use to create products
that provide meaningful and relevant experiences to users” - Interaction Design

UX design is well grounded with good functional information architecture but that’s not where it stops. The user experience focus is on influencing users’ behaviors and actions through emotion and psychology. Information architecture is focussed on the users' goals and task completion. They work together to create the very best user experience. IA provides the foundation of a well organized space that is easy to navigate and UX design ensures that the overall experience meets (or exceeds) users’ expectations, through their wants, needs and desires.

The key components of IA 🧱

There are four key components to consider when building a strong information architecture:

Labeling

How information is named and represented. Labels need to communicate information to users without using too much space or requiring much work on the user’s part.

Navigation

How people make their way through information. Without robust IA which has been thought through this is the quickest way to confuse users. If they can’t find their way to the information they need, they won’t be able to complete their task. It really is that simple.

Search

How people will look for information (keywords, categories). A search system is especially important when there is a lot of content to wade through. A search engine, filters, and many other tools help users search content. Great UX design will consider how the information will be displayed once searched.

Organization

How the information is ordered. These help users to predict where they can find information easily:

  • Hierarchical is the hierarchy of the content and literally the order of importance
    the user expects to see information against what the organization needs.
  • Sequential Taking a stroll in your user's shoes can be valuable. Considering the path a user would take and the journey they make. Walking step-by-step, ensuring that as users progress through their tasks they are easily led to the next step.
  • Matrix This is a little more complicated for users as it lets them choose how to navigate on their own. Users are given the choice of content organization. For example, the searchability of a website. Where the user could choose to search by topic, size, price or any other filter or option.

Wrap up 🥙

Information architecture is a key part of a powerful user experience design. Efficient IA helps users quickly and easily move through content and find what they want.  And what do users want but to find what they want, complete their task and get on with their day!

Provide an IA that functions well, is intuitive to use and well labeled, coupled with UX design that is smooth, attractive and responds to users needs, wants and desires and you’ll have a winner on the day.

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1 min read

CRUX #6: Information architecture in unexpected places

According to Abby Covert, author, teacher and community leader in the field of information architecture (IA) : ‘IA is the way we arrange pieces of content to make sense when experienced as a whole. By this definition: there is information architecture in everything. Mindblown?’

😮 (That’s a resounding yes from an IA rookie like me.)

In this issue of CRUX we go in search of information architecture and have some surprising encounters in the worlds of emoji, elevators, walking tracks, games and more. We meet UX designers, developers, researchers and even a Senior Park Ranger. It seems you can have your ‘IA hat’ on without even realising it. That’s the power of information architecture.

Some highlights from this issue:

  • UX research and strategy specialist, Q Walker explores the world of emoji from an information architecture perspective and sparks curiosity along the way. Have you ever wondered why clock emojis are organized under travel and places? 🤔
  • We talk to Senior Park Ranger David Rogers about the thinking behind creating and building New Zealand’s national walking track network and reveal how information architecture can also live ‘in the wild’.
  • UX developer Ben Chapman delves into the classification systems of libraries over time and ponders the pros and cons for users of moving information online.
  • We talk to Sam Cope, Lead UX Designer at Wētā Workshop’s Interactive division about what it takes to drive design decisions with the end user in mind - something crucial for any video game’s success, whether it’s a blockbuster or something more niche.
  • And much more about information architecture in unexpected places….

The stories and people in this issue of CRUX certainly captured our imagination and attention - we hope they inspire and even surprise you too.

Get comfortable and settle in for a great read. Welcome to CRUX #6.

A plug for the next issue

Do you have a burning idea to share or a conversation you’re dying to kickstart that’s of interest to the world of UX?  Now’s your chance.  We’re already on the lookout for contributors for our next edition of CRUX for 2022.  To find out more please drop us a line.

Learn more
1 min read

CRUX #4: fresh thinking from the world of UX

As the fourth issue of CRUX goes to press the demand for usability continues to grow, along with the rise of the digital experience economy.  Sharing a sense of community among UXers is more important than ever.  That’s why we’re so proud to bring you our latest issue of CRUX, celebrating people and perspectives from the UX community.

CRUX #4 has a great line-up of contributors, all experts in their fields who jumped at the opportunity to share their thoughts and ideas with us - and of course more importantly - you.  

This issue we’ve focussed on collaboration and invited our contributors to bring their thoughts and ideas on communication and teamwork to the table.  They’ve come up with some compelling reading that inspires, surprises and at times challenges current thinking and offers fresh perspectives. 

Some highlights from this issue

  • Seasoned researcher Josh Morales from Hotjar tackles the challenge of presenting research effectively with a smart yet simple framework.

"In a word: your findings virtually do not exist if you don’t communicate them well."

  • Designer Jordan Bowman of UX Tools ponders the problem of cognitive bias and highlights the key things to look out for.

“Designers are just as vulnerable to the blindspots and errors of cognitive bias as the people who use our products. After all, we're humans,too.”

  • UX consultant Eugenia Jongewaard from UX Tips talks about inclusive research and challenges UX researchers and designers to up their game.

“As we live in a world of rapid digital transformation we can't continue to design in the same way we designed before. We should start designing for inclusion. For that to happen we need to shift our mindset towards inclusive research.”

  • And much, much more….

A plug for the next issue

Do you have a burning idea to share or a conversation you’re dying to kickstart that’s of interest to the world of UX?  Now’s your chance.  We’re already on the lookout for contributors for our first edition of CRUX for 2022.  To find out more please drop us a line

But for now, get comfortable and settle in for a good read.  Welcome to CRUX #4.

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