November 18, 2022
4 min

Create a user research plan with these steps

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A great user experience (UX) is one of the largest drivers of growth and revenue through user satisfaction. However, when budgets get tight, or there is a squeeze on timelines, user research is one of the first things to go. Often at the cost of user satisfaction.  

This short sighted view can mean project managers are preoccupied with achieving milestones and short term goals. And UX teams get stuck researching products they weren’t actually involved with developing. As a result no one has the space and understanding to really develop a product that speaks to users needs, desires and wants. There must  be a better way to produce a product that is user-driven.  Thankfully there is.

What is user research and why should project managers care about it? 👨🏻💻

User research is an important part of the product development process. Primarily, user research involves using different research methods to gather information about your end users. 

Essentially it aims to create the best possible experience for your users by listening and learning directly from those that already or potentially will use your product. You might conduct interviews to help you understand a particular problem, carry out a tree test to identify bottlenecks or problems in your navigation, or do some usability testing to directly observe your users as they perform different tasks on your website or in your app. Or a combination of these to understand what users really want.

To a project manager and team, this likely sounds fairly familiar, that any project can’t be managed in a silo. Regular check-ins and feedback are essential to making smart decisions. The same with UX research. It can make the whole process quicker and more efficient. By taking a step back, digging into your users’ minds, and gaining a fuller understanding of what they want upfront, it can curtail short-term views and decisions.

Bringing more user research into your development process has major benefits for the team, and the ultimately the quality of that final product. There are three key benefits:

  1. Saves your development team time and effort. Ensuring the team is working on what users want, not wasting time on features that don’t measure up.
  2. Gives your users a better experience by meeting their requirements.
  3. Helps your team innovate quickly by understanding what users really want.

As a project manager, making space and planning for user research can be one of the best ways to ensure the team is creating a product that truly is user-driven.

How to bring research into your product development process 🤔

There are a couple of ways you can bring UX research into your product development process

  1. Start with a dedicated research project.
  2. Integrate UX research throughout the development project.

It can be more difficult to integrate UX research throughout the process, as it means planning the project with various stages of research built in to check the development of features. But ultimately this approach is likely to turn out the best product. One that has been considered, checked and well thought out through the whole product development process. To help you on the way we have laid out 6 key steps to help you integrate UX research into your product development process.

6 key steps to integrate UX research 👟

Step 1: Define your research questions

Take a step back, look at your product and define your research questions

It may be tempting just to ask, ‘do users like our latest release?’ This however does not get to why or what your users like or don’t like. Try instead:

  • What do our users really want from our product?
  • Where are they currently struggling while using our website?
  • How can we design a better product for our users?

These questions help to form the basis of specific questions about your product and specific areas of research to explore which in turn help shape the type of research you undertake.

Step 2: Create your research plan

With a few key research questions to focus on, it’s time to create your research plan.

A great research plan covers your project’s goals, scope, timing, and deliverables. It’s essential for keeping yourself organized but also for getting key stakeholder signoff.

Step 3: Prepare any research logistics

Every project plan requires attention to detail including a user research project. And with any good project there are a set of steps to help make sense of it.

  1. Method: Based on your questions, what is the best user research method to use? 
  2. Schedule: When will the research take place? How long will it go on for? If this is ongoing research, plan how it will be implemented and how often.
  3. Location: Where will the research take place? 
  4. Resources: What resources do you need? This could be technical support or team members.
  5. Participants: Define who you want to research. Who is eligible to take part in this research? How will you find the right people?
  6. Data: How will you capture the research data? Where will it be stored? How will you analyze the data and create insights and reports that can be used?
  7. Deliverables: What is the ultimate goal for your research project?

Step 4: Decide which method will be used

Many user research methods benefit from an observational style of testing. Particularly if you are looking into why users undertake a specific task or struggle.

Typically, there are two approaches to testing:

  1. Moderated testing is when a moderator is present during the test to answer questions, guide the participant, or dig deeper with further questions.
  2. Unmoderated testing is when a participant is left on their own to carry out the task. Often this is done remotely and with very specific instructions.Your key questions will determine which method will works best for your research.  Find our more about the differences.

Step 5: Run your research session

It’s time to gather insights and data. The questions you are asking will influence how you run your research sessions and the methods you’ve chosen. 

If you are running surveys you will be asking users through a banner or invitation to fill out your survey. Unmoderated and very specific questions. Gathering qualitative data and analyzing patterns.

If you’re using something qualitative like interviews or heat mapping, you’ll want to implement software and gather as much information as possible.

Step 6: Prepare a research findings report and share with stakeholders

Analyze your findings, interrogate your data and find those insights that dive into the way your users think. How do they love your product? But how do they also struggle?

Pull together your findings and insights into an easy to understand report. And get socializing. Bring your key stakeholders together and share your findings. Bringing everyone across the findings together can bring everyone on the journey. And for the development process can mean decisions can be user-driven. 

Wrap Up 🥙

Part of any project, UX research should be essential to developing a product that is user-driven. Integrating user research into your development process can be challenging. But with planning and strategy it can be hugely beneficial to saving time and money in the long run. 

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Using paper prototypes in UX

In UX research we are told again and again that to ensure truly user-centered design, it’s important to test ideas with real users as early as possible. There are many benefits that come from introducing the voice of the people you are designing for in the early stages of the design process. The more feedback you have to work with, the more you can inform your design to align with real needs and expectations. In turn, this leads to better experiences that are more likely to succeed in the real world.It is not surprising then that paper prototypes have become a popular tool used among researchers. They allow ideas to be tested as they emerge, and can inform initial designs before putting in the hard yards of building the real thing. It would seem that they’re almost a no-brainer for researchers, but just like anything out there, along with all the praise, they have also received a fair share of criticism, so let’s explore paper prototypes a little further.

What’s a paper prototype anyway? 🧐📖

Paper prototyping is a simple usability testing technique designed to test interfaces quickly and cheaply. A paper prototype is nothing more than a visual representation of what an interface could look like on a piece of paper (or even a whiteboard or chalkboard). Unlike high-fidelity prototypes that allow for digital interactions to take place, paper prototypes are considered to be low-fidelity, in that they don’t allow direct user interaction. They can also range in sophistication, from a simple sketch using a pen and paper to simulate an interface, through to using designing or publishing software to create a more polished experience with additional visual elements.

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Different ways of designing paper prototypes, using OptimalSort as an example

Showing a research participant a paper prototype is far from the real deal, but it can provide useful insights into how users may expect to interact with specific features and what makes sense to them from a basic, user-centered perspective. There are some mixed attitudes towards paper prototypes among the UX community, so before we make any distinct judgements, let's weigh up their pros and cons.

Advantages 🏆

  • They’re cheap and fastPen and paper, a basic word document, Photoshop. With a paper prototype, you can take an idea and transform it into a low-fidelity (but workable) testing solution very quickly, without having to write code or use sophisticated tools. This is especially beneficial to researchers who work with tight budgets, and don’t have the time or resources to design an elaborate user testing plan.
  • Anyone can do itPaper prototypes allow you to test designs without having to involve multiple roles in building them. Developers can take a back seat as you test initial ideas, before any code work begins.
  • They encourage creativityFrom both the product teams participating in their design, but also from the users. They require the user to employ their imagination, and give them the opportunity express their thoughts and ideas on what improvements can be made. Because they look unfinished, they naturally invite constructive criticism and feedback.
  • They help minimize your chances of failurePaper prototypes and user-centered design go hand in hand. Introducing real people into your design as early as possible can help verify whether you are on the right track, and generate feedback that may give you a good idea of whether your idea is likely to succeed or not.

Disadvantages 😬

  • They’re not as polished as interactive prototypesIf executed poorly, paper prototypes can appear unprofessional and haphazard. They lack the richness of an interactive experience, and if our users are not well informed when coming in for a testing session, they may be surprised to be testing digital experiences on pieces of paper.
  • The interaction is limitedDigital experiences can contain animations and interactions that can’t be replicated on paper. It can be difficult for a user to fully understand an interface when these elements are absent, and of course, the closer the interaction mimics the final product, the more reliable our findings will be.
  • They require facilitationWith an interactive prototype you can assign your user tasks to complete and observe how they interact with the interface. Paper prototypes, however, require continuous guidance from a moderator in communicating next steps and ensuring participants understand the task at hand.
  • Their results have to be interpreted carefullyPaper prototypes can’t emulate the final experience entirely. It is important to interpret their findings while keeping their limitations in mind. Although they can help minimize your chances of failure, they can’t guarantee that your final product will be a success. There are factors that determine success that cannot be captured on a piece of paper, and positive feedback at the prototyping stage does not necessarily equate to a well-received product further down the track.

Improving the interface of card sorting, one prototype at a time 💡

We recently embarked on a research project looking at the user interface of our card-sorting tool, OptimalSort. Our research has two main objectives — first of all to benchmark the current experience on laptops and tablets and identify ways in which we can improve the current interface. The second objective is to look at how we can improve the experience of card sorting on a mobile phone.

Rather than replicating the desktop experience on a smaller screen, we want to create an intuitive experience for mobiles, ensuring we maintain the quality of data collected across devices.Our current mobile experience is a scaled down version of the desktop and still has room for improvement, but despite that, 9 per cent of our users utilize the app. We decided to start from the ground up and test an entirely new design using paper prototypes. In the spirit of testing early and often, we decided to jump right into testing sessions with real users. In our first testing sprint, we asked participants to take part in two tasks. The first was to perform an open or closed card sort on a laptop or tablet. The second task involved using paper prototypes to see how people would respond to the same experience on a mobile phone.

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Context is everything 🎯

What did we find? In the context of our research project, paper prototypes worked remarkably well. We were somewhat apprehensive at first, trying to figure out the exact flow of the experience and whether the people coming into our office would get it. As it turns out, people are clever, and even those with limited experience using a smartphone were able to navigate and identify areas for improvement just as easily as anyone else. Some participants even said they prefered the experience of testing paper prototypes over a laptop. In an effort to make our prototype-based tasks easy to understand and easy to explain to our participants, we reduced the full card sort to a few key interactions, minimizing the number of branches in the UI flow.

This could explain a preference for the mobile task, where we only asked participants to sort through a handful of cards, as opposed to a whole set.The main thing we found was that no matter how well you plan your test, paper prototypes require you to be flexible in adapting the flow of your session to however your user responds. We accepted that deviating from our original plan was something we had to embrace, and in the end these additional conversations with our participants helped us generate insights above and beyond the basics we aimed to address. We now have a whole range of feedback that we can utilize in making more sophisticated, interactive prototypes.

Whether our success with using paper prototypes was determined by the specific setup of our testing sessions, or simply by their pure usefulness as a research technique is hard to tell. By first performing a card sorting task on a laptop or tablet, our participants approached the paper prototype with an understanding of what exactly a card sort required. Therefore there is no guarantee that we would have achieved the same level of success in testing paper prototypes on their own. What this does demonstrate, however, is that paper prototyping is heavily dependent on the context of your assessment.

Final thoughts 💬

Paper prototypes are not guaranteed to work for everybody. If you’re designing an entirely new experience and trying to describe something complex in an abstracted form on paper, people may struggle to comprehend your idea. Even a careful explanation doesn’t guarantee that it will be fully understood by the user. Should this stop you from testing out the usefulness of paper prototypes in the context of your project? Absolutely not.

In a perfect world we’d test high fidelity interactive prototypes that resemble the real deal as closely as possible, every step of the way. However, if we look at testing from a practical perspective, before we can fully test sophisticated designs, paper prototypes provide a great solution for generating initial feedback.In his article criticizing the use of paper prototypes, Jake Knapp makes the point that when we show customers a paper prototype we’re inviting feedback, not reactions. What we found in our research however, was quite the opposite.

In our sessions, participants voiced their expectations and understanding of what actions were possible at each stage, without us having to probe specifically for feedback. Sure we also received general comments on icon or colour preferences, but for the most part our users gave us insights into what they felt throughout the experience, in addition to what they thought.

Further reading 🧠

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Usability Testing Guide: What It Is, How to Run It, and When to Use Each Method

Knowing and understanding why and how your users use your product can be invaluable for getting to the nitty gritty of usability. Where they get stuck and where they fly through. Delving deep with probing questions into motivation or skimming over looking for issues can equally be informative.

Usability testing can be done in several ways, each way has its benefits. Put super simply, usability testing literally is testing how useable your product is for your users. If your product isn't useable users will not stick around or very often complete their task, let alone come back for more.

What is usability testing?

Usability testing is a research method used to evaluate how easy something is to use by testing it with representative users.

These tests typically involve observing a participant as they work through a series of tasks involving the product being tested. Having conducted several usability tests, you can analyze your observations to identify the most common issues.

We go into the three main methods of usability testing:

  1. Moderated and unmoderated
  2. Remote or in person
  3. Explorative, assessment or comparative

1. Moderated or unmoderated usability testing

Moderated usability testing


Moderated usability testing
is done in-person or remotely by a researcher who introduces the test to participants, answers their queries, and asks follow-up questions. Often these tests are done in real time with participants and can involve other research stakeholders. Moderated testing usually produces more in-depth results thanks to the direct interaction between researchers and test participants. However, this can be expensive to organize and run.

Top tip: Use moderated testing to investigate the reasoning behind user behavior.

Unmoderated usability testing


Unmoderated usability testing
is done without direct supervision; likely participants are in their own homes and/or using their own devices to browse the website that is being tested. And often at their own pace.  The cost of unmoderated testing is lower, though participant answers can remain superficial and making follow-up questions can be difficult.

Top tip: Use unmoderated testing to test a very specific question or observe and measure behavior patterns.

2. Research or in-person usability testing

Remote usability testing


Remote usability testing is done over the internet or by phone. Allowing the participants to have the time and space to work in their own environment and at their own pace. This however doesn’t give the researcher much in the way of contextual data because you’re unable to ask questions around intention or probe deeper if the participant makes a particular decision. Remote testing doesn’t go as deep into a participant’s reasoning, but it allows you to test large numbers of people in different geographical areas using fewer resources.

Top tip: Use remote testing when a large group of participants are needed and the questions asked can be direct and unambiguous.

In-person usability testing


In-person usability testing, as the name suggests, is done in the presence of a researcher. In-person testing does provide contextual data as researchers can observe and analyze body language and facial expressions. You’re also often able to converse with participants and find out more about why they do something. However, in-person testing can be expensive and time-consuming: you have to find a suitable space, block out a specific date, and recruit (and often pay) participants.

Top tip: In-person testing gives researchers more time and insight into motivation for decisions.

3. Explorative, Assessment or comparative testing

These three usability testing methods generate different types of information:

Explorative testing


Explorative testing is open-ended. Participants are asked to brainstorm, give opinions, and express emotional impressions about ideas and concepts. The information is typically collected in the early stages of product development and helps researchers pinpoint gaps in the market, identify potential new features, and workshop new ideas.

Assessment research


Assessment research is used to test a user's satisfaction with a product and how well they are able to use it. It's used to evaluate general functionality.

Comparative research


Comparative research methods involve asking users to choose which of two solutions they prefer, and they may be used to compare a product with its competitors.

Top tip: Depending on what research is being done, and how much qualitative or quantitative data is wanted.

Which method is right for you?

Whether the testing is done in-person, remote, moderated or unmoderated will depend on your purpose, what you want out of the testing, and to some extent your budget. 

Depending on what you are testing, each of the usability testing methods we explored here can offer an answer. If you are at the development stage of a product it can be useful to conduct a usability test on the entire product. Checking the intuitive usability of your website, to ensure users can make the best decisions, quickly. Or adding, changing or upgrading a product can also be the moment to check on a specific question around usability. Planning and understanding your objectives are key to selecting the right usability testing option for your project.

Let's take a look at a couple of examples of usability testing.

1. Lab based, in-person moderated testing - mid-life website

Imagine you have a website that sells sports equipment. Over time your site has become cluttered and disorganized, much like a bricks and mortar store may. You’ve noticed a drop in sales in certain areas. How do you find out what is going wrong or where users are getting lost? Having an in-person, lab (or other controlled environment), moderated usability test with users you can set tasks, watch (and record) what they do.

The researcher can literally be standing or sitting next to the participant throughout, recording contextual information such as how they interacted with the mouse, laptop or even the seat. Watching for cues as to the comfort of the participant and asking questions about why they make decisions can provide richer insights. Maybe they wanted purple yoga pants, but couldn’t find the ‘yoga’ section which was listed under gym rather than a clothing section.

Meaning you can look at how your stock is organised, or even investigate undertaking a card sort. This provides robust and fully rounded feedback on users behaviours, expectations and experiences. Providing data that can directly be turned into actionable directives when redeveloping the website. 

2. Remote, moderated assessment testing - app product development

You are looking at launching an app for parents to access for information and updates for the school. It’s still in development stage and at this point you want to know how easy the app is to use. Setting some very specific set tasks for participants to complete the app can be sent to them and they can be left to complete (or not). Providing feedback and comments around the usability.

The next step may be to use first click testing to see how and where the interface is clicked and where participants may be spending time, or becoming lost. Whilst the feedback and data gathered from this testing can be light, it will be very direct to the questions asked. And will provide data to back up (or possibly not) what assumptions were made.

3. Moderated, In-person, explorative testing - new product development

You’re right at the start of the development process. The idea is new and fresh and the basics are being considered. What better way to get an understanding of what your users’ truly want than an explorative study.

Open-ended questions with participants in a one-on-one environment (or possibly in groups) can provide rich data and insights for the development team. Imagine you have an exciting new promotional app that you are developing for a client. There are similar apps on the market but none as exciting as what your team has dreamt up. By putting it (and possibly the competitors) to participants they can give direct feedback on what they like, love and loathe.

They can also help brainstorm ideas or better ways to make the app work, or improve the interface. All of this done, before there is money sunk in development.

Usability testing summary: When to use each method (and why)

Key objectives will dictate which usability testing method will deliver the answers to your questions.

Whether it’s in-person, remote, moderated or comparative with a bit of planning you can gather data around your users very real experience of your product. Identify issues, successes and failures. Addressing your user experience with real data, and knowledge can but lead to a more intuitive product.

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How to conduct a user interview

Few UX research techniques can surpass the user interview for the simple fact that you can gain a number of in-depth insights by speaking to just a handful of people. Yes, the prospect of sitting down in front of your customers can be a daunting one, but you’ll gain a level of insight and detail that really is tough to beat.

This research method is popular for a reason – it’s extremely flexible and can deliver deep, meaningful results in a relatively short amount of time.

We’ve put together this article for both user interview newbies and old hands alike. Our intention is to give you a guide that you can refer back to so you can make sure you're getting the most out of this technique. Of course, feel free to leave a comment if you think there’s something else we should add.

What is a user interview?

User interviews are a technique you can use to capture qualitative information from your customers and other people you’re interested in learning from. For example, you may want to interview a group of retirees before developing a new product aimed at their market.

User interviews usually follow the format of a guided conversation, diving deep into a particular topic. While sometimes you may have some predefined questions or topics to cover, the focus of your interviews can change depending on what you learn along the way.

Given the format, user interviews can help you answer any number of questions, such as:

  • How do people currently shop online? Are there any products they would never consider purchasing this way?
  • How do people feel about using meal delivery services? What stops them from trying them out?
  • How do ride sharing drivers figure out which app to use when they’re about to start a shift?

It’s important to remember that user interviews are all about people's perception of something, not usability. What this means in practical terms is that you shouldn’t go into a user interview expecting to find out how they navigate through a particular app, product or website. Those are answers you can gain through usability testing.

When should you interview your users?

Now that we have an understanding of what user interviews are and the types of questions this method can help you answer, when should you do them? As this method will give you insights into why people think the way they do, what they think is important and any suggestions they have, they’re mostly useful in the discovery stages of the design process when you're trying to understand the problem space.

You may want to run a series of user interviews at the start of a project in order to inform the design process. Interviews with users can help you to create detailed personas, generate feature ideas based on real user needs and set priorities. Looked at another way, doesn’t it seem like an unnecessary risk not to talk to your users before building something for them?

Plan your research

Before sitting down and writing your user interview, you need to figure out your research question. This is the primary reason for running your user interviews – your ‘north star’. It’s also a good idea to engage with your stakeholders when trying to figure this question out as they’ll be able to give you useful insights and feedback.

A strong research question will help you to create interview questions that are aligned and give you a clear goal. The key thing is to make sure that it’s a strong, concise goal that relates to specific user behaviors. You don’t want to start planning for your interview with a research question like “How do customers use our mobile app”. It’s far too broad to direct your interview planning.

Write your questions

Now it’s time to write your user interview questions. If you’ve taken the time to engage with stakeholders and you’ve created a solid research question, this step should be relatively straightforward.

Here are a few things to focus on when writing your interview questions:

  • Encourage your interviewees to tell stories: There’s a direct correlation between the questions you write for a user interview and the answers you get back. Consider more open-ended questions, with the aim of getting your interviewees to tell you stories and share more detail. For example, “Tell me about the last car you owned” is much better than “What was the last car you owned”.
  • Consider different types of questions: You don’t want to dive right into the complex, detailed questions when your interviewee has barely walked into the room. It’s much better to start an interview off with several ‘warm-up’ questions, that will get them in the right frame of mind. Think questions like: “What do you do for work?” and “How often do you use a computer at home?”. Answering these questions will put them in the right frame of mind for the rest of the interview.
  • Start with as many questions as you can think of – then trim: This can be quite a helpful exercise. When you’re actually putting pen to paper (or fingers to keyboard) and writing your questions, go broad at first. Then, once you’ve got a large selection to choose from, trim them back.
  • Have someone review your questions: Whether it’s another researcher on your team or perhaps someone who’s familiar with the audience you plan to interview, get another pair of eyes on your questions. Beyond just making sure they all make sense and are appropriate, they may be able to point out any questions you may have missed.

Recruit participants

Having a great set of questions is all well and good, but you need to interview the right kind of people. It’s not always easy. Finding representative or real users can quickly suck up a lot of time and bog down your other work. But this doesn’t have to be the case. With some strategy and planning you can make the process of participant recruitment quick and easy.

There are 2 main ways to go about recruitment. You can either handle the process yourself – we’ll share some tips for how to do this below – or use a recruitment service. Using a dedicated recruitment service will save you the hassle of actively searching for participants, which can often become a significant time-sink.

If you’re planning to recruit people yourself, here are a few ways to go about the process. You may find that using multiple methods is the best way to net the pool of participants you need.

  • Reach out to your customer support team: There’s a ready source of real users available in every organization: the customer support team. These are the people that speak to your organization’s customers every day, and have a direct line to their problems and pain points. Working with this team is a great way to access suitable participants, plus customers will value the fact that you’re taking the time to speak to them.
  • Recruit directly from your website: Support messaging apps like Intercom and intercept recruiting tools like Ethnio allow you to recruit participants directly from your website by serving up live intercepts. This is a fast, relatively hands-off way to recruit people quickly.
  • Ask your social media followers: LinkedIn, Twitter and Facebook can be great sources of research participants. There’s also the bonus that you can broadcast the fact that your organization focuses on research – and that’s always good publicity! If you don’t have a large following, you can also run paid ads on different social platforms.

Once a pool of participants start to flow in, consider setting up a dedicated research panel where you can log their details and willingness to take part in future research. It may take some admin at the start, but you’ll save time in the long run.

Note: Figure out a plan for participant data protection before you start collecting and storing their information. As the researcher, it’s up to you to take proper measures for privacy and confidentiality, from the moment you collect an email address until you delete it. Only store information in secure locations, and make sure you get consent before you ever turn on a microphone recorder or video camera.

Run your interviews

Now for the fun part – running your user interviews. In most cases, user interviews follow a simple format. You sit down next to your participant and run through your list of questions, veering into new territory if you sense an interesting discussion. At the end, you thank them for their time and pass along a small gift (such as a voucher) as a thank-you.

Of course, there are a few other things that you’ll want to keep in mind if you really want to conduct the best possible interviews.

  • Involve others: User interviews are a great way to show the value of research and give people within your organization a direct insight into how users think. There are no hard and fast rules around who you should bring to a user interview, just consider how useful the experience is likely to be for them. If you like, you can also assign them the role of notetaker.
  • Record the interview: You’ll have to get consent from the interviewee, but having a recording of the interview will make the process of analysis that much easier. In addition to being able to listen to the recording again, you can convert the entire session into a searchable text file.
  • Don’t be afraid to go off-script: Interviewing is a skill, meaning that the more interviews you conduct, the better you’re going to get. Over time, you’ll find that you’re able to naturally guide the conversation in different directions as you pick up on things the interviewee says. Don’t be discouraged if you find yourself sticking to your prepared questions during your first few interviews.
  • Be attentive: You don’t want to come across as a brick wall when interviewing someone – you want to be seen as an attentive listener. This means confirming that you’re listening by nodding, making eye contact and asking follow-up questions naturally (this last one may take practice). If you really struggle to ask follow-up questions, try writing a few generic questions can you can use at different points throughout the interview, for example “Could you tell me more about that?”. There’s a great guide on UXmatters about the role empathy has to play in understanding users.
  • Debrief afterwards: Whether it’s just you or you and a notetaker, take some time after the interview to go over how it went. This is a good opportunity to take down any details either you may have missed and to reflect and discuss some of the key takeaways.

Analyze your interview findings

At first glance, analyzing the qualitative data you’ve captured from a user interview can seem daunting. But, with the right approach (and some useful tools) you can extract each and every useful insight.

If you’ve recorded your interview sessions, you’ll need to convert your audio recordings into text files. We recommend a tool like Descript. This software makes it easy to take an audio file of your recording and transform it into a document, which is much faster than doing it without dedicated software. If you like, there’s also the option of various ‘white glove’ services where someone will transcribe the interview for you.

With your interview recordings transcribed and notes in-hand, you can start the process of thematic analysis. If you’re unfamiliar, thematic analysis is one of the most popular approaches for qualitative research as it helps you to find different patterns and themes in your data. There are 2 ways to approach this. The first is largely manual, where you set up a spreadsheet with different themes like ‘navigation issue’ and ‘design problem’, and group your findings into these areas. This can be done using sticky notes, which used to be a common ways to analyze findings.

The second involves dedicated qualitative research tool like Reframer. You log your notes over the course of several interview sessions and then use Reframer’s tagging functionality to assign tags to different insights. By applying tags to your observations, you can then use its analysis features to create wider themes. The real benefit here is that there’s no chance of losing your past interviews and analysis as everything is stored in one place. You can also easily download your findings into a spreadsheet to share them with your team.

What’s next?

With your interviews all wrapped up and your analysis underway, you’re likely wondering what’s next. There’s a good chance your interviews will have opened up new areas you’d like to test, so now could be the perfect time to assess other qualitative research methods and add more human data to your research project. On the other hand, you may want to move onto quantitative research and put some numbers behind your research.

Whether you choose to proceed down a qualitative or quantitative path, we’re pulled together some more useful articles and things for you to read:

Seeing is believing

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