User research and agile squadification at Trade Me
Hi, I’m Martin. I work as a UX researcher at Trade Me having left Optimal Experience (Optimal Workshop's sister company) last year. For those of you who don’t know, Trade Me is New Zealand’s largest online auction site that also lists real estate to buy and rent, cars to buy, jobs listings, travel accommodation and quite a few other things besides. Over three quarters of the population are members and about three quarters of the Internet traffic for New Zealand sites goes to the sites we run.
Leaving a medium-sized consultancy and joining Trade Me has been a big change in many ways, but in others not so much, as I hadn’t expected to find myself operating in a small team of in-house consultants. The approach the team is taking is proving to be pretty effective, so I thought I’d share some of the details of the way we work with the readers of Optimal Workshop’s blog. Let me explain what I mean…
What agile at Trade Me looks like
Over the last year or so, Trade Me has moved all of its development teams over to Agile following a model pioneered by Spotify. All of the software engineering parts of the business have been ‘squadified’. These people produce the websites & apps or provide and support the infrastructure that makes everything possible.Across Squads, there are common job roles in ‘Chapters’ (like designers or testers) and because people are not easy to force into boxes, and why should they be, there are interest groups called ‘Guilds’.The squads are self-organizing, running their own processes and procedures to get to where they need to. In practice, this means they use as many or as few of the Kanban, Scrum, and Rapid tools they find useful. Over time, we’ve seen that squads tend to follow similar practices as they learn from each other.
How our UX team fits in
Our UX team of three sits outside the squads, but we work with them and with the product owners across the business.How does this work? It might seem counter-intuitive to have UX outside of the tightly-integrated, highly-focused squads, sometimes working with product owners working on stuff that might have little to do with what’s being currently developed in the squads. This comes down to the way Trade Me divides down the UX responsibilities within the organization. Within each squad there is a designer. He or she is responsible for how that feature or app looks, and, more importantly, how it acts — interaction design as well as visual design.Then what do we do, if we are the UX team?
We represent the voice of Trade Me’s users
By conducting research with Trade Me’s users we can validate the squads’ day-to-day decisions, and help frame decisions on future plans. We do this by wearing two hats. Wearing the pointy hats of structured, detailed researchers, we look into long-term trends: the detailed behaviours and goals of our different audiences. We’ve conducted lots of one-on-one interviews with hundreds of people, including top sellers, motor parts buyers, and job seekers, as well as running surveys, focus groups and user testing sessions of future-looking prototypes. For example, we recently spent time with a number of buyers and sellers, seeking to understand their motivations and getting under their skin to find out how they perceive Trade Me.
This kind of research enables Trade Me to anticipate and respond to changes in user perception and satisfaction.Swapping hats to an agile beanie (and stretching the metaphor to breaking point), we react to the medium-term, short-term and very short-term needs of the squads testing their ideas, near-finished work and finished work with users, as well as sometimes simply answering questions and providing opinion, based upon our research. Sometimes this means that we can be testing something in the afternoon having only heard we are needed in the morning. This might sound impossible to accommodate, but the pace of change at Trade Me is such that stuff is getting deployed pretty much every day, many of which affects our users directly. It’s our job to ensure that we support our colleagues to do the very best we can for our users.
How our ‘drop everything’ approach works in practice
We recently conducted five or six rounds (no one can quite remember, we did it so quickly) of testing of our new iPhone application (pictured above) — sometimes testing more than one version at a time. The development team would receive our feedback face-to-face, make changes and we’d be testing the next version of the app the same or the next day. It’s only by doing this that we can ensure that Trade Me members will see positive changes happening daily rather than monthly.
How we prioritize what needs to get done
To help us try to decide what we should be doing at any one time we have some simple rules to prioritise:
Core product over other business elements
Finish something over start something new
Committed work over non-committed work
Strategic priorities over non-strategic priorities
Responsive support over less time-critical work
Where our input is crucial over where our input is a bonus
Applying these rules to any situation makes the decision whether to jump in and help pretty easy.At any one time, each of us in the UX team will have one or more long-term projects, some medium-term projects, and either some short-term projects or the capacity for some short-term projects (usually achieved by putting aside a long-term project for a moment).
We manage our time and projects on Trello, where we can see at a glance what’s happening this and next week, and what we’ve caught sniff of in the wind that might be coming up, or definitely is coming up.On the whole, both we and the squads favour fast response, bulleted list, email ‘reports’ for any short-term requests for user testing. We get a report out within four hours of testing (usually well within that). After all, the squads are working in short sprints, and our involvement is often at the sharp end where delays are not welcome. Most people aren’t going to read past the management summary anyway, so why not just write that, unless you have to?
How we share our knowledge with the organization
Even though we mainly keep our reporting brief, we want the knowledge we’ve gained from working with each squad or on each product to be available to everyone. So we maintain a wiki that contains summaries of what we did for each piece of work, why we did it and what we found. Detailed reports, if there are any, are attached. We also send all reports out to staff who’ve subscribed to the UX interest email group.
Finally, we send out a monthly email, which looks across a bunch of research we’ve conducted, both short and long-term, and draws conclusions from which our colleagues can learn. All of these latter activities contribute to one of our key objectives: making Trade Me an even more user-centred organization than it is.I’ve been with Trade Me for about six months and we’re constantly refining our UX practices, but so far it seems to be working very well.Right, I’d better go – I’ve just been told I’m user testing something pretty big tomorrow and I need to write a test script!
Simply put, ResearchOps is about making sure your research operations are robust, thought through and managed.
Having systems and processes around your UX research and your team keep everyone (and everything) organized. Making user research projects quicker to get started and more streamlined to run. And robust sharing, socializing, and knowledge storage means that everyone can understand the research insights and findings and put these to use - across the organization. And even better, find these when they need them.
Using the same tools across the team allows the research team to learn from each other, and previous research projects and be able to compare apples with apples, with everyone included. Bringing the team together across tools, research and results.
We go into more detail in our ebook ResearchOps Checklist about exactly what you can do to make sure your research team is running at its best. Let’s take a quick look at 5 way to ensure you have the grounding for a successful ResearchOps team.
1. Knowledge management 📚
What do you do with all of the insights and findings of a user research project? How do you store them, how do you manage the insights, and how do you share and socialize?
Having processes in place that manage this knowledge is important to the longevity of your research. From filing to sharing across platforms, it all needs to be standardized so everyone can search, find and share.
2. Guidelines and process templates 📝
Providing a framework for how to run research projects is are important. Building on the knowledge base from previous research can improve research efficiencies and cut down on groundwork and administration. Making research projects quicker and more streamlined to get underway.
3. Governance 🏛
User research is all about people, real people. It is incredibly important that any research be legal, safe, and ethical. Having effective governance covered is vital.
4. Tool stack 🛠
Every research team needs a ‘toolbox’ that they can use whenever they need to run card sorts, tree tests, usability tests, user interviews, and more. But which software and tools to use?
Making sure that the team is using the same tools also helps with future research projects, learning from previous projects, and ensuring that the information is owned and run by the organization (rather than whichever individuals prefer). Reduce logins and password shares, and improve security with organization-wide tools and platforms.
5. Recruitment 👱🏻👩👩🏻👧🏽👧🏾
Key to great UX research is the ability to recruit quality participants - fast! Having strong processes in place for screening, scheduling, sampling, incentivizing, and managing participants needs to be top of the list when organizing the team.
Wrap Up 💥
Each of these ResearchOps processes are not independent of the other. And neither do they flow from one to the other. They are part of a total wrap around for the research team, creating processes, systems and tools that are built to serve the team. Allowing them to focus on the job of doing great research and generating insights and findings that develop the very best user experience.
Afterall, we are creating user experiences that keep our users engaged and coming back. Why not look at the teams user experience and make the most of that. Freeing time and space to socialize and share the findings with the organization.
We all know that building a robust information architecture (IA) can make or break your product. And getting it right can rely on robust user research. Especially when it comes to creating human-centered, intuitive products that deliver outstanding user experiences.
With all the will in the world, your product (or website or mobile app) may work perfectly and be as intuitive as possible. But, if it is only built on information from your internal organizational perspective, it may not measure up in the eyes of your user. Often, organizations make major design decisions without fully considering their users. User research (UX) backs up decisions with data, helping to make sure that design decisions are strategic decisions.
Testing your information architecture can also help establish the structure for a better product from the ground up. And ultimately, the performance of your product. User experience research focuses your design on understanding your user expectations, behaviors, needs, and motivations. It is an essential part of creating, building, and maintaining great products.
Taking the time to understand your users through research can be incredibly rewarding with the insights and data-backed information that can alter your product for the better. But what are the key user research methods for your information architecture? Let’s take a look.
Research methods for information architecture ⚒️
There is more than one way to test your IA. And testing with one method is good, but with more than one is even better. And, of course, the more often you test, especially when there are major additions or changes, you can tweak and update your IA to improve and delight your user’s experience.
Card Sorting 🃏
Card sorting is a user research method that allows you to discover how users understand and categorize information. It’s particularly useful when you are starting the planning process of your information architecture or at any stage you notice issues or are making changes. Putting the power into your users’ hands and asking how they would intuitively sort the information. In a card sort, participants sort cards containing different items into labeled groups. You can use the results of a card sort to figure out how to group and label the information in a way that makes the most sense to your audience.
Card sorting has many applications. It’s as useful for figuring out how content should be grouped on a website or in an app as it is for figuring out how to arrange the items in a retail store.You can also run a card sort in person, using physical cards, or remotely with online tools such as OptimalSort.
Tree Testing 🌲
Taking a look at your information architecture from the other side can also be valuable. Tree testing is a usability method for evaluating the findability of topics on a product. Testing is done on a simplified text version of your site structure without the influence of navigation aids and visual design.
Tree testing tells you how easily people can find information on your product and exactly where people get lost. Your users rely on your information architecture – how you label and organize your content – to get things done.
Tree testing can answer questions like:
Do my labels make sense to people?
Is my content grouped logically to people?
Can people find the information they want easily and quickly? If not, what’s stopping them?
Treejack is our tree testing tool and is designed to make it easy to test your information architecture. Running a tree test isn’t actually that difficult, especially if you’re using the right tool. You’ll learn how to set useful objectives, how to build your tree, write your tasks, recruit participants, and measure results.
Combining information architecture research methods 🏗
If you are wanting a fully rounded view of your information architecture, it can be useful to combine your research methods.
Tree testing and card sorting, along with usability testing, can give you insights into your users and audience. How do they think? How do they find their way through your product? And how do they want to see things labeled, organized, and sorted?
If you want to get fully into the comparison of tree testing and card sorting, take a look at our article here, which compares the options and explains which is best and when.
Think your company is truly user-centric? Think again. Our groundbreaking report on UX Research (UXR) in 2024 shatters common assumptions about our industry.
We've uncovered a startling gap between what companies say about user-centricity and what they actually do. Prepare to have your perceptions challenged as we reveal the true state of UXR integration and its untapped potential in today's business landscape.
The startling statistics 😅
Here's a striking finding: only 16% of organizations have fully embedded UXR into their processes and culture. This disconnect between intention and implementation underscores the challenges in demonstrating and maximizing the true value of user research.
What's inside the white paper 👀
In this comprehensive white paper, we explore:
How companies use and value UX research
Why it's hard to show how UX research helps businesses
Why having UX champions in the company matters
New ways to measure and show the worth of UX research
How to share UX findings with different people in the company
New trends changing how people see and use UX research
Stats sneak peek 🤖
- Only 16% of organizations have fully embedded UX Research (UXR) into their processes and culture. This highlights a significant gap between the perceived importance of user-centricity and its actual implementation in businesses.
- 56% of organizations aren't measuring the impact of UXR at all. This lack of measurement makes it difficult for UX researchers to demonstrate the value of their work to stakeholders.
- 68% of respondents believe that AI will have the greatest impact on the analysis and synthesis phase of UX research projects. This suggests that while AI is expected to play a significant role in UXR, it's seen more as a tool to augment human skills rather than replace researchers entirely.
The UX research crossroads 🛣️
As our field evolves with AI, automation, and democratized research, we face a critical juncture: how do we articulate and amplify the value of UXR in this rapidly changing landscape? We’d love to know what you think! So DM us in socials and let us know what you’re doing to bridge the gap.
Are you ready to unlock the full potential of UXR in your organization? 🔐
Download our white paper for invaluable insights and actionable strategies that will help you showcase and maximize the value of user research. In an era of digital transformation, understanding and leveraging UXR's true worth has never been more crucial.
Keep an eye out for our upcoming blog series, where we'll delve deeper into key findings and strategies from the report. Together, we'll navigate the evolving UX landscape and elevate the value of user insights in driving business success and exceptional user experiences.